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Searched refs:glAttachShader_client_proc_t (Results 1 – 4 of 4) sorted by relevance

/device/generic/goldfish-opengl/system/GLESv2_enc/
Dgl2_client_context.h14 glAttachShader_client_proc_t glAttachShader;
Dgl2_client_context.cpp14 glAttachShader = (glAttachShader_client_proc_t) getProc("glAttachShader", userData); in initDispatchByName()
Dgl2_client_proc.h16 typedef void (gl2_APIENTRY *glAttachShader_client_proc_t) (void * ctx, GLuint, GLuint); typedef
DGL2Encoder.h282 glAttachShader_client_proc_t m_glAttachShader_enc;