Searched refs:glBindFramebuffer (Results 1 – 11 of 11) sorted by relevance
/device/generic/goldfish-opengl/system/GLESv2_enc/ |
D | gl2_ftable.h | 15 {"glBindFramebuffer", (void*)glBindFramebuffer},
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D | gl2_client_context.h | 17 glBindFramebuffer_client_proc_t glBindFramebuffer; member
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D | gl2_client_context.cpp | 17 glBindFramebuffer = (glBindFramebuffer_client_proc_t) getProc("glBindFramebuffer", userData); in initDispatchByName()
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D | gl2_entry.cpp | 12 void glBindFramebuffer(GLenum target, GLuint framebuffer); 466 void glBindFramebuffer(GLenum target, GLuint framebuffer) in glBindFramebuffer() function 469 ctx->glBindFramebuffer(ctx, target, framebuffer); in glBindFramebuffer()
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D | GL2Encoder.cpp | 203 OVERRIDE(glBindFramebuffer); in GL2Encoder()
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D | gl2_enc.cpp | 11577 this->glBindFramebuffer = &glBindFramebuffer_enc; in gl2_encoder_context_t()
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/device/generic/opengl-transport/host/libs/virglrenderer/OpenGLESDispatch/ |
D | gles2_core.entries | 9 void glBindFramebuffer(GLenum target, GLuint framebuffer);
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/device/generic/goldfish-opengl/system/include/GLES2/ |
D | gl2.h | 381 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
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/device/generic/goldfish-opengl/system/include/GLES3/ |
D | gl3.h | 381 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
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D | gl31.h | 381 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
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/device/generic/opengl-transport/host/libs/virglrenderer/GLESv3_dec/ |
D | gles3.in | 5 GL_ENTRY(void, glBindFramebuffer, GLenum target, GLuint framebuffer)
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