Searched refs:glCompressedTexSubImage3D (Results 1 – 12 of 12) sorted by relevance
/device/generic/goldfish-opengl/system/GLESv2_enc/ |
D | gl2_ftable.h | 313 {"glCompressedTexSubImage3D", (void*)glCompressedTexSubImage3D},
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D | gl2_client_context.h | 347 glCompressedTexSubImage3D_client_proc_t glCompressedTexSubImage3D; member
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D | gl2_client_context.cpp | 347 …glCompressedTexSubImage3D = (glCompressedTexSubImage3D_client_proc_t) getProc("glCompressedTexSubI… in initDispatchByName()
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D | gl2_entry.cpp | 342 …void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zof… 2478 void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoff… in glCompressedTexSubImage3D() function 2482 …ctx->glCompressedTexSubImage3D(ctx, target, level, xoffset, yoffset, zoffset, width, height, depth… in glCompressedTexSubImage3D()
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D | GL2Encoder.cpp | 278 OVERRIDE(glCompressedTexSubImage3D); in GL2Encoder()
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D | gl2_enc.cpp | 11907 this->glCompressedTexSubImage3D = &glCompressedTexSubImage3D_enc; in gl2_encoder_context_t()
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/device/generic/opengl-transport/host/libs/virglrenderer/OpenGLESDispatch/ |
D | gles3_only.entries | 14 void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoff…
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/device/generic/opengl-transport/host/libs/virglrenderer/ |
D | GLESv3.cpp | 287 … s_gles3.glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, in glCompressedTexSubImage3DOffsetAEMU()
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/device/generic/opengl-transport/host/libs/virglrenderer/GLESv3_dec/ |
D | gles3.attrib | 807 glCompressedTexSubImage3D
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D | gles3.in | 446 GL_ENTRY(void, glCompressedTexSubImage3D, GLenum target, GLint level, GLint xoffset, GLint yoffset,…
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/device/generic/goldfish-opengl/system/include/GLES3/ |
D | gl3.h | 835 GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, G…
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D | gl31.h | 835 GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, G…
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