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Searched refs:glCreateShader (Results 1 – 12 of 12) sorted by relevance

/device/generic/opengl-transport/host/libs/virglrenderer/libOpenglRender/
DYUVConverter.cpp266 *vshader_out = s_gles2.glCreateShader(GL_VERTEX_SHADER); in createYUVGLShader()
267 *fshader_out = s_gles2.glCreateShader(GL_FRAGMENT_SHADER); in createYUVGLShader()
/device/generic/goldfish-opengl/system/GLESv2_enc/
Dgl2_ftable.h37 {"glCreateShader", (void*)glCreateShader},
Dgl2_client_context.h39 glCreateShader_client_proc_t glCreateShader; member
Dgl2_client_context.cpp39 glCreateShader = (glCreateShader_client_proc_t) getProc("glCreateShader", userData); in initDispatchByName()
Dgl2_entry.cpp34 GLuint glCreateShader(GLenum type);
600 GLuint glCreateShader(GLenum type) in glCreateShader() function
603 return ctx->glCreateShader(ctx, type); in glCreateShader()
DGL2Encoder.cpp150 OVERRIDE(glCreateShader); in GL2Encoder()
Dgl2_enc.cpp11599 this->glCreateShader = &glCreateShader_enc; in gl2_encoder_context_t()
/device/generic/opengl-transport/host/libs/virglrenderer/OpenGLESDispatch/
Dgles2_core.entries31 GLuint glCreateShader(GLenum type);
/device/generic/goldfish-opengl/system/include/GLES2/
Dgl2.h403 GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
/device/generic/goldfish-opengl/system/include/GLES3/
Dgl3.h403 GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
Dgl31.h403 GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
/device/generic/opengl-transport/host/libs/virglrenderer/GLESv3_dec/
Dgles3.in27 GL_ENTRY(GLuint, glCreateShader, GLenum type)