Searched refs:glCreateShader (Results 1 – 12 of 12) sorted by relevance
266 *vshader_out = s_gles2.glCreateShader(GL_VERTEX_SHADER); in createYUVGLShader()267 *fshader_out = s_gles2.glCreateShader(GL_FRAGMENT_SHADER); in createYUVGLShader()
37 {"glCreateShader", (void*)glCreateShader},
39 glCreateShader_client_proc_t glCreateShader; member
39 glCreateShader = (glCreateShader_client_proc_t) getProc("glCreateShader", userData); in initDispatchByName()
34 GLuint glCreateShader(GLenum type);600 GLuint glCreateShader(GLenum type) in glCreateShader() function603 return ctx->glCreateShader(ctx, type); in glCreateShader()
150 OVERRIDE(glCreateShader); in GL2Encoder()
11599 this->glCreateShader = &glCreateShader_enc; in gl2_encoder_context_t()
31 GLuint glCreateShader(GLenum type);
403 GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
27 GL_ENTRY(GLuint, glCreateShader, GLenum type)