Searched refs:glDrawArraysNullAEMU (Results 1 – 6 of 6) sorted by relevance
/device/generic/goldfish-opengl/system/GLESv2_enc/ |
D | gl2_ftable.h | 388 {"glDrawArraysNullAEMU", (void*)glDrawArraysNullAEMU},
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D | gl2_client_context.h | 433 glDrawArraysNullAEMU_client_proc_t glDrawArraysNullAEMU; member
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D | gl2_client_context.cpp | 433 …glDrawArraysNullAEMU = (glDrawArraysNullAEMU_client_proc_t) getProc("glDrawArraysNullAEMU", userDa… in initDispatchByName()
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D | gl2_entry.cpp | 428 void glDrawArraysNullAEMU(GLenum mode, GLint first, GLsizei count); 2999 void glDrawArraysNullAEMU(GLenum mode, GLint first, GLsizei count) in glDrawArraysNullAEMU() function 3002 ctx->glDrawArraysNullAEMU(ctx, mode, first, count); in glDrawArraysNullAEMU()
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D | GL2Encoder.cpp | 128 OVERRIDE(glDrawArraysNullAEMU); in GL2Encoder()
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D | gl2_enc.cpp | 11993 this->glDrawArraysNullAEMU = &glDrawArraysNullAEMU_enc; in gl2_encoder_context_t()
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