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Searched refs:glFlushMappedBufferRange (Results 1 – 12 of 12) sorted by relevance

/device/generic/goldfish-opengl/system/GLESv2_enc/
Dgl2_ftable.h218 {"glFlushMappedBufferRange", (void*)glFlushMappedBufferRange},
Dgl2_client_context.h227 glFlushMappedBufferRange_client_proc_t glFlushMappedBufferRange; member
Dgl2_client_context.cpp227glFlushMappedBufferRange = (glFlushMappedBufferRange_client_proc_t) getProc("glFlushMappedBufferRa… in initDispatchByName()
Dgl2_entry.cpp222 void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
1747 void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) in glFlushMappedBufferRange() function
1750 ctx->glFlushMappedBufferRange(ctx, target, offset, length); in glFlushMappedBufferRange()
DGL2Encoder.cpp221 OVERRIDE_CUSTOM(glFlushMappedBufferRange); in GL2Encoder()
Dgl2_enc.cpp11787 this->glFlushMappedBufferRange = (glFlushMappedBufferRange_client_proc_t) &enc_unsupported; in gl2_encoder_context_t()
/device/generic/opengl-transport/host/libs/virglrenderer/GLESv3_dec/
Dgles3.in242 GL_ENTRY(void, glFlushMappedBufferRange, GLenum target, GLintptr offset, GLsizeiptr length)
246 ## It seems we can use glUnmapBuffer and glFlushMappedBufferRange as synchronization points
263 ## glMapBufferRange / glFlushMappedBufferRange:
273 ## glFlushMappedBufferRange..| |
277 ## | | glFlushMappedBufferRange
Dgles3.attrib468 glFlushMappedBufferRange
/device/generic/opengl-transport/host/libs/virglrenderer/OpenGLESDispatch/
Dgles3_only.entries35 void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
/device/generic/opengl-transport/host/libs/virglrenderer/
DGLESv3.cpp367 s_gles3.glFlushMappedBufferRange(target, 0, length); in glFlushMappedBufferRangeAEMU()
/device/generic/goldfish-opengl/system/include/GLES3/
Dgl3.h856 GL_APICALL void GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr le…
Dgl31.h856 GL_APICALL void GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr le…