Searched refs:glGetActiveUniform (Results 1 – 12 of 12) sorted by relevance
/device/generic/goldfish-opengl/system/GLESv2_enc/ |
D | gl2_ftable.h | 66 {"glGetActiveUniform", (void*)glGetActiveUniform},
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D | gl2_client_context.h | 68 glGetActiveUniform_client_proc_t glGetActiveUniform; member
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D | gl2_client_context.cpp | 68 glGetActiveUniform = (glGetActiveUniform_client_proc_t) getProc("glGetActiveUniform", userData); in initDispatchByName()
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D | gl2_entry.cpp | 63 …void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* siz… 783 void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size… in glGetActiveUniform() function 787 ctx->glGetActiveUniform(ctx, program, index, bufsize, length, size, type, name); in glGetActiveUniform()
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D | GL2Encoder.cpp | 1822 ctx->glGetActiveUniform(self, program, i, maxLength, NULL, &size, &type, name); in s_glLinkProgram() 4895 ctx->glGetActiveUniform(self, res, i, maxLength, NULL, &size, &uniformType, name); in s_glCreateShaderProgramv()
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D | gl2_enc.cpp | 11628 this->glGetActiveUniform = &glGetActiveUniform_enc; in gl2_encoder_context_t()
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/device/generic/opengl-transport/host/libs/virglrenderer/OpenGLESDispatch/ |
D | gles2_core.entries | 60 void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size…
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/device/generic/goldfish-opengl/system/include/GLES2/ |
D | gl2.h | 432 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsi…
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/device/generic/opengl-transport/host/libs/virglrenderer/GLESv3_dec/ |
D | gles3.attrib | 81 glGetActiveUniform
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D | gles3.in | 56 GL_ENTRY(void, glGetActiveUniform, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, …
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/device/generic/goldfish-opengl/system/include/GLES3/ |
D | gl3.h | 432 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsi…
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D | gl31.h | 432 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsi…
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