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Searched refs:glIsShader (Results 1 – 10 of 10) sorted by relevance

/device/generic/goldfish-opengl/system/GLESv2_enc/
Dgl2_ftable.h97 {"glIsShader", (void*)glIsShader},
Dgl2_client_context.h99 glIsShader_client_proc_t glIsShader; member
Dgl2_client_context.cpp99 glIsShader = (glIsShader_client_proc_t) getProc("glIsShader", userData); in initDispatchByName()
Dgl2_entry.cpp94 GLboolean glIsShader(GLuint shader);
973 GLboolean glIsShader(GLuint shader) in glIsShader() function
976 return ctx->glIsShader(ctx, shader); in glIsShader()
Dgl2_enc.cpp11659 this->glIsShader = &glIsShader_enc; in gl2_encoder_context_t()
/device/generic/opengl-transport/host/libs/virglrenderer/OpenGLESDispatch/
Dgles2_core.entries91 GLboolean glIsShader(GLuint shader);
/device/generic/goldfish-opengl/system/include/GLES2/
Dgl2.h463 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
/device/generic/goldfish-opengl/system/include/GLES3/
Dgl3.h463 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
Dgl31.h463 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
/device/generic/opengl-transport/host/libs/virglrenderer/GLESv3_dec/
Dgles3.in87 GL_ENTRY(GLboolean, glIsShader, GLuint shader)