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Searched refs:glShaderSource (Results 1 – 14 of 14) sorted by relevance

/device/generic/opengl-transport/host/libs/virglrenderer/libOpenglRender/
DYUVConverter.cpp271 s_gles2.glShaderSource(*vshader_out, 1, &kVShaders, &vtextLen); in createYUVGLShader()
272 s_gles2.glShaderSource(*fshader_out, 1, &kFShaders, &ftextLen); in createYUVGLShader()
/device/generic/goldfish-opengl/system/GLESv2_enc/
Dgl2_ftable.h109 {"glShaderSource", (void*)glShaderSource},
Dgl2_client_context.h111 glShaderSource_client_proc_t glShaderSource; member
Dgl2_client_context.cpp111 glShaderSource = (glShaderSource_client_proc_t) getProc("glShaderSource", userData); in initDispatchByName()
Dgl2_entry.cpp106 …void glShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length…
1045 void glShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length) in glShaderSource() function
1048 ctx->glShaderSource(ctx, shader, count, string, length); in glShaderSource()
DGL2Encoder.cpp141 this->glShaderSource = &s_glShaderSource; in GL2Encoder()
Dgl2_enc.cpp11671 this->glShaderSource = (glShaderSource_client_proc_t) &enc_unsupported; in gl2_encoder_context_t()
/device/generic/opengl-transport/host/libs/virglrenderer/OpenGLESDispatch/
Dgles2_core.entries103 void glShaderSource(GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
/device/generic/opengl-transport/host/libs/virglrenderer/
DGLESv3.cpp444 s_gles3.glShaderSource(shader, 1, &string, NULL); in glShaderString()
/device/generic/goldfish-opengl/system/include/GLES2/
Dgl2.h475 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*strin…
/device/generic/opengl-transport/host/libs/virglrenderer/GLESv3_dec/
Dgles3.attrib301 glShaderSource
Dgles3.in99 GL_ENTRY(void, glShaderSource, GLuint shader, GLsizei count, const GLchar*const* string, const GLin…
/device/generic/goldfish-opengl/system/include/GLES3/
Dgl3.h475 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*strin…
Dgl31.h475 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*strin…