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Searched refs:glShaderString (Results 1 – 8 of 8) sorted by relevance

/device/generic/opengl-transport/host/libs/virglrenderer/
DGLESv3.cpp443 static void glShaderString(GLuint shader, const GLchar* string, GLsizei) { in glShaderString() function
582 glShaderString = ::glShaderString; in GLESv3()
/device/generic/goldfish-opengl/system/GLESv2_enc/
Dgl2_client_context.h219 glShaderString_client_proc_t glShaderString; member
Dgl2_client_context.cpp219 glShaderString = (glShaderString_client_proc_t) getProc("glShaderString", userData); in initDispatchByName()
Dgl2_entry.cpp214 void glShaderString(GLuint shader, const GLchar* string, GLsizei len);
1697 void glShaderString(GLuint shader, const GLchar* string, GLsizei len) in glShaderString() function
1700 ctx->glShaderString(ctx, shader, string, len); in glShaderString()
DGL2Encoder.cpp1781 ctx->glShaderString(ctx, shader, str, len + 1); in s_glShaderSource()
Dgl2_enc.cpp11779 this->glShaderString = &glShaderString_enc; in gl2_encoder_context_t()
/device/generic/opengl-transport/host/libs/virglrenderer/GLESv3_dec/
Dgles3.attrib446 glShaderString
Dgles3.in213 GL_ENTRY(void, glShaderString, GLuint shader, const GLchar* string, GLsizei len)