Searched refs:glStencilMaskSeparate (Results 1 – 10 of 10) sorted by relevance
/device/generic/goldfish-opengl/system/GLESv2_enc/ |
D | gl2_ftable.h | 113 {"glStencilMaskSeparate", (void*)glStencilMaskSeparate},
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D | gl2_client_context.h | 115 glStencilMaskSeparate_client_proc_t glStencilMaskSeparate; member
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D | gl2_client_context.cpp | 115 …glStencilMaskSeparate = (glStencilMaskSeparate_client_proc_t) getProc("glStencilMaskSeparate", use… in initDispatchByName()
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D | gl2_entry.cpp | 110 void glStencilMaskSeparate(GLenum face, GLuint mask); 1069 void glStencilMaskSeparate(GLenum face, GLuint mask) in glStencilMaskSeparate() function 1072 ctx->glStencilMaskSeparate(ctx, face, mask); in glStencilMaskSeparate()
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D | gl2_enc.cpp | 11675 this->glStencilMaskSeparate = &glStencilMaskSeparate_enc; in gl2_encoder_context_t()
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/device/generic/opengl-transport/host/libs/virglrenderer/OpenGLESDispatch/ |
D | gles2_core.entries | 107 void glStencilMaskSeparate(GLenum face, GLuint mask);
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/device/generic/goldfish-opengl/system/include/GLES2/ |
D | gl2.h | 479 GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
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/device/generic/goldfish-opengl/system/include/GLES3/ |
D | gl3.h | 479 GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
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D | gl31.h | 479 GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
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/device/generic/opengl-transport/host/libs/virglrenderer/GLESv3_dec/ |
D | gles3.in | 103 GL_ENTRY(void, glStencilMaskSeparate, GLenum face, GLuint mask)
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