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Searched refs:glStencilMaskSeparate (Results 1 – 10 of 10) sorted by relevance

/device/generic/goldfish-opengl/system/GLESv2_enc/
Dgl2_ftable.h113 {"glStencilMaskSeparate", (void*)glStencilMaskSeparate},
Dgl2_client_context.h115 glStencilMaskSeparate_client_proc_t glStencilMaskSeparate; member
Dgl2_client_context.cpp115glStencilMaskSeparate = (glStencilMaskSeparate_client_proc_t) getProc("glStencilMaskSeparate", use… in initDispatchByName()
Dgl2_entry.cpp110 void glStencilMaskSeparate(GLenum face, GLuint mask);
1069 void glStencilMaskSeparate(GLenum face, GLuint mask) in glStencilMaskSeparate() function
1072 ctx->glStencilMaskSeparate(ctx, face, mask); in glStencilMaskSeparate()
Dgl2_enc.cpp11675 this->glStencilMaskSeparate = &glStencilMaskSeparate_enc; in gl2_encoder_context_t()
/device/generic/opengl-transport/host/libs/virglrenderer/OpenGLESDispatch/
Dgles2_core.entries107 void glStencilMaskSeparate(GLenum face, GLuint mask);
/device/generic/goldfish-opengl/system/include/GLES2/
Dgl2.h479 GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
/device/generic/goldfish-opengl/system/include/GLES3/
Dgl3.h479 GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
Dgl31.h479 GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
/device/generic/opengl-transport/host/libs/virglrenderer/GLESv3_dec/
Dgles3.in103 GL_ENTRY(void, glStencilMaskSeparate, GLenum face, GLuint mask)