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Searched refs:glUniform2ui (Results 1 – 10 of 10) sorted by relevance

/device/generic/goldfish-opengl/system/GLESv2_enc/
Dgl2_ftable.h234 {"glUniform2ui", (void*)glUniform2ui},
Dgl2_client_context.h252 glUniform2ui_client_proc_t glUniform2ui; member
Dgl2_client_context.cpp252 glUniform2ui = (glUniform2ui_client_proc_t) getProc("glUniform2ui", userData); in initDispatchByName()
Dgl2_entry.cpp247 void glUniform2ui(GLint location, GLuint v0, GLuint v1);
1898 void glUniform2ui(GLint location, GLuint v0, GLuint v1) in glUniform2ui() function
1901 ctx->glUniform2ui(ctx, location, v0, v1); in glUniform2ui()
DGL2Encoder.cpp238 OVERRIDE(glUniform2ui); in GL2Encoder()
Dgl2_enc.cpp11812 this->glUniform2ui = &glUniform2ui_enc; in gl2_encoder_context_t()
/device/generic/opengl-transport/host/libs/virglrenderer/OpenGLESDispatch/
Dgles3_only.entries57 void glUniform2ui(GLint location, GLuint v0, GLuint v1);
/device/generic/goldfish-opengl/system/include/GLES3/
Dgl3.h878 GL_APICALL void GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1);
Dgl31.h878 GL_APICALL void GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1);
/device/generic/opengl-transport/host/libs/virglrenderer/GLESv3_dec/
Dgles3.in320 GL_ENTRY(void, glUniform2ui, GLint location, GLuint v0, GLuint v1)