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Searched refs:glUniform3i (Results 1 – 11 of 11) sorted by relevance

/device/generic/goldfish-opengl/system/GLESv2_enc/
Dgl2_ftable.h132 {"glUniform3i", (void*)glUniform3i},
Dgl2_client_context.h134 glUniform3i_client_proc_t glUniform3i; member
Dgl2_client_context.cpp134 glUniform3i = (glUniform3i_client_proc_t) getProc("glUniform3i", userData); in initDispatchByName()
Dgl2_entry.cpp129 void glUniform3i(GLint location, GLint x, GLint y, GLint z);
1183 void glUniform3i(GLint location, GLint x, GLint y, GLint z) in glUniform3i() function
1186 ctx->glUniform3i(ctx, location, x, y, z); in glUniform3i()
DGL2Encoder.cpp172 OVERRIDE(glUniform3i); in GL2Encoder()
Dgl2_enc.cpp11694 this->glUniform3i = &glUniform3i_enc; in gl2_encoder_context_t()
/device/generic/opengl-transport/host/libs/virglrenderer/OpenGLESDispatch/
Dgles2_core.entries126 void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
/device/generic/goldfish-opengl/system/include/GLES2/
Dgl2.h498 GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
/device/generic/goldfish-opengl/system/include/GLES3/
Dgl3.h498 GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
Dgl31.h498 GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
/device/generic/opengl-transport/host/libs/virglrenderer/GLESv3_dec/
Dgles3.in122 GL_ENTRY(void, glUniform3i, GLint location, GLint x, GLint y, GLint z)