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Searched refs:glUniform4i (Results 1 – 11 of 11) sorted by relevance

/device/generic/goldfish-opengl/system/GLESv2_enc/
Dgl2_ftable.h136 {"glUniform4i", (void*)glUniform4i},
Dgl2_client_context.h138 glUniform4i_client_proc_t glUniform4i; member
Dgl2_client_context.cpp138 glUniform4i = (glUniform4i_client_proc_t) getProc("glUniform4i", userData); in initDispatchByName()
Dgl2_entry.cpp133 void glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w);
1207 void glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) in glUniform4i() function
1210 ctx->glUniform4i(ctx, location, x, y, z, w); in glUniform4i()
DGL2Encoder.cpp176 OVERRIDE(glUniform4i); in GL2Encoder()
Dgl2_enc.cpp11698 this->glUniform4i = &glUniform4i_enc; in gl2_encoder_context_t()
/device/generic/opengl-transport/host/libs/virglrenderer/OpenGLESDispatch/
Dgles2_core.entries130 void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
/device/generic/goldfish-opengl/system/include/GLES2/
Dgl2.h502 GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
/device/generic/goldfish-opengl/system/include/GLES3/
Dgl3.h502 GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
Dgl31.h502 GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
/device/generic/opengl-transport/host/libs/virglrenderer/GLESv3_dec/
Dgles3.in126 GL_ENTRY(void, glUniform4i, GLint location, GLint x, GLint y, GLint z, GLint w)