Searched refs:glUniform4i (Results 1 – 11 of 11) sorted by relevance
/device/generic/goldfish-opengl/system/GLESv2_enc/ |
D | gl2_ftable.h | 136 {"glUniform4i", (void*)glUniform4i},
|
D | gl2_client_context.h | 138 glUniform4i_client_proc_t glUniform4i; member
|
D | gl2_client_context.cpp | 138 glUniform4i = (glUniform4i_client_proc_t) getProc("glUniform4i", userData); in initDispatchByName()
|
D | gl2_entry.cpp | 133 void glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w); 1207 void glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) in glUniform4i() function 1210 ctx->glUniform4i(ctx, location, x, y, z, w); in glUniform4i()
|
D | GL2Encoder.cpp | 176 OVERRIDE(glUniform4i); in GL2Encoder()
|
D | gl2_enc.cpp | 11698 this->glUniform4i = &glUniform4i_enc; in gl2_encoder_context_t()
|
/device/generic/opengl-transport/host/libs/virglrenderer/OpenGLESDispatch/ |
D | gles2_core.entries | 130 void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
|
/device/generic/goldfish-opengl/system/include/GLES2/ |
D | gl2.h | 502 GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
|
/device/generic/goldfish-opengl/system/include/GLES3/ |
D | gl3.h | 502 GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
|
D | gl31.h | 502 GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
|
/device/generic/opengl-transport/host/libs/virglrenderer/GLESv3_dec/ |
D | gles3.in | 126 GL_ENTRY(void, glUniform4i, GLint location, GLint x, GLint y, GLint z, GLint w)
|