Searched refs:glUniform4ui (Results 1 – 10 of 10) sorted by relevance
/device/generic/goldfish-opengl/system/GLESv2_enc/ |
D | gl2_ftable.h | 236 {"glUniform4ui", (void*)glUniform4ui},
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D | gl2_client_context.h | 254 glUniform4ui_client_proc_t glUniform4ui; member
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D | gl2_client_context.cpp | 254 glUniform4ui = (glUniform4ui_client_proc_t) getProc("glUniform4ui", userData); in initDispatchByName()
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D | gl2_entry.cpp | 249 void glUniform4ui(GLint location, GLint v0, GLuint v1, GLuint v2, GLuint v3); 1910 void glUniform4ui(GLint location, GLint v0, GLuint v1, GLuint v2, GLuint v3) in glUniform4ui() function 1913 ctx->glUniform4ui(ctx, location, v0, v1, v2, v3); in glUniform4ui()
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D | GL2Encoder.cpp | 240 OVERRIDE(glUniform4ui); in GL2Encoder()
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D | gl2_enc.cpp | 11814 this->glUniform4ui = &glUniform4ui_enc; in gl2_encoder_context_t()
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/device/generic/opengl-transport/host/libs/virglrenderer/OpenGLESDispatch/ |
D | gles3_only.entries | 59 void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
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/device/generic/goldfish-opengl/system/include/GLES3/ |
D | gl3.h | 880 GL_APICALL void GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v…
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D | gl31.h | 880 GL_APICALL void GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v…
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/device/generic/opengl-transport/host/libs/virglrenderer/GLESv3_dec/ |
D | gles3.in | 322 GL_ENTRY(void, glUniform4ui, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
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