Searched refs:glUnmapBuffer (Results 1 – 12 of 12) sorted by relevance
368 s_gles3.glUnmapBuffer(target); in glFlushMappedBufferRangeAEMU()433 s_gles3.glUnmapBuffer(target); in glMapBufferRangeAEMU()502 *out_res = s_gles3.glUnmapBuffer(target); in glUnmapBufferAEMU()551 glUnmapBufferOES = glUnmapBuffer; in GLESv3()
217 {"glUnmapBuffer", (void*)glUnmapBuffer},
226 glUnmapBuffer_client_proc_t glUnmapBuffer; member
226 glUnmapBuffer = (glUnmapBuffer_client_proc_t) getProc("glUnmapBuffer", userData); in initDispatchByName()
221 GLboolean glUnmapBuffer(GLenum target);1741 GLboolean glUnmapBuffer(GLenum target) in glUnmapBuffer() function1744 return ctx->glUnmapBuffer(ctx, target); in glUnmapBuffer()
220 OVERRIDE_CUSTOM(glUnmapBuffer); in GL2Encoder()2941 return ctx->glUnmapBuffer(ctx, target); in s_glUnmapBufferOES()
11786 this->glUnmapBuffer = (glUnmapBuffer_client_proc_t) &enc_unsupported; in gl2_encoder_context_t()
241 GL_ENTRY(GLboolean, glUnmapBuffer, GLenum target)246 ## It seems we can use glUnmapBuffer and glFlushMappedBufferRange as synchronization points248 ## glMapBufferRange / glUnmapBuffer:258 ## glUnmapBuffer... | | 262 ## | | glUnmapBuffer
465 glUnmapBuffer
22 GLboolean glUnmapBuffer(GLenum target);
843 GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target);