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Searched refs:glUnmapBuffer (Results 1 – 12 of 12) sorted by relevance

/device/generic/opengl-transport/host/libs/virglrenderer/
DGLESv3.cpp368 s_gles3.glUnmapBuffer(target); in glFlushMappedBufferRangeAEMU()
433 s_gles3.glUnmapBuffer(target); in glMapBufferRangeAEMU()
502 *out_res = s_gles3.glUnmapBuffer(target); in glUnmapBufferAEMU()
551 glUnmapBufferOES = glUnmapBuffer; in GLESv3()
/device/generic/goldfish-opengl/system/GLESv2_enc/
Dgl2_ftable.h217 {"glUnmapBuffer", (void*)glUnmapBuffer},
Dgl2_client_context.h226 glUnmapBuffer_client_proc_t glUnmapBuffer; member
Dgl2_client_context.cpp226 glUnmapBuffer = (glUnmapBuffer_client_proc_t) getProc("glUnmapBuffer", userData); in initDispatchByName()
Dgl2_entry.cpp221 GLboolean glUnmapBuffer(GLenum target);
1741 GLboolean glUnmapBuffer(GLenum target) in glUnmapBuffer() function
1744 return ctx->glUnmapBuffer(ctx, target); in glUnmapBuffer()
DGL2Encoder.cpp220 OVERRIDE_CUSTOM(glUnmapBuffer); in GL2Encoder()
2941 return ctx->glUnmapBuffer(ctx, target); in s_glUnmapBufferOES()
Dgl2_enc.cpp11786 this->glUnmapBuffer = (glUnmapBuffer_client_proc_t) &enc_unsupported; in gl2_encoder_context_t()
/device/generic/opengl-transport/host/libs/virglrenderer/GLESv3_dec/
Dgles3.in241 GL_ENTRY(GLboolean, glUnmapBuffer, GLenum target)
246 ## It seems we can use glUnmapBuffer and glFlushMappedBufferRange as synchronization points
248 ## glMapBufferRange / glUnmapBuffer:
258 ## glUnmapBuffer... | |
262 ## | | glUnmapBuffer
Dgles3.attrib465 glUnmapBuffer
/device/generic/opengl-transport/host/libs/virglrenderer/OpenGLESDispatch/
Dgles3_only.entries22 GLboolean glUnmapBuffer(GLenum target);
/device/generic/goldfish-opengl/system/include/GLES3/
Dgl3.h843 GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target);
Dgl31.h843 GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target);