/device/generic/opengl-transport/host/libs/virglrenderer/OpenGLESDispatch/ |
D | gles31_only.entries | 6 void glDispatchComputeIndirect(GLintptr indirect); 7 void glDrawArraysIndirect(GLenum mode, const void *indirect); 8 void glDrawElementsIndirect(GLenum mode, GLenum type, const void *indirect);
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/device/generic/opengl-transport/host/libs/virglrenderer/ |
D | GLESv3.cpp | 308 static void glDrawArraysIndirectDataAEMU(GLenum mode, const void* indirect, GLuint) { in glDrawArraysIndirectDataAEMU() argument 309 s_gles3.glDrawArraysIndirect(mode, indirect); in glDrawArraysIndirectDataAEMU() 316 static void glDrawElementsIndirectDataAEMU(GLenum mode, GLenum type, const void* indirect, GLuint) { in glDrawElementsIndirectDataAEMU() argument 317 s_gles3.glDrawElementsIndirect(mode, type, indirect); in glDrawElementsIndirectDataAEMU()
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/device/generic/opengl-transport/host/libs/virglrenderer/GLESv3_dec/ |
D | gles3.in | 524 ### This is an indirect call and the |indirect| field could be a GPU pointer. 525 ### We will need to make sure that |indirect| is updated to the latest version if so, 528 GL_ENTRY(void, glDispatchComputeIndirect, GLintptr indirect) 539 ### Again, if |indirect| is a GPU pointer, we need to synchronize it before calling. 540 GL_ENTRY(void, glDrawArraysIndirect, GLenum mode, const void * indirect) 541 GL_ENTRY(void, glDrawArraysIndirectDataAEMU, GLenum mode, const void *indirect, GLuint datalen) 543 GL_ENTRY(void, glDrawElementsIndirect, GLenum mode, GLenum type, const void * indirect) 544 GL_ENTRY(void, glDrawElementsIndirectDataAEMU, GLenum mode, GLenum type, const void *indirect, GLui…
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D | gles3.attrib | 941 len indirect datalen 951 len indirect datalen
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/device/generic/goldfish-opengl/system/GLESv2_enc/ |
D | gl2_entry.cpp | 400 void glDispatchComputeIndirect(GLintptr indirect); 406 void glDrawArraysIndirect(GLenum mode, const void* indirect); 407 void glDrawArraysIndirectDataAEMU(GLenum mode, const void* indirect, GLuint datalen); 409 void glDrawElementsIndirect(GLenum mode, GLenum type, const void* indirect); 410 …void glDrawElementsIndirectDataAEMU(GLenum mode, GLenum type, const void* indirect, GLuint datalen… 2831 void glDispatchComputeIndirect(GLintptr indirect) in glDispatchComputeIndirect() argument 2834 ctx->glDispatchComputeIndirect(ctx, indirect); in glDispatchComputeIndirect() 2867 void glDrawArraysIndirect(GLenum mode, const void* indirect) in glDrawArraysIndirect() argument 2870 ctx->glDrawArraysIndirect(ctx, mode, indirect); in glDrawArraysIndirect() 2873 void glDrawArraysIndirectDataAEMU(GLenum mode, const void* indirect, GLuint datalen) in glDrawArraysIndirectDataAEMU() argument [all …]
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D | GL2Encoder.h | 749 static void s_glDrawArraysIndirect(void* self, GLenum mode, const void* indirect); 750 … static void s_glDrawElementsIndirect(void* self, GLenum mode, GLenum type, const void* indirect);
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/device/generic/goldfish/audio/ |
D | NOTICE | 31 "control" means (i) the power, direct or indirect, to cause the 170 liable to You for damages, including any direct, indirect, special,
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/device/generic/goldfish/radio/ril/ |
D | NOTICE | 31 "control" means (i) the power, direct or indirect, to cause the 170 liable to You for damages, including any direct, indirect, special,
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/device/google/cuttlefish/guest/hals/ril/reference-ril/ |
D | NOTICE | 31 "control" means (i) the power, direct or indirect, to cause the 170 liable to You for damages, including any direct, indirect, special,
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/device/generic/goldfish/radio/rild/ |
D | NOTICE | 31 "control" means (i) the power, direct or indirect, to cause the 170 liable to You for damages, including any direct, indirect, special,
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/device/google/contexthub/util/ |
D | NOTICE | 30 "control" means (i) the power, direct or indirect, to cause the 169 liable to You for damages, including any direct, indirect, special,
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/device/generic/goldfish/radio/libril/ |
D | NOTICE | 31 "control" means (i) the power, direct or indirect, to cause the 170 liable to You for damages, including any direct, indirect, special,
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/device/google/wahoo/liblight/ |
D | NOTICE | 31 "control" means (i) the power, direct or indirect, to cause the 170 liable to You for damages, including any direct, indirect, special,
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/device/linaro/hikey/mali/bifrost/ |
D | APACHE_LICENSE.txt | 19 "control" means (i) the power, direct or indirect, to cause the 158 liable to You for damages, including any direct, indirect, special,
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D | END_USER_LICENCE_AGREEMENT.txt | 22 direct and indirect derivatives thereof.
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/device/google/contexthub/firmware/ |
D | NOTICE | 30 "control" means (i) the power, direct or indirect, to cause the 169 liable to You for damages, including any direct, indirect, special,
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/device/google/coral-kernel/sm8150/kernel-headers/sound/ |
D | asound.h | 751 unsigned int indirect : 1; member
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/device/google/bonito/sdm710/kernel-headers/sound/ |
D | asound.h | 745 unsigned int indirect : 1; member
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/device/google/crosshatch/sdm845/kernel-headers/sound/ |
D | asound.h | 745 unsigned int indirect : 1; member
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/device/google/bonito/sdm710/original-kernel-headers/sound/ |
D | asound.h | 922 unsigned int indirect: 1; /* W: indirect access - obsoleted */ member
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/device/google/coral-kernel/sm8150/original-kernel-headers/sound/ |
D | asound.h | 931 unsigned int indirect: 1; /* W: indirect access - obsoleted */ member
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/device/google/crosshatch/sdm845/original-kernel-headers/sound/ |
D | asound.h | 922 unsigned int indirect: 1; /* W: indirect access - obsoleted */ member
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/device/generic/goldfish-opengl/system/include/GLES3/ |
D | gl31.h | 1111 GL_APICALL void GL_APIENTRY glDispatchComputeIndirect (GLintptr indirect); 1112 GL_APICALL void GL_APIENTRY glDrawArraysIndirect (GLenum mode, const void *indirect); 1113 GL_APICALL void GL_APIENTRY glDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect);
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/device/amlogic/yukawa/binaries/gpu/ |
D | END_USER_LICENCE_AGREEMENT.txt | 22 direct and indirect derivatives thereof.
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/device/linaro/hikey/mali/utgard/ |
D | END_USER_LICENCE_AGREEMENT.txt | 22 direct and indirect derivatives thereof.
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