1!gles31_only
2
3%#include <GLES3/gl31.h>
4
5void glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
6void glDispatchComputeIndirect(GLintptr indirect);
7void glDrawArraysIndirect(GLenum mode, const void *indirect);
8void glDrawElementsIndirect(GLenum mode, GLenum type, const void *indirect);
9void glFramebufferParameteri(GLenum target, GLenum pname, GLint param);
10void glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params);
11void glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint *params);
12GLuint glGetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar *name);
13void glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);
14void glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params);
15GLint glGetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar *name);
16void glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program);
17void glActiveShaderProgram(GLuint pipeline, GLuint program);
18GLuint glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar *const*strings);
19void glBindProgramPipeline(GLuint pipeline);
20void glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines);
21void glGenProgramPipelines(GLsizei n, GLuint *pipelines);
22GLboolean glIsProgramPipeline(GLuint pipeline);
23void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params);
24void glProgramUniform1i(GLuint program, GLint location, GLint v0);
25void glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1);
26void glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
27void glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
28void glProgramUniform1ui(GLuint program, GLint location, GLuint v0);
29void glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1);
30void glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
31void glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
32void glProgramUniform1f(GLuint program, GLint location, GLfloat v0);
33void glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1);
34void glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
35void glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
36void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value);
37void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value);
38void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value);
39void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value);
40void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
41void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
42void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
43void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
44void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
45void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
46void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
47void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
48void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
49void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
50void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
51void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
52void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
53void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
54void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
55void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
56void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
57void glValidateProgramPipeline(GLuint pipeline);
58void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
59void glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
60void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data);
61void glMemoryBarrier(GLbitfield barriers);
62void glMemoryBarrierByRegion(GLbitfield barriers);
63void glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
64void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val);
65void glSampleMaski(GLuint maskNumber, GLbitfield mask);
66void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
67void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
68void glBindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
69void glVertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
70void glVertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
71void glVertexAttribBinding(GLuint attribindex, GLuint bindingindex);
72void glVertexBindingDivisor(GLuint bindingindex, GLuint divisor);
73