1!gles31_only 2 3%#include <GLES3/gl31.h> 4 5void glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); 6void glDispatchComputeIndirect(GLintptr indirect); 7void glDrawArraysIndirect(GLenum mode, const void *indirect); 8void glDrawElementsIndirect(GLenum mode, GLenum type, const void *indirect); 9void glFramebufferParameteri(GLenum target, GLenum pname, GLint param); 10void glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params); 11void glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint *params); 12GLuint glGetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar *name); 13void glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); 14void glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); 15GLint glGetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar *name); 16void glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program); 17void glActiveShaderProgram(GLuint pipeline, GLuint program); 18GLuint glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar *const*strings); 19void glBindProgramPipeline(GLuint pipeline); 20void glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines); 21void glGenProgramPipelines(GLsizei n, GLuint *pipelines); 22GLboolean glIsProgramPipeline(GLuint pipeline); 23void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params); 24void glProgramUniform1i(GLuint program, GLint location, GLint v0); 25void glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1); 26void glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); 27void glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 28void glProgramUniform1ui(GLuint program, GLint location, GLuint v0); 29void glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1); 30void glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); 31void glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); 32void glProgramUniform1f(GLuint program, GLint location, GLfloat v0); 33void glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1); 34void glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); 35void glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); 36void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value); 37void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value); 38void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value); 39void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value); 40void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value); 41void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value); 42void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value); 43void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value); 44void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value); 45void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value); 46void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value); 47void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value); 48void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 49void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 50void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 51void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 52void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 53void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 54void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 55void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 56void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 57void glValidateProgramPipeline(GLuint pipeline); 58void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 59void glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); 60void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data); 61void glMemoryBarrier(GLbitfield barriers); 62void glMemoryBarrierByRegion(GLbitfield barriers); 63void glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); 64void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val); 65void glSampleMaski(GLuint maskNumber, GLbitfield mask); 66void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params); 67void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params); 68void glBindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); 69void glVertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); 70void glVertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); 71void glVertexAttribBinding(GLuint attribindex, GLuint bindingindex); 72void glVertexBindingDivisor(GLuint bindingindex, GLuint divisor); 73