Searched refs:kDaylightShadeIllum (Results 1 – 4 of 4) sorted by relevance
154 float sunShadeLux = sunLux * (kDaylightShadeIllum / kDirectSunIllum); in calculateScene()217 float moonShadeLux = moonLux * (kDaylightShadeIllum / kDirectSunIllum); in calculateScene()408 const float Scene::kDaylightShadeIllum = 20000; member in android::Scene436 { kNoonSkyXY[0], kNoonSkyXY[1], kDaylightShadeIllum / kDirectSunIllum }, // SKY
191 static const float kDaylightShadeIllum; variable
148 static const float kDaylightShadeIllum; variable
154 float sunShadeLux = sunLux * (kDaylightShadeIllum / kDirectSunIllum); in calculateScene()207 float moonShadeLux = moonLux * (kDaylightShadeIllum / kDirectSunIllum); in calculateScene()398 const float Scene::kDaylightShadeIllum = 20000; member in android::Scene427 kDaylightShadeIllum / kDirectSunIllum}, // SKY