Searched refs:mCurrentColors (Results 1 – 4 of 4) sorted by relevance
75 mCurrentSceneMaterial = &(mCurrentColors[kScene[mSceneIdx]]); in setReadoutPixel()94 mCurrentSceneMaterial = &(mCurrentColors[kScene[mSceneIdx]]); in getPixelElectrons()158 uint32_t mCurrentColors[NUM_MATERIALS*NUM_CHANNELS]; variable
301 mCurrentColors[i*NUM_CHANNELS + 0] = in calculateScene()306 mCurrentColors[i*NUM_CHANNELS + 1] = in calculateScene()311 mCurrentColors[i*NUM_CHANNELS + 2] = in calculateScene()316 mCurrentColors[i*NUM_CHANNELS + 3] = in calculateScene()323 mCurrentColors[i*NUM_CHANNELS + 0], in calculateScene()324 mCurrentColors[i*NUM_CHANNELS + 1], in calculateScene()325 mCurrentColors[i*NUM_CHANNELS + 2], in calculateScene()326 mCurrentColors[i*NUM_CHANNELS + 3]); in calculateScene()
275 mCurrentColors[i * NUM_CHANNELS + 0] = in calculateScene()279 mCurrentColors[i * NUM_CHANNELS + 1] = in calculateScene()283 mCurrentColors[i * NUM_CHANNELS + 2] = in calculateScene()287 mCurrentColors[i * NUM_CHANNELS + 3] = in calculateScene()293 mCurrentColors[i * NUM_CHANNELS + 0], in calculateScene()294 mCurrentColors[i * NUM_CHANNELS + 1], in calculateScene()295 mCurrentColors[i * NUM_CHANNELS + 2], in calculateScene()296 mCurrentColors[i * NUM_CHANNELS + 3]); in calculateScene()320 mCurrentSceneMaterial = &(mCurrentColors[kScene[mSceneIdx]]); in setReadoutPixel()335 mCurrentSceneMaterial = &(mCurrentColors[kScene[mSceneIdx]]); in getPixelElectrons()
115 uint32_t mCurrentColors[NUM_MATERIALS * NUM_CHANNELS]; variable