Searched refs:mMapDiv (Results 1 – 4 of 4) sorted by relevance
70 mSubX = (x + mOffsetX + mHandshakeX) % mMapDiv; in setReadoutPixel()71 mSubY = (y + mOffsetY + mHandshakeY) % mMapDiv; in setReadoutPixel()72 mSceneX = (x + mOffsetX + mHandshakeX) / mMapDiv; in setReadoutPixel()73 mSceneY = (y + mOffsetY + mHandshakeY) / mMapDiv; in setReadoutPixel()91 } else if (mSubX > mMapDiv) { in getPixelElectrons()124 int mMapDiv; variable
97 mMapDiv = (mSensorWidth / (kSceneWidth + 1) ) + 1; in Scene()99 mMapDiv = (mSensorHeight / (kSceneHeight + 1) ) + 1; in Scene()101 mOffsetX = (kSceneWidth * mMapDiv - mSensorWidth) / 2; in Scene()102 mOffsetY = (kSceneHeight * mMapDiv - mSensorHeight) / 2; in Scene()333 mMapDiv * kShakeFraction; in calculateScene()338 mMapDiv * kShakeFraction; in calculateScene()
91 mMapDiv = (mSensorWidth / (kSceneWidth + 1)) + 1; in Scene()93 mMapDiv = (mSensorHeight / (kSceneHeight + 1)) + 1; in Scene()95 mOffsetX = (kSceneWidth * mMapDiv - mSensorWidth) / 2; in Scene()96 mOffsetY = (kSceneHeight * mMapDiv - mSensorHeight) / 2; in Scene()302 mMapDiv * kShakeFraction; in calculateScene()306 mMapDiv * kShakeFraction; in calculateScene()315 mSubX = (x + mOffsetX + mHandshakeX) % mMapDiv; in setReadoutPixel()316 mSubY = (y + mOffsetY + mHandshakeY) % mMapDiv; in setReadoutPixel()317 mSceneX = (x + mOffsetX + mHandshakeX) / mMapDiv; in setReadoutPixel()318 mSceneY = (y + mOffsetY + mHandshakeY) / mMapDiv; in setReadoutPixel()[all …]
81 int mMapDiv; variable