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Searched refs:moonLux (Results 1 – 2 of 2) sorted by relevance

/device/generic/goldfish/camera/fake-pipeline2/
DScene.cpp214 float moonLux = in calculateScene() local
217 float moonShadeLux = moonLux * (kDaylightShadeIllum / kDirectSunIllum); in calculateScene()
220 moonLux / kMoonlightXY[1] * kMoonlightXY[0], in calculateScene()
221 moonLux, in calculateScene()
222 moonLux / kMoonlightXY[1] * in calculateScene()
/device/google/cuttlefish/guest/hals/camera/fake-pipeline2/
DScene.cpp205 float moonLux = in calculateScene() local
207 float moonShadeLux = moonLux * (kDaylightShadeIllum / kDirectSunIllum); in calculateScene()
210 moonLux / kMoonlightXY[1] * kMoonlightXY[0], moonLux, in calculateScene()
211 moonLux / kMoonlightXY[1] * (1 - kMoonlightXY[0] - kMoonlightXY[1])}; in calculateScene()