Searched refs:moonLux (Results 1 – 2 of 2) sorted by relevance
214 float moonLux = in calculateScene() local217 float moonShadeLux = moonLux * (kDaylightShadeIllum / kDirectSunIllum); in calculateScene()220 moonLux / kMoonlightXY[1] * kMoonlightXY[0], in calculateScene()221 moonLux, in calculateScene()222 moonLux / kMoonlightXY[1] * in calculateScene()
205 float moonLux = in calculateScene() local207 float moonShadeLux = moonLux * (kDaylightShadeIllum / kDirectSunIllum); in calculateScene()210 moonLux / kMoonlightXY[1] * kMoonlightXY[0], moonLux, in calculateScene()211 moonLux / kMoonlightXY[1] * (1 - kMoonlightXY[0] - kMoonlightXY[1])}; in calculateScene()