Searched refs:moonShadeLux (Results 1 – 2 of 2) sorted by relevance
217 float moonShadeLux = moonLux * (kDaylightShadeIllum / kDirectSunIllum); in calculateScene() local226 moonShadeLux / kMoonlightXY[1] * kMoonlightXY[0], in calculateScene()227 moonShadeLux, in calculateScene()228 moonShadeLux / kMoonlightXY[1] * in calculateScene()
207 float moonShadeLux = moonLux * (kDaylightShadeIllum / kDirectSunIllum); in calculateScene() local213 moonShadeLux / kMoonlightXY[1] * kMoonlightXY[0], moonShadeLux, in calculateScene()214 moonShadeLux / kMoonlightXY[1] * (1 - kMoonlightXY[0] - kMoonlightXY[1])}; in calculateScene()