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Searched refs:nextShadeXY (Results 1 – 2 of 2) sorted by relevance

/device/generic/goldfish/camera/fake-pipeline2/
DScene.cpp161 const float *prevShadeXY, *nextShadeXY; in calculateScene() local
173 nextShadeXY = kSunsetXY; in calculateScene()
176 nextShadeXY = kDaylightXY; in calculateScene()
184 nextShadeXY[0] * timeFrac; in calculateScene()
186 nextShadeXY[1] * timeFrac; in calculateScene()
/device/google/cuttlefish/guest/hals/camera/fake-pipeline2/
DScene.cpp161 const float *prevShadeXY, *nextShadeXY; in calculateScene() local
173 nextShadeXY = kSunsetXY; in calculateScene()
176 nextShadeXY = kDaylightXY; in calculateScene()
182 prevShadeXY[0] * (1 - timeFrac) + nextShadeXY[0] * timeFrac; in calculateScene()
184 prevShadeXY[1] * (1 - timeFrac) + nextShadeXY[1] * timeFrac; in calculateScene()