Searched refs:nextShadeXY (Results 1 – 2 of 2) sorted by relevance
161 const float *prevShadeXY, *nextShadeXY; in calculateScene() local173 nextShadeXY = kSunsetXY; in calculateScene()176 nextShadeXY = kDaylightXY; in calculateScene()184 nextShadeXY[0] * timeFrac; in calculateScene()186 nextShadeXY[1] * timeFrac; in calculateScene()
161 const float *prevShadeXY, *nextShadeXY; in calculateScene() local173 nextShadeXY = kSunsetXY; in calculateScene()176 nextShadeXY = kDaylightXY; in calculateScene()182 prevShadeXY[0] * (1 - timeFrac) + nextShadeXY[0] * timeFrac; in calculateScene()184 prevShadeXY[1] * (1 - timeFrac) + nextShadeXY[1] * timeFrac; in calculateScene()