Searched refs:nextSunXY (Results 1 – 2 of 2) sorted by relevance
160 const float *prevSunXY, *nextSunXY; in calculateScene() local172 nextSunXY = kSunsetXY; in calculateScene()175 nextSunXY = kDirectSunlightXY; in calculateScene()179 nextSunXY[0] * timeFrac; in calculateScene()181 nextSunXY[1] * timeFrac; in calculateScene()
160 const float *prevSunXY, *nextSunXY; in calculateScene() local172 nextSunXY = kSunsetXY; in calculateScene()175 nextSunXY = kDirectSunlightXY; in calculateScene()178 currentSunXY[0] = prevSunXY[0] * (1 - timeFrac) + nextSunXY[0] * timeFrac; in calculateScene()179 currentSunXY[1] = prevSunXY[1] * (1 - timeFrac) + nextSunXY[1] * timeFrac; in calculateScene()