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Searched refs:numShaders (Results 1 – 9 of 9) sorted by relevance

/device/generic/opengl-transport/host/libs/virglrenderer/GLESv1_dec/
Dgles1.attrib434 dir numShaders out
435 len numShaders (1 * sizeof(GLint))
Dgles1.in293 GL_ENTRY(void, glExtGetShadersQCOM, GLuint *shaders, GLint maxShaders, GLint *numShaders)
/device/generic/goldfish-opengl/system/include/GLES/
Dglext.h1241 GL_API void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShaders);
1246 …d (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *numShaders);
/device/generic/goldfish-opengl/tests/gles_android_wrapper/
Dgles.cpp1381 void glExtGetShadersQCOM(GLuint *shaders, GLint maxShaders, GLint *numShaders) in glExtGetShadersQCOM() argument
1383 getDispatch()->glExtGetShadersQCOM(shaders, maxShaders, numShaders); in glExtGetShadersQCOM()
/device/generic/goldfish-opengl/system/GLESv1_enc/
Dgl_entry.cpp293 void glExtGetShadersQCOM(GLuint* shaders, GLint maxShaders, GLint* numShaders);
2031 void glExtGetShadersQCOM(GLuint* shaders, GLint maxShaders, GLint* numShaders) in glExtGetShadersQCOM() argument
2034 ctx->glExtGetShadersQCOM(ctx, shaders, maxShaders, numShaders); in glExtGetShadersQCOM()
Dgl_enc.cpp8101 void glExtGetShadersQCOM_enc(void *self , GLuint* shaders, GLint maxShaders, GLint* numShaders) in glExtGetShadersQCOM_enc() argument
8130 stream->readback(numShaders, __size_numShaders); in glExtGetShadersQCOM_enc()
8131 if (useChecksum) checksumCalculator->addBuffer(numShaders, __size_numShaders); in glExtGetShadersQCOM_enc()
/device/generic/goldfish-opengl/system/include/GLES2/
Dgl2ext.h1859 …d (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *numShaders);
1864 …PICALL void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShaders);
/device/generic/goldfish-opengl/system/GLESv2_enc/
Dgl2_entry.cpp203 void glExtGetShadersQCOM(GLuint* shaders, GLint maxShaders, GLint* numShaders);
1631 void glExtGetShadersQCOM(GLuint* shaders, GLint maxShaders, GLint* numShaders) in glExtGetShadersQCOM() argument
1634 ctx->glExtGetShadersQCOM(ctx, shaders, maxShaders, numShaders); in glExtGetShadersQCOM()
/device/generic/opengl-transport/host/libs/virglrenderer/GLESv3_dec/
Dgles3.in200 GL_ENTRY(void, glExtGetShadersQCOM, GLuint *shaders, GLint maxShaders, GLint *numShaders)