1 /*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16 #include <stdio.h>
17 #include <stdlib.h>
18 #include <string.h>
19 #include "gles_dispatch.h"
20 #include "gles_ftable.h"
21 #include <EGL/egl.h>
22 #include <log/log.h>
23 
24 static struct gles_dispatch *s_dispatch = NULL;
25 
init_gles(void * gles_android)26 void init_gles(void *gles_android)
27 {
28     s_dispatch = create_gles_dispatch(gles_android);
29     if (s_dispatch == NULL) {
30         ALOGE("failed to create gles dispatch\n");
31     }
32 }
33 
getDispatch()34 static struct gles_dispatch *getDispatch()
35 {
36     if (!s_dispatch) {
37         fprintf(stderr,"FATAL ERROR: GLES has not been initialized\n");
38         exit(-1);
39     }
40 
41     return s_dispatch;
42 }
43 
gles_getProcAddress(const char * procname)44 __eglMustCastToProperFunctionPointerType gles_getProcAddress(const char *procname)
45 {
46      for (int i=0; i<gles_num_funcs; i++) {
47          if (!strcmp(gles_funcs_by_name[i].name, procname)) {
48              return (__eglMustCastToProperFunctionPointerType)gles_funcs_by_name[i].proc;
49          }
50      }
51 
52      return NULL;
53 }
54 
55 ///////////// Path-through functions ///////////////
glAlphaFunc(GLenum func,GLclampf ref)56 void glAlphaFunc(GLenum func, GLclampf ref)
57 {
58      getDispatch()->glAlphaFunc(func, ref);
59 }
60 
glClearColor(GLclampf red,GLclampf green,GLclampf blue,GLclampf alpha)61 void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
62 {
63      getDispatch()->glClearColor(red, green, blue, alpha);
64 }
65 
glClearDepthf(GLclampf depth)66 void glClearDepthf(GLclampf depth)
67 {
68      getDispatch()->glClearDepthf(depth);
69 }
70 
glClipPlanef(GLenum plane,const GLfloat * equation)71 void glClipPlanef(GLenum plane, const GLfloat *equation)
72 {
73      getDispatch()->glClipPlanef(plane, equation);
74 }
75 
glColor4f(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)76 void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
77 {
78      getDispatch()->glColor4f(red, green, blue, alpha);
79 }
80 
glDepthRangef(GLclampf zNear,GLclampf zFar)81 void glDepthRangef(GLclampf zNear, GLclampf zFar)
82 {
83      getDispatch()->glDepthRangef(zNear, zFar);
84 }
85 
glFogf(GLenum pname,GLfloat param)86 void glFogf(GLenum pname, GLfloat param)
87 {
88      getDispatch()->glFogf(pname, param);
89 }
90 
glFogfv(GLenum pname,const GLfloat * params)91 void glFogfv(GLenum pname, const GLfloat *params)
92 {
93      getDispatch()->glFogfv(pname, params);
94 }
95 
glFrustumf(GLfloat left,GLfloat right,GLfloat bottom,GLfloat top,GLfloat zNear,GLfloat zFar)96 void glFrustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
97 {
98      getDispatch()->glFrustumf(left, right, bottom, top, zNear, zFar);
99 }
100 
glGetClipPlanef(GLenum pname,GLfloat eqn[4])101 void glGetClipPlanef(GLenum pname, GLfloat eqn[4])
102 {
103      getDispatch()->glGetClipPlanef(pname, eqn);
104 }
105 
glGetFloatv(GLenum pname,GLfloat * params)106 void glGetFloatv(GLenum pname, GLfloat *params)
107 {
108      getDispatch()->glGetFloatv(pname, params);
109 }
110 
glGetLightfv(GLenum light,GLenum pname,GLfloat * params)111 void glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
112 {
113      getDispatch()->glGetLightfv(light, pname, params);
114 }
115 
glGetMaterialfv(GLenum face,GLenum pname,GLfloat * params)116 void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
117 {
118      getDispatch()->glGetMaterialfv(face, pname, params);
119 }
120 
glGetTexEnvfv(GLenum env,GLenum pname,GLfloat * params)121 void glGetTexEnvfv(GLenum env, GLenum pname, GLfloat *params)
122 {
123      getDispatch()->glGetTexEnvfv(env, pname, params);
124 }
125 
glGetTexParameterfv(GLenum target,GLenum pname,GLfloat * params)126 void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
127 {
128      getDispatch()->glGetTexParameterfv(target, pname, params);
129 }
130 
glLightModelf(GLenum pname,GLfloat param)131 void glLightModelf(GLenum pname, GLfloat param)
132 {
133      getDispatch()->glLightModelf(pname, param);
134 }
135 
glLightModelfv(GLenum pname,const GLfloat * params)136 void glLightModelfv(GLenum pname, const GLfloat *params)
137 {
138      getDispatch()->glLightModelfv(pname, params);
139 }
140 
glLightf(GLenum light,GLenum pname,GLfloat param)141 void glLightf(GLenum light, GLenum pname, GLfloat param)
142 {
143      getDispatch()->glLightf(light, pname, param);
144 }
145 
glLightfv(GLenum light,GLenum pname,const GLfloat * params)146 void glLightfv(GLenum light, GLenum pname, const GLfloat *params)
147 {
148      getDispatch()->glLightfv(light, pname, params);
149 }
150 
glLineWidth(GLfloat width)151 void glLineWidth(GLfloat width)
152 {
153      getDispatch()->glLineWidth(width);
154 }
155 
glLoadMatrixf(const GLfloat * m)156 void glLoadMatrixf(const GLfloat *m)
157 {
158      getDispatch()->glLoadMatrixf(m);
159 }
160 
glMaterialf(GLenum face,GLenum pname,GLfloat param)161 void glMaterialf(GLenum face, GLenum pname, GLfloat param)
162 {
163      getDispatch()->glMaterialf(face, pname, param);
164 }
165 
glMaterialfv(GLenum face,GLenum pname,const GLfloat * params)166 void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
167 {
168      getDispatch()->glMaterialfv(face, pname, params);
169 }
170 
glMultMatrixf(const GLfloat * m)171 void glMultMatrixf(const GLfloat *m)
172 {
173      getDispatch()->glMultMatrixf(m);
174 }
175 
glMultiTexCoord4f(GLenum target,GLfloat s,GLfloat t,GLfloat r,GLfloat q)176 void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
177 {
178      getDispatch()->glMultiTexCoord4f(target, s, t, r, q);
179 }
180 
glNormal3f(GLfloat nx,GLfloat ny,GLfloat nz)181 void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
182 {
183      getDispatch()->glNormal3f(nx, ny, nz);
184 }
185 
glOrthof(GLfloat left,GLfloat right,GLfloat bottom,GLfloat top,GLfloat zNear,GLfloat zFar)186 void glOrthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
187 {
188      getDispatch()->glOrthof(left, right, bottom, top, zNear, zFar);
189 }
190 
glPointParameterf(GLenum pname,GLfloat param)191 void glPointParameterf(GLenum pname, GLfloat param)
192 {
193      getDispatch()->glPointParameterf(pname, param);
194 }
195 
glPointParameterfv(GLenum pname,const GLfloat * params)196 void glPointParameterfv(GLenum pname, const GLfloat *params)
197 {
198      getDispatch()->glPointParameterfv(pname, params);
199 }
200 
glPointSize(GLfloat size)201 void glPointSize(GLfloat size)
202 {
203      getDispatch()->glPointSize(size);
204 }
205 
glPolygonOffset(GLfloat factor,GLfloat units)206 void glPolygonOffset(GLfloat factor, GLfloat units)
207 {
208      getDispatch()->glPolygonOffset(factor, units);
209 }
210 
glRotatef(GLfloat angle,GLfloat x,GLfloat y,GLfloat z)211 void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
212 {
213      getDispatch()->glRotatef(angle, x, y, z);
214 }
215 
glScalef(GLfloat x,GLfloat y,GLfloat z)216 void glScalef(GLfloat x, GLfloat y, GLfloat z)
217 {
218      getDispatch()->glScalef(x, y, z);
219 }
220 
glTexEnvf(GLenum target,GLenum pname,GLfloat param)221 void glTexEnvf(GLenum target, GLenum pname, GLfloat param)
222 {
223      getDispatch()->glTexEnvf(target, pname, param);
224 }
225 
glTexEnvfv(GLenum target,GLenum pname,const GLfloat * params)226 void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
227 {
228      getDispatch()->glTexEnvfv(target, pname, params);
229 }
230 
glTexParameterf(GLenum target,GLenum pname,GLfloat param)231 void glTexParameterf(GLenum target, GLenum pname, GLfloat param)
232 {
233      getDispatch()->glTexParameterf(target, pname, param);
234 }
235 
glTexParameterfv(GLenum target,GLenum pname,const GLfloat * params)236 void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
237 {
238      getDispatch()->glTexParameterfv(target, pname, params);
239 }
240 
glTranslatef(GLfloat x,GLfloat y,GLfloat z)241 void glTranslatef(GLfloat x, GLfloat y, GLfloat z)
242 {
243      getDispatch()->glTranslatef(x, y, z);
244 }
245 
glActiveTexture(GLenum texture)246 void glActiveTexture(GLenum texture)
247 {
248      getDispatch()->glActiveTexture(texture);
249 }
250 
glAlphaFuncx(GLenum func,GLclampx ref)251 void glAlphaFuncx(GLenum func, GLclampx ref)
252 {
253      getDispatch()->glAlphaFuncx(func, ref);
254 }
255 
glBindBuffer(GLenum target,GLuint buffer)256 void glBindBuffer(GLenum target, GLuint buffer)
257 {
258      getDispatch()->glBindBuffer(target, buffer);
259 }
260 
glBindTexture(GLenum target,GLuint texture)261 void glBindTexture(GLenum target, GLuint texture)
262 {
263      getDispatch()->glBindTexture(target, texture);
264 }
265 
glBlendFunc(GLenum sfactor,GLenum dfactor)266 void glBlendFunc(GLenum sfactor, GLenum dfactor)
267 {
268      getDispatch()->glBlendFunc(sfactor, dfactor);
269 }
270 
glBufferData(GLenum target,GLsizeiptr size,const GLvoid * data,GLenum usage)271 void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
272 {
273      getDispatch()->glBufferData(target, size, data, usage);
274 }
275 
glBufferSubData(GLenum target,GLintptr offset,GLsizeiptr size,const GLvoid * data)276 void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
277 {
278      getDispatch()->glBufferSubData(target, offset, size, data);
279 }
280 
glClear(GLbitfield mask)281 void glClear(GLbitfield mask)
282 {
283      getDispatch()->glClear(mask);
284 }
285 
glClearColorx(GLclampx red,GLclampx green,GLclampx blue,GLclampx alpha)286 void glClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha)
287 {
288      getDispatch()->glClearColorx(red, green, blue, alpha);
289 }
290 
glClearDepthx(GLclampx depth)291 void glClearDepthx(GLclampx depth)
292 {
293      getDispatch()->glClearDepthx(depth);
294 }
295 
glClearStencil(GLint s)296 void glClearStencil(GLint s)
297 {
298      getDispatch()->glClearStencil(s);
299 }
300 
glClientActiveTexture(GLenum texture)301 void glClientActiveTexture(GLenum texture)
302 {
303      getDispatch()->glClientActiveTexture(texture);
304 }
305 
glClipPlanex(GLenum plane,const GLfixed * equation)306 void glClipPlanex(GLenum plane, const GLfixed *equation)
307 {
308      getDispatch()->glClipPlanex(plane, equation);
309 }
310 
glColor4ub(GLubyte red,GLubyte green,GLubyte blue,GLubyte alpha)311 void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
312 {
313      getDispatch()->glColor4ub(red, green, blue, alpha);
314 }
315 
glColor4x(GLfixed red,GLfixed green,GLfixed blue,GLfixed alpha)316 void glColor4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
317 {
318      getDispatch()->glColor4x(red, green, blue, alpha);
319 }
320 
glColorMask(GLboolean red,GLboolean green,GLboolean blue,GLboolean alpha)321 void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
322 {
323      getDispatch()->glColorMask(red, green, blue, alpha);
324 }
325 
glColorPointer(GLint size,GLenum type,GLsizei stride,const GLvoid * pointer)326 void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
327 {
328      getDispatch()->glColorPointer(size, type, stride, pointer);
329 }
330 
glCompressedTexImage2D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLint border,GLsizei imageSize,const GLvoid * data)331 void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
332 {
333      getDispatch()->glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
334 }
335 
glCompressedTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const GLvoid * data)336 void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
337 {
338      getDispatch()->glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
339 }
340 
glCopyTexImage2D(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border)341 void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
342 {
343      getDispatch()->glCopyTexImage2D(target, level, internalformat, x, y, width, height, border);
344 }
345 
glCopyTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)346 void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
347 {
348      getDispatch()->glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
349 }
350 
glCullFace(GLenum mode)351 void glCullFace(GLenum mode)
352 {
353      getDispatch()->glCullFace(mode);
354 }
355 
glDeleteBuffers(GLsizei n,const GLuint * buffers)356 void glDeleteBuffers(GLsizei n, const GLuint *buffers)
357 {
358      getDispatch()->glDeleteBuffers(n, buffers);
359 }
360 
glDeleteTextures(GLsizei n,const GLuint * textures)361 void glDeleteTextures(GLsizei n, const GLuint *textures)
362 {
363      getDispatch()->glDeleteTextures(n, textures);
364 }
365 
glDepthFunc(GLenum func)366 void glDepthFunc(GLenum func)
367 {
368      getDispatch()->glDepthFunc(func);
369 }
370 
glDepthMask(GLboolean flag)371 void glDepthMask(GLboolean flag)
372 {
373      getDispatch()->glDepthMask(flag);
374 }
375 
glDepthRangex(GLclampx zNear,GLclampx zFar)376 void glDepthRangex(GLclampx zNear, GLclampx zFar)
377 {
378      getDispatch()->glDepthRangex(zNear, zFar);
379 }
380 
glDisable(GLenum cap)381 void glDisable(GLenum cap)
382 {
383      getDispatch()->glDisable(cap);
384 }
385 
glDisableClientState(GLenum array)386 void glDisableClientState(GLenum array)
387 {
388      getDispatch()->glDisableClientState(array);
389 }
390 
glDrawArrays(GLenum mode,GLint first,GLsizei count)391 void glDrawArrays(GLenum mode, GLint first, GLsizei count)
392 {
393      getDispatch()->glDrawArrays(mode, first, count);
394 }
395 
glDrawElements(GLenum mode,GLsizei count,GLenum type,const GLvoid * indices)396 void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
397 {
398      getDispatch()->glDrawElements(mode, count, type, indices);
399 }
400 
glEnable(GLenum cap)401 void glEnable(GLenum cap)
402 {
403      getDispatch()->glEnable(cap);
404 }
405 
glEnableClientState(GLenum array)406 void glEnableClientState(GLenum array)
407 {
408      getDispatch()->glEnableClientState(array);
409 }
410 
glFinish()411 void glFinish()
412 {
413      getDispatch()->glFinish();
414 }
415 
glFlush()416 void glFlush()
417 {
418      getDispatch()->glFlush();
419 }
420 
glFogx(GLenum pname,GLfixed param)421 void glFogx(GLenum pname, GLfixed param)
422 {
423      getDispatch()->glFogx(pname, param);
424 }
425 
glFogxv(GLenum pname,const GLfixed * params)426 void glFogxv(GLenum pname, const GLfixed *params)
427 {
428      getDispatch()->glFogxv(pname, params);
429 }
430 
glFrontFace(GLenum mode)431 void glFrontFace(GLenum mode)
432 {
433      getDispatch()->glFrontFace(mode);
434 }
435 
glFrustumx(GLfixed left,GLfixed right,GLfixed bottom,GLfixed top,GLfixed zNear,GLfixed zFar)436 void glFrustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
437 {
438      getDispatch()->glFrustumx(left, right, bottom, top, zNear, zFar);
439 }
440 
glGetBooleanv(GLenum pname,GLboolean * params)441 void glGetBooleanv(GLenum pname, GLboolean *params)
442 {
443      getDispatch()->glGetBooleanv(pname, params);
444 }
445 
glGetBufferParameteriv(GLenum target,GLenum pname,GLint * params)446 void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
447 {
448      getDispatch()->glGetBufferParameteriv(target, pname, params);
449 }
450 
glGetClipPlanex(GLenum pname,GLfixed eqn[4])451 void glGetClipPlanex(GLenum pname, GLfixed eqn[4])
452 {
453      getDispatch()->glGetClipPlanex(pname, eqn);
454 }
455 
glGenBuffers(GLsizei n,GLuint * buffers)456 void glGenBuffers(GLsizei n, GLuint *buffers)
457 {
458      getDispatch()->glGenBuffers(n, buffers);
459 }
460 
glGenTextures(GLsizei n,GLuint * textures)461 void glGenTextures(GLsizei n, GLuint *textures)
462 {
463      getDispatch()->glGenTextures(n, textures);
464 }
465 
glGetError()466 GLenum glGetError()
467 {
468      return getDispatch()->glGetError();
469 }
470 
glGetFixedv(GLenum pname,GLfixed * params)471 void glGetFixedv(GLenum pname, GLfixed *params)
472 {
473      getDispatch()->glGetFixedv(pname, params);
474 }
475 
glGetIntegerv(GLenum pname,GLint * params)476 void glGetIntegerv(GLenum pname, GLint *params)
477 {
478      getDispatch()->glGetIntegerv(pname, params);
479 }
480 
glGetLightxv(GLenum light,GLenum pname,GLfixed * params)481 void glGetLightxv(GLenum light, GLenum pname, GLfixed *params)
482 {
483      getDispatch()->glGetLightxv(light, pname, params);
484 }
485 
glGetMaterialxv(GLenum face,GLenum pname,GLfixed * params)486 void glGetMaterialxv(GLenum face, GLenum pname, GLfixed *params)
487 {
488      getDispatch()->glGetMaterialxv(face, pname, params);
489 }
490 
glGetPointerv(GLenum pname,GLvoid ** params)491 void glGetPointerv(GLenum pname, GLvoid **params)
492 {
493      getDispatch()->glGetPointerv(pname, params);
494 }
495 
glGetString(GLenum name)496 const GLubyte* glGetString(GLenum name)
497 {
498      return getDispatch()->glGetString(name);
499 }
500 
glGetTexEnviv(GLenum env,GLenum pname,GLint * params)501 void glGetTexEnviv(GLenum env, GLenum pname, GLint *params)
502 {
503      getDispatch()->glGetTexEnviv(env, pname, params);
504 }
505 
glGetTexEnvxv(GLenum env,GLenum pname,GLfixed * params)506 void glGetTexEnvxv(GLenum env, GLenum pname, GLfixed *params)
507 {
508      getDispatch()->glGetTexEnvxv(env, pname, params);
509 }
510 
glGetTexParameteriv(GLenum target,GLenum pname,GLint * params)511 void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
512 {
513      getDispatch()->glGetTexParameteriv(target, pname, params);
514 }
515 
glGetTexParameterxv(GLenum target,GLenum pname,GLfixed * params)516 void glGetTexParameterxv(GLenum target, GLenum pname, GLfixed *params)
517 {
518      getDispatch()->glGetTexParameterxv(target, pname, params);
519 }
520 
glHint(GLenum target,GLenum mode)521 void glHint(GLenum target, GLenum mode)
522 {
523      getDispatch()->glHint(target, mode);
524 }
525 
glIsBuffer(GLuint buffer)526 GLboolean glIsBuffer(GLuint buffer)
527 {
528      return getDispatch()->glIsBuffer(buffer);
529 }
530 
glIsEnabled(GLenum cap)531 GLboolean glIsEnabled(GLenum cap)
532 {
533      return getDispatch()->glIsEnabled(cap);
534 }
535 
glIsTexture(GLuint texture)536 GLboolean glIsTexture(GLuint texture)
537 {
538      return getDispatch()->glIsTexture(texture);
539 }
540 
glLightModelx(GLenum pname,GLfixed param)541 void glLightModelx(GLenum pname, GLfixed param)
542 {
543      getDispatch()->glLightModelx(pname, param);
544 }
545 
glLightModelxv(GLenum pname,const GLfixed * params)546 void glLightModelxv(GLenum pname, const GLfixed *params)
547 {
548      getDispatch()->glLightModelxv(pname, params);
549 }
550 
glLightx(GLenum light,GLenum pname,GLfixed param)551 void glLightx(GLenum light, GLenum pname, GLfixed param)
552 {
553      getDispatch()->glLightx(light, pname, param);
554 }
555 
glLightxv(GLenum light,GLenum pname,const GLfixed * params)556 void glLightxv(GLenum light, GLenum pname, const GLfixed *params)
557 {
558      getDispatch()->glLightxv(light, pname, params);
559 }
560 
glLineWidthx(GLfixed width)561 void glLineWidthx(GLfixed width)
562 {
563      getDispatch()->glLineWidthx(width);
564 }
565 
glLoadIdentity()566 void glLoadIdentity()
567 {
568      getDispatch()->glLoadIdentity();
569 }
570 
glLoadMatrixx(const GLfixed * m)571 void glLoadMatrixx(const GLfixed *m)
572 {
573      getDispatch()->glLoadMatrixx(m);
574 }
575 
glLogicOp(GLenum opcode)576 void glLogicOp(GLenum opcode)
577 {
578      getDispatch()->glLogicOp(opcode);
579 }
580 
glMaterialx(GLenum face,GLenum pname,GLfixed param)581 void glMaterialx(GLenum face, GLenum pname, GLfixed param)
582 {
583      getDispatch()->glMaterialx(face, pname, param);
584 }
585 
glMaterialxv(GLenum face,GLenum pname,const GLfixed * params)586 void glMaterialxv(GLenum face, GLenum pname, const GLfixed *params)
587 {
588      getDispatch()->glMaterialxv(face, pname, params);
589 }
590 
glMatrixMode(GLenum mode)591 void glMatrixMode(GLenum mode)
592 {
593      getDispatch()->glMatrixMode(mode);
594 }
595 
glMultMatrixx(const GLfixed * m)596 void glMultMatrixx(const GLfixed *m)
597 {
598      getDispatch()->glMultMatrixx(m);
599 }
600 
glMultiTexCoord4x(GLenum target,GLfixed s,GLfixed t,GLfixed r,GLfixed q)601 void glMultiTexCoord4x(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
602 {
603      getDispatch()->glMultiTexCoord4x(target, s, t, r, q);
604 }
605 
glNormal3x(GLfixed nx,GLfixed ny,GLfixed nz)606 void glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz)
607 {
608      getDispatch()->glNormal3x(nx, ny, nz);
609 }
610 
glNormalPointer(GLenum type,GLsizei stride,const GLvoid * pointer)611 void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
612 {
613      getDispatch()->glNormalPointer(type, stride, pointer);
614 }
615 
glOrthox(GLfixed left,GLfixed right,GLfixed bottom,GLfixed top,GLfixed zNear,GLfixed zFar)616 void glOrthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
617 {
618      getDispatch()->glOrthox(left, right, bottom, top, zNear, zFar);
619 }
620 
glPixelStorei(GLenum pname,GLint param)621 void glPixelStorei(GLenum pname, GLint param)
622 {
623      getDispatch()->glPixelStorei(pname, param);
624 }
625 
glPointParameterx(GLenum pname,GLfixed param)626 void glPointParameterx(GLenum pname, GLfixed param)
627 {
628      getDispatch()->glPointParameterx(pname, param);
629 }
630 
glPointParameterxv(GLenum pname,const GLfixed * params)631 void glPointParameterxv(GLenum pname, const GLfixed *params)
632 {
633      getDispatch()->glPointParameterxv(pname, params);
634 }
635 
glPointSizex(GLfixed size)636 void glPointSizex(GLfixed size)
637 {
638      getDispatch()->glPointSizex(size);
639 }
640 
glPolygonOffsetx(GLfixed factor,GLfixed units)641 void glPolygonOffsetx(GLfixed factor, GLfixed units)
642 {
643      getDispatch()->glPolygonOffsetx(factor, units);
644 }
645 
glPopMatrix()646 void glPopMatrix()
647 {
648      getDispatch()->glPopMatrix();
649 }
650 
glPushMatrix()651 void glPushMatrix()
652 {
653      getDispatch()->glPushMatrix();
654 }
655 
glReadPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum format,GLenum type,GLvoid * pixels)656 void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
657 {
658      getDispatch()->glReadPixels(x, y, width, height, format, type, pixels);
659 }
660 
glRotatex(GLfixed angle,GLfixed x,GLfixed y,GLfixed z)661 void glRotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
662 {
663      getDispatch()->glRotatex(angle, x, y, z);
664 }
665 
glSampleCoverage(GLclampf value,GLboolean invert)666 void glSampleCoverage(GLclampf value, GLboolean invert)
667 {
668      getDispatch()->glSampleCoverage(value, invert);
669 }
670 
glSampleCoveragex(GLclampx value,GLboolean invert)671 void glSampleCoveragex(GLclampx value, GLboolean invert)
672 {
673      getDispatch()->glSampleCoveragex(value, invert);
674 }
675 
glScalex(GLfixed x,GLfixed y,GLfixed z)676 void glScalex(GLfixed x, GLfixed y, GLfixed z)
677 {
678      getDispatch()->glScalex(x, y, z);
679 }
680 
glScissor(GLint x,GLint y,GLsizei width,GLsizei height)681 void glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
682 {
683      getDispatch()->glScissor(x, y, width, height);
684 }
685 
glShadeModel(GLenum mode)686 void glShadeModel(GLenum mode)
687 {
688      getDispatch()->glShadeModel(mode);
689 }
690 
glStencilFunc(GLenum func,GLint ref,GLuint mask)691 void glStencilFunc(GLenum func, GLint ref, GLuint mask)
692 {
693      getDispatch()->glStencilFunc(func, ref, mask);
694 }
695 
glStencilMask(GLuint mask)696 void glStencilMask(GLuint mask)
697 {
698      getDispatch()->glStencilMask(mask);
699 }
700 
glStencilOp(GLenum fail,GLenum zfail,GLenum zpass)701 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
702 {
703      getDispatch()->glStencilOp(fail, zfail, zpass);
704 }
705 
glTexCoordPointer(GLint size,GLenum type,GLsizei stride,const GLvoid * pointer)706 void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
707 {
708      getDispatch()->glTexCoordPointer(size, type, stride, pointer);
709 }
710 
glTexEnvi(GLenum target,GLenum pname,GLint param)711 void glTexEnvi(GLenum target, GLenum pname, GLint param)
712 {
713      getDispatch()->glTexEnvi(target, pname, param);
714 }
715 
glTexEnvx(GLenum target,GLenum pname,GLfixed param)716 void glTexEnvx(GLenum target, GLenum pname, GLfixed param)
717 {
718      getDispatch()->glTexEnvx(target, pname, param);
719 }
720 
glTexEnviv(GLenum target,GLenum pname,const GLint * params)721 void glTexEnviv(GLenum target, GLenum pname, const GLint *params)
722 {
723      getDispatch()->glTexEnviv(target, pname, params);
724 }
725 
glTexEnvxv(GLenum target,GLenum pname,const GLfixed * params)726 void glTexEnvxv(GLenum target, GLenum pname, const GLfixed *params)
727 {
728      getDispatch()->glTexEnvxv(target, pname, params);
729 }
730 
glTexImage2D(GLenum target,GLint level,GLint internalformat,GLsizei width,GLsizei height,GLint border,GLenum format,GLenum type,const GLvoid * pixels)731 void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
732 {
733      getDispatch()->glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
734 }
735 
glTexParameteri(GLenum target,GLenum pname,GLint param)736 void glTexParameteri(GLenum target, GLenum pname, GLint param)
737 {
738      getDispatch()->glTexParameteri(target, pname, param);
739 }
740 
glTexParameterx(GLenum target,GLenum pname,GLfixed param)741 void glTexParameterx(GLenum target, GLenum pname, GLfixed param)
742 {
743      getDispatch()->glTexParameterx(target, pname, param);
744 }
745 
glTexParameteriv(GLenum target,GLenum pname,const GLint * params)746 void glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
747 {
748      getDispatch()->glTexParameteriv(target, pname, params);
749 }
750 
glTexParameterxv(GLenum target,GLenum pname,const GLfixed * params)751 void glTexParameterxv(GLenum target, GLenum pname, const GLfixed *params)
752 {
753      getDispatch()->glTexParameterxv(target, pname, params);
754 }
755 
glTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * pixels)756 void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
757 {
758      getDispatch()->glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
759 }
760 
glTranslatex(GLfixed x,GLfixed y,GLfixed z)761 void glTranslatex(GLfixed x, GLfixed y, GLfixed z)
762 {
763      getDispatch()->glTranslatex(x, y, z);
764 }
765 
glVertexPointer(GLint size,GLenum type,GLsizei stride,const GLvoid * pointer)766 void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
767 {
768      getDispatch()->glVertexPointer(size, type, stride, pointer);
769 }
770 
glViewport(GLint x,GLint y,GLsizei width,GLsizei height)771 void glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
772 {
773      getDispatch()->glViewport(x, y, width, height);
774 }
775 
glPointSizePointerOES(GLenum type,GLsizei stride,const GLvoid * pointer)776 void glPointSizePointerOES(GLenum type, GLsizei stride, const GLvoid *pointer)
777 {
778      getDispatch()->glPointSizePointerOES(type, stride, pointer);
779 }
780 
glBlendEquationSeparateOES(GLenum modeRGB,GLenum modeAlpha)781 void glBlendEquationSeparateOES(GLenum modeRGB, GLenum modeAlpha)
782 {
783      getDispatch()->glBlendEquationSeparateOES(modeRGB, modeAlpha);
784 }
785 
glBlendFuncSeparateOES(GLenum srcRGB,GLenum dstRGB,GLenum srcAlpha,GLenum dstAlpha)786 void glBlendFuncSeparateOES(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
787 {
788      getDispatch()->glBlendFuncSeparateOES(srcRGB, dstRGB, srcAlpha, dstAlpha);
789 }
790 
glBlendEquationOES(GLenum mode)791 void glBlendEquationOES(GLenum mode)
792 {
793      getDispatch()->glBlendEquationOES(mode);
794 }
795 
glDrawTexsOES(GLshort x,GLshort y,GLshort z,GLshort width,GLshort height)796 void glDrawTexsOES(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height)
797 {
798      getDispatch()->glDrawTexsOES(x, y, z, width, height);
799 }
800 
glDrawTexiOES(GLint x,GLint y,GLint z,GLint width,GLint height)801 void glDrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height)
802 {
803      getDispatch()->glDrawTexiOES(x, y, z, width, height);
804 }
805 
glDrawTexxOES(GLfixed x,GLfixed y,GLfixed z,GLfixed width,GLfixed height)806 void glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height)
807 {
808      getDispatch()->glDrawTexxOES(x, y, z, width, height);
809 }
810 
glDrawTexsvOES(const GLshort * coords)811 void glDrawTexsvOES(const GLshort *coords)
812 {
813      getDispatch()->glDrawTexsvOES(coords);
814 }
815 
glDrawTexivOES(const GLint * coords)816 void glDrawTexivOES(const GLint *coords)
817 {
818      getDispatch()->glDrawTexivOES(coords);
819 }
820 
glDrawTexxvOES(const GLfixed * coords)821 void glDrawTexxvOES(const GLfixed *coords)
822 {
823      getDispatch()->glDrawTexxvOES(coords);
824 }
825 
glDrawTexfOES(GLfloat x,GLfloat y,GLfloat z,GLfloat width,GLfloat height)826 void glDrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height)
827 {
828      getDispatch()->glDrawTexfOES(x, y, z, width, height);
829 }
830 
glDrawTexfvOES(const GLfloat * coords)831 void glDrawTexfvOES(const GLfloat *coords)
832 {
833      getDispatch()->glDrawTexfvOES(coords);
834 }
835 
glEGLImageTargetTexture2DOES(GLenum target,GLeglImageOES image)836 void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image)
837 {
838      getDispatch()->glEGLImageTargetTexture2DOES(target, image);
839 }
840 
glEGLImageTargetRenderbufferStorageOES(GLenum target,GLeglImageOES image)841 void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
842 {
843      getDispatch()->glEGLImageTargetRenderbufferStorageOES(target, image);
844 }
845 
glAlphaFuncxOES(GLenum func,GLclampx ref)846 void glAlphaFuncxOES(GLenum func, GLclampx ref)
847 {
848      getDispatch()->glAlphaFuncxOES(func, ref);
849 }
850 
glClearColorxOES(GLclampx red,GLclampx green,GLclampx blue,GLclampx alpha)851 void glClearColorxOES(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha)
852 {
853      getDispatch()->glClearColorxOES(red, green, blue, alpha);
854 }
855 
glClearDepthxOES(GLclampx depth)856 void glClearDepthxOES(GLclampx depth)
857 {
858      getDispatch()->glClearDepthxOES(depth);
859 }
860 
glClipPlanexOES(GLenum plane,const GLfixed * equation)861 void glClipPlanexOES(GLenum plane, const GLfixed *equation)
862 {
863      getDispatch()->glClipPlanexOES(plane, equation);
864 }
865 
glColor4xOES(GLfixed red,GLfixed green,GLfixed blue,GLfixed alpha)866 void glColor4xOES(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
867 {
868      getDispatch()->glColor4xOES(red, green, blue, alpha);
869 }
870 
glDepthRangexOES(GLclampx zNear,GLclampx zFar)871 void glDepthRangexOES(GLclampx zNear, GLclampx zFar)
872 {
873      getDispatch()->glDepthRangexOES(zNear, zFar);
874 }
875 
glFogxOES(GLenum pname,GLfixed param)876 void glFogxOES(GLenum pname, GLfixed param)
877 {
878      getDispatch()->glFogxOES(pname, param);
879 }
880 
glFogxvOES(GLenum pname,const GLfixed * params)881 void glFogxvOES(GLenum pname, const GLfixed *params)
882 {
883      getDispatch()->glFogxvOES(pname, params);
884 }
885 
glFrustumxOES(GLfixed left,GLfixed right,GLfixed bottom,GLfixed top,GLfixed zNear,GLfixed zFar)886 void glFrustumxOES(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
887 {
888      getDispatch()->glFrustumxOES(left, right, bottom, top, zNear, zFar);
889 }
890 
glGetClipPlanexOES(GLenum pname,GLfixed eqn[4])891 void glGetClipPlanexOES(GLenum pname, GLfixed eqn[4])
892 {
893      getDispatch()->glGetClipPlanexOES(pname, eqn);
894 }
895 
glGetFixedvOES(GLenum pname,GLfixed * params)896 void glGetFixedvOES(GLenum pname, GLfixed *params)
897 {
898      getDispatch()->glGetFixedvOES(pname, params);
899 }
900 
glGetLightxvOES(GLenum light,GLenum pname,GLfixed * params)901 void glGetLightxvOES(GLenum light, GLenum pname, GLfixed *params)
902 {
903      getDispatch()->glGetLightxvOES(light, pname, params);
904 }
905 
glGetMaterialxvOES(GLenum face,GLenum pname,GLfixed * params)906 void glGetMaterialxvOES(GLenum face, GLenum pname, GLfixed *params)
907 {
908      getDispatch()->glGetMaterialxvOES(face, pname, params);
909 }
910 
glGetTexEnvxvOES(GLenum env,GLenum pname,GLfixed * params)911 void glGetTexEnvxvOES(GLenum env, GLenum pname, GLfixed *params)
912 {
913      getDispatch()->glGetTexEnvxvOES(env, pname, params);
914 }
915 
glGetTexParameterxvOES(GLenum target,GLenum pname,GLfixed * params)916 void glGetTexParameterxvOES(GLenum target, GLenum pname, GLfixed *params)
917 {
918      getDispatch()->glGetTexParameterxvOES(target, pname, params);
919 }
920 
glLightModelxOES(GLenum pname,GLfixed param)921 void glLightModelxOES(GLenum pname, GLfixed param)
922 {
923      getDispatch()->glLightModelxOES(pname, param);
924 }
925 
glLightModelxvOES(GLenum pname,const GLfixed * params)926 void glLightModelxvOES(GLenum pname, const GLfixed *params)
927 {
928      getDispatch()->glLightModelxvOES(pname, params);
929 }
930 
glLightxOES(GLenum light,GLenum pname,GLfixed param)931 void glLightxOES(GLenum light, GLenum pname, GLfixed param)
932 {
933      getDispatch()->glLightxOES(light, pname, param);
934 }
935 
glLightxvOES(GLenum light,GLenum pname,const GLfixed * params)936 void glLightxvOES(GLenum light, GLenum pname, const GLfixed *params)
937 {
938      getDispatch()->glLightxvOES(light, pname, params);
939 }
940 
glLineWidthxOES(GLfixed width)941 void glLineWidthxOES(GLfixed width)
942 {
943      getDispatch()->glLineWidthxOES(width);
944 }
945 
glLoadMatrixxOES(const GLfixed * m)946 void glLoadMatrixxOES(const GLfixed *m)
947 {
948      getDispatch()->glLoadMatrixxOES(m);
949 }
950 
glMaterialxOES(GLenum face,GLenum pname,GLfixed param)951 void glMaterialxOES(GLenum face, GLenum pname, GLfixed param)
952 {
953      getDispatch()->glMaterialxOES(face, pname, param);
954 }
955 
glMaterialxvOES(GLenum face,GLenum pname,const GLfixed * params)956 void glMaterialxvOES(GLenum face, GLenum pname, const GLfixed *params)
957 {
958      getDispatch()->glMaterialxvOES(face, pname, params);
959 }
960 
glMultMatrixxOES(const GLfixed * m)961 void glMultMatrixxOES(const GLfixed *m)
962 {
963      getDispatch()->glMultMatrixxOES(m);
964 }
965 
glMultiTexCoord4xOES(GLenum target,GLfixed s,GLfixed t,GLfixed r,GLfixed q)966 void glMultiTexCoord4xOES(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
967 {
968      getDispatch()->glMultiTexCoord4xOES(target, s, t, r, q);
969 }
970 
glNormal3xOES(GLfixed nx,GLfixed ny,GLfixed nz)971 void glNormal3xOES(GLfixed nx, GLfixed ny, GLfixed nz)
972 {
973      getDispatch()->glNormal3xOES(nx, ny, nz);
974 }
975 
glOrthoxOES(GLfixed left,GLfixed right,GLfixed bottom,GLfixed top,GLfixed zNear,GLfixed zFar)976 void glOrthoxOES(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
977 {
978      getDispatch()->glOrthoxOES(left, right, bottom, top, zNear, zFar);
979 }
980 
glPointParameterxOES(GLenum pname,GLfixed param)981 void glPointParameterxOES(GLenum pname, GLfixed param)
982 {
983      getDispatch()->glPointParameterxOES(pname, param);
984 }
985 
glPointParameterxvOES(GLenum pname,const GLfixed * params)986 void glPointParameterxvOES(GLenum pname, const GLfixed *params)
987 {
988      getDispatch()->glPointParameterxvOES(pname, params);
989 }
990 
glPointSizexOES(GLfixed size)991 void glPointSizexOES(GLfixed size)
992 {
993      getDispatch()->glPointSizexOES(size);
994 }
995 
glPolygonOffsetxOES(GLfixed factor,GLfixed units)996 void glPolygonOffsetxOES(GLfixed factor, GLfixed units)
997 {
998      getDispatch()->glPolygonOffsetxOES(factor, units);
999 }
1000 
glRotatexOES(GLfixed angle,GLfixed x,GLfixed y,GLfixed z)1001 void glRotatexOES(GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
1002 {
1003      getDispatch()->glRotatexOES(angle, x, y, z);
1004 }
1005 
glSampleCoveragexOES(GLclampx value,GLboolean invert)1006 void glSampleCoveragexOES(GLclampx value, GLboolean invert)
1007 {
1008      getDispatch()->glSampleCoveragexOES(value, invert);
1009 }
1010 
glScalexOES(GLfixed x,GLfixed y,GLfixed z)1011 void glScalexOES(GLfixed x, GLfixed y, GLfixed z)
1012 {
1013      getDispatch()->glScalexOES(x, y, z);
1014 }
1015 
glTexEnvxOES(GLenum target,GLenum pname,GLfixed param)1016 void glTexEnvxOES(GLenum target, GLenum pname, GLfixed param)
1017 {
1018      getDispatch()->glTexEnvxOES(target, pname, param);
1019 }
1020 
glTexEnvxvOES(GLenum target,GLenum pname,const GLfixed * params)1021 void glTexEnvxvOES(GLenum target, GLenum pname, const GLfixed *params)
1022 {
1023      getDispatch()->glTexEnvxvOES(target, pname, params);
1024 }
1025 
glTexParameterxOES(GLenum target,GLenum pname,GLfixed param)1026 void glTexParameterxOES(GLenum target, GLenum pname, GLfixed param)
1027 {
1028      getDispatch()->glTexParameterxOES(target, pname, param);
1029 }
1030 
glTexParameterxvOES(GLenum target,GLenum pname,const GLfixed * params)1031 void glTexParameterxvOES(GLenum target, GLenum pname, const GLfixed *params)
1032 {
1033      getDispatch()->glTexParameterxvOES(target, pname, params);
1034 }
1035 
glTranslatexOES(GLfixed x,GLfixed y,GLfixed z)1036 void glTranslatexOES(GLfixed x, GLfixed y, GLfixed z)
1037 {
1038      getDispatch()->glTranslatexOES(x, y, z);
1039 }
1040 
glIsRenderbufferOES(GLuint renderbuffer)1041 GLboolean glIsRenderbufferOES(GLuint renderbuffer)
1042 {
1043      return getDispatch()->glIsRenderbufferOES(renderbuffer);
1044 }
1045 
glBindRenderbufferOES(GLenum target,GLuint renderbuffer)1046 void glBindRenderbufferOES(GLenum target, GLuint renderbuffer)
1047 {
1048      getDispatch()->glBindRenderbufferOES(target, renderbuffer);
1049 }
1050 
glDeleteRenderbuffersOES(GLsizei n,const GLuint * renderbuffers)1051 void glDeleteRenderbuffersOES(GLsizei n, const GLuint *renderbuffers)
1052 {
1053      getDispatch()->glDeleteRenderbuffersOES(n, renderbuffers);
1054 }
1055 
glGenRenderbuffersOES(GLsizei n,GLuint * renderbuffers)1056 void glGenRenderbuffersOES(GLsizei n, GLuint *renderbuffers)
1057 {
1058      getDispatch()->glGenRenderbuffersOES(n, renderbuffers);
1059 }
1060 
glRenderbufferStorageOES(GLenum target,GLenum internalformat,GLsizei width,GLsizei height)1061 void glRenderbufferStorageOES(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
1062 {
1063      getDispatch()->glRenderbufferStorageOES(target, internalformat, width, height);
1064 }
1065 
glGetRenderbufferParameterivOES(GLenum target,GLenum pname,GLint * params)1066 void glGetRenderbufferParameterivOES(GLenum target, GLenum pname, GLint *params)
1067 {
1068      getDispatch()->glGetRenderbufferParameterivOES(target, pname, params);
1069 }
1070 
glIsFramebufferOES(GLuint framebuffer)1071 GLboolean glIsFramebufferOES(GLuint framebuffer)
1072 {
1073      return getDispatch()->glIsFramebufferOES(framebuffer);
1074 }
1075 
glBindFramebufferOES(GLenum target,GLuint framebuffer)1076 void glBindFramebufferOES(GLenum target, GLuint framebuffer)
1077 {
1078      getDispatch()->glBindFramebufferOES(target, framebuffer);
1079 }
1080 
glDeleteFramebuffersOES(GLsizei n,const GLuint * framebuffers)1081 void glDeleteFramebuffersOES(GLsizei n, const GLuint *framebuffers)
1082 {
1083      getDispatch()->glDeleteFramebuffersOES(n, framebuffers);
1084 }
1085 
glGenFramebuffersOES(GLsizei n,GLuint * framebuffers)1086 void glGenFramebuffersOES(GLsizei n, GLuint *framebuffers)
1087 {
1088      getDispatch()->glGenFramebuffersOES(n, framebuffers);
1089 }
1090 
glCheckFramebufferStatusOES(GLenum target)1091 GLenum glCheckFramebufferStatusOES(GLenum target)
1092 {
1093      return getDispatch()->glCheckFramebufferStatusOES(target);
1094 }
1095 
glFramebufferRenderbufferOES(GLenum target,GLenum attachment,GLenum renderbuffertarget,GLuint renderbuffer)1096 void glFramebufferRenderbufferOES(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
1097 {
1098      getDispatch()->glFramebufferRenderbufferOES(target, attachment, renderbuffertarget, renderbuffer);
1099 }
1100 
glFramebufferTexture2DOES(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level)1101 void glFramebufferTexture2DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
1102 {
1103      getDispatch()->glFramebufferTexture2DOES(target, attachment, textarget, texture, level);
1104 }
1105 
glGetFramebufferAttachmentParameterivOES(GLenum target,GLenum attachment,GLenum pname,GLint * params)1106 void glGetFramebufferAttachmentParameterivOES(GLenum target, GLenum attachment, GLenum pname, GLint *params)
1107 {
1108      getDispatch()->glGetFramebufferAttachmentParameterivOES(target, attachment, pname, params);
1109 }
1110 
glGenerateMipmapOES(GLenum target)1111 void glGenerateMipmapOES(GLenum target)
1112 {
1113      getDispatch()->glGenerateMipmapOES(target);
1114 }
1115 
glMapBufferOES(GLenum target,GLenum access)1116 void* glMapBufferOES(GLenum target, GLenum access)
1117 {
1118      return getDispatch()->glMapBufferOES(target, access);
1119 }
1120 
glUnmapBufferOES(GLenum target)1121 GLboolean glUnmapBufferOES(GLenum target)
1122 {
1123      return getDispatch()->glUnmapBufferOES(target);
1124 }
1125 
glGetBufferPointervOES(GLenum target,GLenum pname,GLvoid ** ptr)1126 void glGetBufferPointervOES(GLenum target, GLenum pname, GLvoid **ptr)
1127 {
1128      getDispatch()->glGetBufferPointervOES(target, pname, ptr);
1129 }
1130 
glCurrentPaletteMatrixOES(GLuint matrixpaletteindex)1131 void glCurrentPaletteMatrixOES(GLuint matrixpaletteindex)
1132 {
1133      getDispatch()->glCurrentPaletteMatrixOES(matrixpaletteindex);
1134 }
1135 
glLoadPaletteFromModelViewMatrixOES()1136 void glLoadPaletteFromModelViewMatrixOES()
1137 {
1138      getDispatch()->glLoadPaletteFromModelViewMatrixOES();
1139 }
1140 
glMatrixIndexPointerOES(GLint size,GLenum type,GLsizei stride,const GLvoid * pointer)1141 void glMatrixIndexPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
1142 {
1143      getDispatch()->glMatrixIndexPointerOES(size, type, stride, pointer);
1144 }
1145 
glWeightPointerOES(GLint size,GLenum type,GLsizei stride,const GLvoid * pointer)1146 void glWeightPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
1147 {
1148      getDispatch()->glWeightPointerOES(size, type, stride, pointer);
1149 }
1150 
glQueryMatrixxOES(GLfixed mantissa[16],GLint exponent[16])1151 GLbitfield glQueryMatrixxOES(GLfixed mantissa[16], GLint exponent[16])
1152 {
1153      return getDispatch()->glQueryMatrixxOES(mantissa, exponent);
1154 }
1155 
glDepthRangefOES(GLclampf zNear,GLclampf zFar)1156 void glDepthRangefOES(GLclampf zNear, GLclampf zFar)
1157 {
1158      getDispatch()->glDepthRangefOES(zNear, zFar);
1159 }
1160 
glFrustumfOES(GLfloat left,GLfloat right,GLfloat bottom,GLfloat top,GLfloat zNear,GLfloat zFar)1161 void glFrustumfOES(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
1162 {
1163      getDispatch()->glFrustumfOES(left, right, bottom, top, zNear, zFar);
1164 }
1165 
glOrthofOES(GLfloat left,GLfloat right,GLfloat bottom,GLfloat top,GLfloat zNear,GLfloat zFar)1166 void glOrthofOES(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
1167 {
1168      getDispatch()->glOrthofOES(left, right, bottom, top, zNear, zFar);
1169 }
1170 
glClipPlanefOES(GLenum plane,const GLfloat * equation)1171 void glClipPlanefOES(GLenum plane, const GLfloat *equation)
1172 {
1173      getDispatch()->glClipPlanefOES(plane, equation);
1174 }
1175 
glGetClipPlanefOES(GLenum pname,GLfloat eqn[4])1176 void glGetClipPlanefOES(GLenum pname, GLfloat eqn[4])
1177 {
1178      getDispatch()->glGetClipPlanefOES(pname, eqn);
1179 }
1180 
glClearDepthfOES(GLclampf depth)1181 void glClearDepthfOES(GLclampf depth)
1182 {
1183      getDispatch()->glClearDepthfOES(depth);
1184 }
1185 
glTexGenfOES(GLenum coord,GLenum pname,GLfloat param)1186 void glTexGenfOES(GLenum coord, GLenum pname, GLfloat param)
1187 {
1188      getDispatch()->glTexGenfOES(coord, pname, param);
1189 }
1190 
glTexGenfvOES(GLenum coord,GLenum pname,const GLfloat * params)1191 void glTexGenfvOES(GLenum coord, GLenum pname, const GLfloat *params)
1192 {
1193      getDispatch()->glTexGenfvOES(coord, pname, params);
1194 }
1195 
glTexGeniOES(GLenum coord,GLenum pname,GLint param)1196 void glTexGeniOES(GLenum coord, GLenum pname, GLint param)
1197 {
1198      getDispatch()->glTexGeniOES(coord, pname, param);
1199 }
1200 
glTexGenivOES(GLenum coord,GLenum pname,const GLint * params)1201 void glTexGenivOES(GLenum coord, GLenum pname, const GLint *params)
1202 {
1203      getDispatch()->glTexGenivOES(coord, pname, params);
1204 }
1205 
glTexGenxOES(GLenum coord,GLenum pname,GLfixed param)1206 void glTexGenxOES(GLenum coord, GLenum pname, GLfixed param)
1207 {
1208      getDispatch()->glTexGenxOES(coord, pname, param);
1209 }
1210 
glTexGenxvOES(GLenum coord,GLenum pname,const GLfixed * params)1211 void glTexGenxvOES(GLenum coord, GLenum pname, const GLfixed *params)
1212 {
1213      getDispatch()->glTexGenxvOES(coord, pname, params);
1214 }
1215 
glGetTexGenfvOES(GLenum coord,GLenum pname,GLfloat * params)1216 void glGetTexGenfvOES(GLenum coord, GLenum pname, GLfloat *params)
1217 {
1218      getDispatch()->glGetTexGenfvOES(coord, pname, params);
1219 }
1220 
glGetTexGenivOES(GLenum coord,GLenum pname,GLint * params)1221 void glGetTexGenivOES(GLenum coord, GLenum pname, GLint *params)
1222 {
1223      getDispatch()->glGetTexGenivOES(coord, pname, params);
1224 }
1225 
glGetTexGenxvOES(GLenum coord,GLenum pname,GLfixed * params)1226 void glGetTexGenxvOES(GLenum coord, GLenum pname, GLfixed *params)
1227 {
1228      getDispatch()->glGetTexGenxvOES(coord, pname, params);
1229 }
1230 
glBindVertexArrayOES(GLuint array)1231 void glBindVertexArrayOES(GLuint array)
1232 {
1233      getDispatch()->glBindVertexArrayOES(array);
1234 }
1235 
glDeleteVertexArraysOES(GLsizei n,const GLuint * arrays)1236 void glDeleteVertexArraysOES(GLsizei n, const GLuint *arrays)
1237 {
1238      getDispatch()->glDeleteVertexArraysOES(n, arrays);
1239 }
1240 
glGenVertexArraysOES(GLsizei n,GLuint * arrays)1241 void glGenVertexArraysOES(GLsizei n, GLuint *arrays)
1242 {
1243      getDispatch()->glGenVertexArraysOES(n, arrays);
1244 }
1245 
glIsVertexArrayOES(GLuint array)1246 GLboolean glIsVertexArrayOES(GLuint array)
1247 {
1248      return getDispatch()->glIsVertexArrayOES(array);
1249 }
1250 
glDiscardFramebufferEXT(GLenum target,GLsizei numAttachments,const GLenum * attachments)1251 void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum *attachments)
1252 {
1253      getDispatch()->glDiscardFramebufferEXT(target, numAttachments, attachments);
1254 }
1255 
glMultiDrawArraysEXT(GLenum mode,GLint * first,GLsizei * count,GLsizei primcount)1256 void glMultiDrawArraysEXT(GLenum mode, GLint *first, GLsizei *count, GLsizei primcount)
1257 {
1258      getDispatch()->glMultiDrawArraysEXT(mode, first, count, primcount);
1259 }
1260 
glMultiDrawElementsEXT(GLenum mode,const GLsizei * count,GLenum type,const GLvoid ** indices,GLsizei primcount)1261 void glMultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount)
1262 {
1263      getDispatch()->glMultiDrawElementsEXT(mode, count, type, indices, primcount);
1264 }
1265 
glClipPlanefIMG(GLenum p,const GLfloat * eqn)1266 void glClipPlanefIMG(GLenum p, const GLfloat *eqn)
1267 {
1268      getDispatch()->glClipPlanefIMG(p, eqn);
1269 }
1270 
glClipPlanexIMG(GLenum p,const GLfixed * eqn)1271 void glClipPlanexIMG(GLenum p, const GLfixed *eqn)
1272 {
1273      getDispatch()->glClipPlanexIMG(p, eqn);
1274 }
1275 
glRenderbufferStorageMultisampleIMG(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height)1276 void glRenderbufferStorageMultisampleIMG(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
1277 {
1278      getDispatch()->glRenderbufferStorageMultisampleIMG(target, samples, internalformat, width, height);
1279 }
1280 
glFramebufferTexture2DMultisampleIMG(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level,GLsizei samples)1281 void glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples)
1282 {
1283      getDispatch()->glFramebufferTexture2DMultisampleIMG(target, attachment, textarget, texture, level, samples);
1284 }
1285 
glDeleteFencesNV(GLsizei n,const GLuint * fences)1286 void glDeleteFencesNV(GLsizei n, const GLuint *fences)
1287 {
1288      getDispatch()->glDeleteFencesNV(n, fences);
1289 }
1290 
glGenFencesNV(GLsizei n,GLuint * fences)1291 void glGenFencesNV(GLsizei n, GLuint *fences)
1292 {
1293      getDispatch()->glGenFencesNV(n, fences);
1294 }
1295 
glIsFenceNV(GLuint fence)1296 GLboolean glIsFenceNV(GLuint fence)
1297 {
1298      return getDispatch()->glIsFenceNV(fence);
1299 }
1300 
glTestFenceNV(GLuint fence)1301 GLboolean glTestFenceNV(GLuint fence)
1302 {
1303      return getDispatch()->glTestFenceNV(fence);
1304 }
1305 
glGetFenceivNV(GLuint fence,GLenum pname,GLint * params)1306 void glGetFenceivNV(GLuint fence, GLenum pname, GLint *params)
1307 {
1308      getDispatch()->glGetFenceivNV(fence, pname, params);
1309 }
1310 
glFinishFenceNV(GLuint fence)1311 void glFinishFenceNV(GLuint fence)
1312 {
1313      getDispatch()->glFinishFenceNV(fence);
1314 }
1315 
glSetFenceNV(GLuint fence,GLenum condition)1316 void glSetFenceNV(GLuint fence, GLenum condition)
1317 {
1318      getDispatch()->glSetFenceNV(fence, condition);
1319 }
1320 
glGetDriverControlsQCOM(GLint * num,GLsizei size,GLuint * driverControls)1321 void glGetDriverControlsQCOM(GLint *num, GLsizei size, GLuint *driverControls)
1322 {
1323      getDispatch()->glGetDriverControlsQCOM(num, size, driverControls);
1324 }
1325 
glGetDriverControlStringQCOM(GLuint driverControl,GLsizei bufSize,GLsizei * length,GLchar * driverControlString)1326 void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString)
1327 {
1328      getDispatch()->glGetDriverControlStringQCOM(driverControl, bufSize, length, driverControlString);
1329 }
1330 
glEnableDriverControlQCOM(GLuint driverControl)1331 void glEnableDriverControlQCOM(GLuint driverControl)
1332 {
1333      getDispatch()->glEnableDriverControlQCOM(driverControl);
1334 }
1335 
glDisableDriverControlQCOM(GLuint driverControl)1336 void glDisableDriverControlQCOM(GLuint driverControl)
1337 {
1338      getDispatch()->glDisableDriverControlQCOM(driverControl);
1339 }
1340 
glExtGetTexturesQCOM(GLuint * textures,GLint maxTextures,GLint * numTextures)1341 void glExtGetTexturesQCOM(GLuint *textures, GLint maxTextures, GLint *numTextures)
1342 {
1343      getDispatch()->glExtGetTexturesQCOM(textures, maxTextures, numTextures);
1344 }
1345 
glExtGetBuffersQCOM(GLuint * buffers,GLint maxBuffers,GLint * numBuffers)1346 void glExtGetBuffersQCOM(GLuint *buffers, GLint maxBuffers, GLint *numBuffers)
1347 {
1348      getDispatch()->glExtGetBuffersQCOM(buffers, maxBuffers, numBuffers);
1349 }
1350 
glExtGetRenderbuffersQCOM(GLuint * renderbuffers,GLint maxRenderbuffers,GLint * numRenderbuffers)1351 void glExtGetRenderbuffersQCOM(GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers)
1352 {
1353      getDispatch()->glExtGetRenderbuffersQCOM(renderbuffers, maxRenderbuffers, numRenderbuffers);
1354 }
1355 
glExtGetFramebuffersQCOM(GLuint * framebuffers,GLint maxFramebuffers,GLint * numFramebuffers)1356 void glExtGetFramebuffersQCOM(GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers)
1357 {
1358      getDispatch()->glExtGetFramebuffersQCOM(framebuffers, maxFramebuffers, numFramebuffers);
1359 }
1360 
glExtGetTexLevelParameterivQCOM(GLuint texture,GLenum face,GLint level,GLenum pname,GLint * params)1361 void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params)
1362 {
1363      getDispatch()->glExtGetTexLevelParameterivQCOM(texture, face, level, pname, params);
1364 }
1365 
glExtTexObjectStateOverrideiQCOM(GLenum target,GLenum pname,GLint param)1366 void glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param)
1367 {
1368      getDispatch()->glExtTexObjectStateOverrideiQCOM(target, pname, param);
1369 }
1370 
glExtGetTexSubImageQCOM(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,GLvoid * texels)1371 void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels)
1372 {
1373      getDispatch()->glExtGetTexSubImageQCOM(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, texels);
1374 }
1375 
glExtGetBufferPointervQCOM(GLenum target,GLvoid ** params)1376 void glExtGetBufferPointervQCOM(GLenum target, GLvoid **params)
1377 {
1378      getDispatch()->glExtGetBufferPointervQCOM(target, params);
1379 }
1380 
glExtGetShadersQCOM(GLuint * shaders,GLint maxShaders,GLint * numShaders)1381 void glExtGetShadersQCOM(GLuint *shaders, GLint maxShaders, GLint *numShaders)
1382 {
1383      getDispatch()->glExtGetShadersQCOM(shaders, maxShaders, numShaders);
1384 }
1385 
glExtGetProgramsQCOM(GLuint * programs,GLint maxPrograms,GLint * numPrograms)1386 void glExtGetProgramsQCOM(GLuint *programs, GLint maxPrograms, GLint *numPrograms)
1387 {
1388      getDispatch()->glExtGetProgramsQCOM(programs, maxPrograms, numPrograms);
1389 }
1390 
glExtIsProgramBinaryQCOM(GLuint program)1391 GLboolean glExtIsProgramBinaryQCOM(GLuint program)
1392 {
1393      return getDispatch()->glExtIsProgramBinaryQCOM(program);
1394 }
1395 
glExtGetProgramBinarySourceQCOM(GLuint program,GLenum shadertype,GLchar * source,GLint * length)1396 void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar *source, GLint *length)
1397 {
1398      getDispatch()->glExtGetProgramBinarySourceQCOM(program, shadertype, source, length);
1399 }
1400 
glStartTilingQCOM(GLuint x,GLuint y,GLuint width,GLuint height,GLbitfield preserveMask)1401 void glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask)
1402 {
1403      getDispatch()->glStartTilingQCOM(x, y, width, height, preserveMask);
1404 }
1405 
glEndTilingQCOM(GLbitfield preserveMask)1406 void glEndTilingQCOM(GLbitfield preserveMask)
1407 {
1408      getDispatch()->glEndTilingQCOM(preserveMask);
1409 }
1410 
1411