Searched refs:prevShadeXY (Results 1 – 2 of 2) sorted by relevance
161 const float *prevShadeXY, *nextShadeXY; in calculateScene() local165 prevShadeXY = kSunsetXY; in calculateScene()168 prevShadeXY = kDaylightXY; in calculateScene()183 currentShadeXY[0] = prevShadeXY[0] * (1 - timeFrac) + in calculateScene()185 currentShadeXY[1] = prevShadeXY[1] * (1 - timeFrac) + in calculateScene()
161 const float *prevShadeXY, *nextShadeXY; in calculateScene() local165 prevShadeXY = kSunsetXY; in calculateScene()168 prevShadeXY = kDaylightXY; in calculateScene()182 prevShadeXY[0] * (1 - timeFrac) + nextShadeXY[0] * timeFrac; in calculateScene()184 prevShadeXY[1] * (1 - timeFrac) + nextShadeXY[1] * timeFrac; in calculateScene()