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Searched refs:shaders (Results 1 – 18 of 18) sorted by relevance

/device/generic/opengl-transport/host/libs/virglrenderer/
DREADME.md5 virtio-gpu-3d command stream & tgsi/gallium shaders, to desktop OpenGL.
9 translate shaders, and no part of the GL state machine is processed in the
/device/generic/opengl-transport/host/libs/virglrenderer/GLESv1_dec/
Dgles1.attrib432 dir shaders out
433 len shaders (maxShaders * sizeof(GLuint))
Dgles1.in293 GL_ENTRY(void, glExtGetShadersQCOM, GLuint *shaders, GLint maxShaders, GLint *numShaders)
/device/generic/opengl-transport/host/libs/virglrenderer/OpenGLESDispatch/
Dgles2_core.entries61 void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
102 void glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, …
/device/generic/goldfish-opengl/system/include/GLES2/
Dgl2.h433 …_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
474 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryform…
Dgl2ext.h1859 typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *n…
1864 GL_APICALL void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShade…
/device/generic/goldfish-opengl/system/GLESv2_enc/
Dgl2_entry.cpp64 void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
105 …void glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, G…
203 void glExtGetShadersQCOM(GLuint* shaders, GLint maxShaders, GLint* numShaders);
790 void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) in glGetAttachedShaders() argument
793 ctx->glGetAttachedShaders(ctx, program, maxcount, count, shaders); in glGetAttachedShaders()
1039 void glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GL… in glShaderBinary() argument
1042 ctx->glShaderBinary(ctx, n, shaders, binaryformat, binary, length); in glShaderBinary()
1631 void glExtGetShadersQCOM(GLuint* shaders, GLint maxShaders, GLint* numShaders) in glExtGetShadersQCOM() argument
1634 ctx->glExtGetShadersQCOM(ctx, shaders, maxShaders, numShaders); in glExtGetShadersQCOM()
DGL2Encoder.h255 …static void s_glShaderBinary(void *self, GLsizei n, const GLuint *shaders, GLenum binaryformat, co…
290 GLsizei* count, GLuint* shaders);
DGL2Encoder.cpp1883 GLsizei* count, GLuint* shaders) in s_glGetAttachedShaders() argument
1887 ctx->m_glGetAttachedShaders_enc(self, program, maxCount, count, shaders); in s_glGetAttachedShaders()
Dgl2_enc.cpp1684 …AttachedShaders_enc(void *self , GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) in glGetAttachedShaders_enc() argument
1716 stream->readback(shaders, __size_shaders); in glGetAttachedShaders_enc()
1717 if (useChecksum) checksumCalculator->addBuffer(shaders, __size_shaders); in glGetAttachedShaders_enc()
/device/generic/opengl-transport/host/libs/virglrenderer/GLESv3_dec/
Dgles3.attrib97 len shaders (maxcount*sizeof(GLuint))
98 dir shaders out
Dgles3.in57 …NTRY(void, glGetAttachedShaders, GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
98 GL_ENTRY(void, glShaderBinary, GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid*…
200 GL_ENTRY(void, glExtGetShadersQCOM, GLuint *shaders, GLint maxShaders, GLint *numShaders)
520 # Compute shaders. Should just work if everything else does.
/device/generic/goldfish-opengl/system/include/GLES/
Dglext.h1241 GL_API void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShaders);
1246 typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *n…
/device/generic/goldfish-opengl/tests/gles_android_wrapper/
Dgles.cpp1381 void glExtGetShadersQCOM(GLuint *shaders, GLint maxShaders, GLint *numShaders) in glExtGetShadersQCOM() argument
1383 getDispatch()->glExtGetShadersQCOM(shaders, maxShaders, numShaders); in glExtGetShadersQCOM()
/device/generic/goldfish-opengl/system/include/GLES3/
Dgl3.h433 …_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
474 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryform…
Dgl31.h433 …_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
474 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryform…
/device/generic/goldfish-opengl/system/GLESv1_enc/
Dgl_entry.cpp293 void glExtGetShadersQCOM(GLuint* shaders, GLint maxShaders, GLint* numShaders);
2031 void glExtGetShadersQCOM(GLuint* shaders, GLint maxShaders, GLint* numShaders) in glExtGetShadersQCOM() argument
2034 ctx->glExtGetShadersQCOM(ctx, shaders, maxShaders, numShaders); in glExtGetShadersQCOM()
Dgl_enc.cpp8101 void glExtGetShadersQCOM_enc(void *self , GLuint* shaders, GLint maxShaders, GLint* numShaders) in glExtGetShadersQCOM_enc() argument
8128 stream->readback(shaders, __size_shaders); in glExtGetShadersQCOM_enc()
8129 if (useChecksum) checksumCalculator->addBuffer(shaders, __size_shaders); in glExtGetShadersQCOM_enc()