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Searched refs:sunLux (Results 1 – 2 of 2) sorted by relevance

/device/generic/goldfish/camera/fake-pipeline2/
DScene.cpp149 float sunLux = in calculateScene() local
152 ALOGV("Sun lux: %f", sunLux); in calculateScene()
154 float sunShadeLux = sunLux * (kDaylightShadeIllum / kDirectSunIllum); in calculateScene()
197 sunLux / currentSunXY[1] * currentSunXY[0], in calculateScene()
198 sunLux, in calculateScene()
199 sunLux / currentSunXY[1] * in calculateScene()
/device/google/cuttlefish/guest/hals/camera/fake-pipeline2/
DScene.cpp150 float sunLux = in calculateScene() local
152 ALOGV("Sun lux: %f", sunLux); in calculateScene()
154 float sunShadeLux = sunLux * (kDaylightShadeIllum / kDirectSunIllum); in calculateScene()
194 sunLux / currentSunXY[1] * currentSunXY[0], sunLux, in calculateScene()
195 sunLux / currentSunXY[1] * (1 - currentSunXY[0] - currentSunXY[1])}; in calculateScene()