Searched refs:sunLux (Results 1 – 2 of 2) sorted by relevance
149 float sunLux = in calculateScene() local152 ALOGV("Sun lux: %f", sunLux); in calculateScene()154 float sunShadeLux = sunLux * (kDaylightShadeIllum / kDirectSunIllum); in calculateScene()197 sunLux / currentSunXY[1] * currentSunXY[0], in calculateScene()198 sunLux, in calculateScene()199 sunLux / currentSunXY[1] * in calculateScene()
150 float sunLux = in calculateScene() local152 ALOGV("Sun lux: %f", sunLux); in calculateScene()154 float sunShadeLux = sunLux * (kDaylightShadeIllum / kDirectSunIllum); in calculateScene()194 sunLux / currentSunXY[1] * currentSunXY[0], sunLux, in calculateScene()195 sunLux / currentSunXY[1] * (1 - currentSunXY[0] - currentSunXY[1])}; in calculateScene()