Searched refs:sunShadeXYZ (Results 1 – 2 of 2) sorted by relevance
202 float sunShadeXYZ[3] = { in calculateScene() local211 sunShadeXYZ[0], sunShadeXYZ[1], sunShadeXYZ[2]); in calculateScene()253 shadeIllumXYZ[0] += (mHour < kSunOverhead) ? sunXYZ[0] : sunShadeXYZ[0]; in calculateScene()254 shadeIllumXYZ[1] += (mHour < kSunOverhead) ? sunXYZ[1] : sunShadeXYZ[1]; in calculateScene()255 shadeIllumXYZ[2] += (mHour < kSunOverhead) ? sunXYZ[2] : sunShadeXYZ[2]; in calculateScene()
196 float sunShadeXYZ[3] = {sunShadeLux / currentShadeXY[1] * currentShadeXY[0], in calculateScene() local201 ALOGV("Sun shade XYZ: %f, %f, %f", sunShadeXYZ[0], sunShadeXYZ[1], in calculateScene()202 sunShadeXYZ[2]); in calculateScene()232 shadeIllumXYZ[0] += (mHour < kSunOverhead) ? sunXYZ[0] : sunShadeXYZ[0]; in calculateScene()233 shadeIllumXYZ[1] += (mHour < kSunOverhead) ? sunXYZ[1] : sunShadeXYZ[1]; in calculateScene()234 shadeIllumXYZ[2] += (mHour < kSunOverhead) ? sunXYZ[2] : sunShadeXYZ[2]; in calculateScene()