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Searched refs:sunShadeXYZ (Results 1 – 2 of 2) sorted by relevance

/device/generic/goldfish/camera/fake-pipeline2/
DScene.cpp202 float sunShadeXYZ[3] = { in calculateScene() local
211 sunShadeXYZ[0], sunShadeXYZ[1], sunShadeXYZ[2]); in calculateScene()
253 shadeIllumXYZ[0] += (mHour < kSunOverhead) ? sunXYZ[0] : sunShadeXYZ[0]; in calculateScene()
254 shadeIllumXYZ[1] += (mHour < kSunOverhead) ? sunXYZ[1] : sunShadeXYZ[1]; in calculateScene()
255 shadeIllumXYZ[2] += (mHour < kSunOverhead) ? sunXYZ[2] : sunShadeXYZ[2]; in calculateScene()
/device/google/cuttlefish/guest/hals/camera/fake-pipeline2/
DScene.cpp196 float sunShadeXYZ[3] = {sunShadeLux / currentShadeXY[1] * currentShadeXY[0], in calculateScene() local
201 ALOGV("Sun shade XYZ: %f, %f, %f", sunShadeXYZ[0], sunShadeXYZ[1], in calculateScene()
202 sunShadeXYZ[2]); in calculateScene()
232 shadeIllumXYZ[0] += (mHour < kSunOverhead) ? sunXYZ[0] : sunShadeXYZ[0]; in calculateScene()
233 shadeIllumXYZ[1] += (mHour < kSunOverhead) ? sunXYZ[1] : sunShadeXYZ[1]; in calculateScene()
234 shadeIllumXYZ[2] += (mHour < kSunOverhead) ? sunXYZ[2] : sunShadeXYZ[2]; in calculateScene()