Searched refs:sunShadeLux (Results 1 – 2 of 2) sorted by relevance
154 float sunShadeLux = sunLux * (kDaylightShadeIllum / kDirectSunIllum); in calculateScene() local203 sunShadeLux / currentShadeXY[1] * currentShadeXY[0], in calculateScene()204 sunShadeLux, in calculateScene()205 sunShadeLux / currentShadeXY[1] * in calculateScene()
154 float sunShadeLux = sunLux * (kDaylightShadeIllum / kDirectSunIllum); in calculateScene() local196 float sunShadeXYZ[3] = {sunShadeLux / currentShadeXY[1] * currentShadeXY[0], in calculateScene()197 sunShadeLux, in calculateScene()198 sunShadeLux / currentShadeXY[1] * in calculateScene()