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Searched refs:sunShadeLux (Results 1 – 2 of 2) sorted by relevance

/device/generic/goldfish/camera/fake-pipeline2/
DScene.cpp154 float sunShadeLux = sunLux * (kDaylightShadeIllum / kDirectSunIllum); in calculateScene() local
203 sunShadeLux / currentShadeXY[1] * currentShadeXY[0], in calculateScene()
204 sunShadeLux, in calculateScene()
205 sunShadeLux / currentShadeXY[1] * in calculateScene()
/device/google/cuttlefish/guest/hals/camera/fake-pipeline2/
DScene.cpp154 float sunShadeLux = sunLux * (kDaylightShadeIllum / kDirectSunIllum); in calculateScene() local
196 float sunShadeXYZ[3] = {sunShadeLux / currentShadeXY[1] * currentShadeXY[0], in calculateScene()
197 sunShadeLux, in calculateScene()
198 sunShadeLux / currentShadeXY[1] * in calculateScene()