1!gles2_extensions 2 3%#include <GLES2/gl2ext.h> 4 5void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image); 6void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image); 7 8void glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); 9void glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); 10void glCopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); 11void glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); 12void glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); 13void glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); 14 15void glDrawBuffersEXT(GLsizei n, const GLenum *bufs); 16 17void glDrawArraysInstancedEXT(GLenum mode, GLint start, GLsizei count, GLsizei primcount); 18void glDrawElementsInstancedEXT(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); 19 20void glVertexAttribDivisorEXT(GLuint index, GLuint divisor); 21