libc.so libdl.so libm.so libsrv_um.so libIMGegl.so libusc.so libGLESv1_CM_POWERVR_SGX544_116.so abort LIBC close __stack_chk_guard __register_atfork pthread_self __stack_chk_fail __aeabi_memcpy4 LIBC_N __aeabi_memcpy8 __aeabi_memset8 __cxa_finalize pthread_once strcpy setjmp fwrite realloc pthread_getspecific __cxa_atexit __assert2 fopen __aeabi_memclr __aeabi_unwind_cpp_pr0 LIBC_R __aeabi_unwind_cpp_pr1 malloc strlen __vsnprintf_chk free pthread_setspecific pthread_key_create __aeabi_memclr4 __aeabi_memclr8 calloc __aeabi_memcpy longjmp fclose strcmp sinf frexpf log floorf cosf PVRSRVDebugPrintf PVRSRVAllocDeviceMem PVRSRVFreeDeviceMem glBindBuffer glBufferData glBufferSubData glDeleteBuffers glGenBuffers PVRSRVUnlockMutex glClear glClearColor glClearColorx glClearDepthf glClearDepthx glClearStencil PVRSRVLockMutex glDrawArrays glDrawElements KEGLGetDrawableParameters PVRSRVCreateMutex PVRSRVDestroyMutex PVRSRVMemSet SGXAddRenderTarget SGXRemoveRenderTarget glPointSizePointerOES KEGLBindImage KEGLGetImageSource KEGLUnbindImage KEGLCreateRenderSurface KEGLDestroyRenderSurface PVRCleanupUniflexHw PVRUniFlexCompileToHw PVRUniFlexCreateContext PVRUniFlexDestroyContext glFogf glFogfv glFogx glFogxv glGetBooleanv glGetBufferParameteriv glGetClipPlanef glGetClipPlanex glGetError glGetFixedv glGetFloatv glGetIntegerv glGetLightfv glGetLightxv glGetMaterialfv glGetMaterialxv glGetPointerv glGetString glGetTexEnvfv glGetTexEnviv glGetTexEnvxv glGetTexParameterfv glGetTexParameteriv glGetTexParameterxv glIsBuffer glIsEnabled glIsTexture PVRSRVPollForValue SGXQueueTransfer PVRSRVCreateAppHintState PVRSRVFreeAppHintState PVRSRVGetAppHint glFinish glFlush glHint glPixelStorei glReadPixels glScissor KEGLFlagStartFrame KEGLGetPDSFragBuffer KEGLResizeRenderSurface PVRSRVClientEvent PVRSRVEventObjectWait PVRSRVGetMiscInfo SGXKickTA glAlphaFunc glAlphaFuncx glBlendFunc glColorMask glCullFace glDepthFunc glDepthMask glDisable glEnable glFrontFace glLineWidth glLineWidthx glLogicOp glPointParameterf glPointParameterfv glPointParameterx glPointParameterxv glPointSize glPointSizex glPolygonOffset glPolygonOffsetx glSampleCoverage glSampleCoveragex glShadeModel glStencilFunc glStencilMask glStencilOp glActiveTexture glBindTexture glCompressedTexImage2D glCompressedTexSubImage2D glCopyTexImage2D glCopyTexSubImage2D glDeleteTextures glGenTextures glTexEnvf glTexEnvfv glTexEnvi glTexEnviv glTexEnvx glTexEnvxv glTexImage2D glTexParameterf glTexParameterfv glTexParameteri glTexParameteriv glTexParameterx glTexParameterxv glTexSubImage2D KEGLSurfaceUnbind KEGLSurfaceBind glClipPlanef glClipPlanex glDepthRangef glDepthRangex glFrustumf glFrustumx glLightModelf glLightModelfv glLightModelx glLightModelxv glLightf glLightfv glLightx glLightxv glLoadIdentity glLoadMatrixf glLoadMatrixx glMaterialf glMaterialfv glMaterialx glMaterialxv glMatrixMode glMultMatrixf glMultMatrixx glOrthof glOrthox glPopMatrix glPushMatrix glRotatef glRotatex glScalef glScalex glTranslatef glTranslatex glViewport SetupTerminateBuffers glClientActiveTexture glColor4f glColor4ub glColor4x glColorPointer glDisableClientState glEnableClientState glMultiTexCoord4f glMultiTexCoord4x glNormal3f glNormal3x glNormalPointer glTexCoordPointer glVertexPointer PVRUniFlexInitInst PVRSRVAllocUserModeMem PVRSRVFreeUserModeMem PVRSRVCallocUserModeMem PVRSRVReallocUserModeMem libgcc 
glQueryMatrixxOES glGenVertexArraysOES InitContext: HashTableCreate for FFtextureblend failed InitContext: Failed to create Dummy USSE code block ReuseHashedBlendState: Cannot insert a new item into hash table HardwareMakeTextureMipmapLevels: Can't ghost the texture RetrieveOrInsertNamedItem: Failed to Create Object of NameType %d Unknown pixel format ------ Matrix %d ------ MV matrix Normalise vertex to light vector StoreReg: Size was 0 (%s, %d) USSE Fragment buffer glMapBuffer: Buffer didn't become free PickDrawElementsProc: ScheduleTA did not work properly glBindVertexArrayOES InitContext: InitSpecialUSECodeBlocks failed glBindFramebufferOES: Failed to Create FrameBuffer Object or, to insert it into NamesArray Ran out of sync objects on frame %u HWTQTextureNormalBlit: Timeout failed on waiting for previous texture transfer Couldn't allocate USE state copy code CreateVertexUnpackUSECode: Invalid case in switch statement Standard Transformation Reuse of MV matrix for normal transformation is enabled. Disable if things start looking wrong Test if size is within min and max Eye Linear tex gen FFTNLGenTexturing: %s texture enabled but no coordinates GetReg: Invalid reg type (%s, %d) Failed to alloc const reg IMG_UINT32 EncodeVecDestinationWriteMask(PUSEASM_CONTEXT, PUSE_INST, PUSE_REGISTER, IMG_UINT32, DATA_FORMAT, IMG_BOOL) !bExtendedSwizzleUsed PDS Vertex shader glDrawTexfOES glBlendFuncSeparateOES glGetTexGenfvOES glGetRenderbufferParameterivOES InitContext: HashTableCreate for PDSFragVariant failed CreateSharedState: Failed to create PDS fragment code heap! glBindRenderbufferOES: Failed to Create RenderBuffer Object or, to insert it into NamesArray glGetString: Unknown name glReadPixels: Failed to get strided data WaitUntilBufObjNotUsed: Timeout failed on waiting for TA Start Frame failed StartFrame: Unable to allocate strided render scratch buffer PDS Variant not found in hash table Pass through the normal FOG EXP - Multiply eye distance by (adjusted) density Texture Matrix Local Point Calc specular half angle Load the %s from memory PreGen Vtx PDS Sec PreGen MTE PDS Copy UCH_CodeHeapCreate: Out of host mem glDrawArrays: ValidateState() failed glDrawElements: Can't prepare to draw Index offset %u is larger than index buffer size %zu glCheckFramebufferStatusOES glGetFramebufferAttachmentParameterivOES glGenerateMipmapOES glMapBufferOES InitContext: CreateBufObjState failed InitContext: AddummyRenderTarget failed ReleaseImageFromTexture: Unsupported pixel format GLESGetImageSource: Can't make texture resident FreeRenderBuffer: Can't remove item from surface list HardwareMakeTextureMipmapLevels: the loaded memory is null MakeTextureMipmapLevels: Base level mipmap is NULL FlushBehaviour glCompressedTexImage2D: Wrong internalformat, palette or width combination ReclaimPDSVariantMemKRM: Shouldn't be called ever /* Runtime code log */ Multiply position by blend weight Transform the eye position by projection matrix Calculate normalised eye vector Generate %s texture coordinates IF_PRED: Error, maximum nested depth is %d This load size currently not supported CBUF_GetBufferSpace: Buffer is already locked ! glDrawTexxOES glDeleteFramebuffersOES glFramebufferTexture2DOES InitContext: CreateFrameBufferState failed CreateSharedState: PVRSRVCreateMutex failed on hSecondaryLock (%d) CreateSharedState: PVRSRVCreateMutex failed on hTertiaryLock (%d) ReuseHashedBlendState: Existing shader code not found EncodeGeneralColorBlend(): unsupported mode, shouldn't happen! Defaulting to REPLACE TLSKeyCreate: Failed to create a thread-specific data key Point size Multiply attenuation by the point size StoreReg: Can not store to secondary attribute !bSrc2SlotUsed INDEX_DATA PDS_AUX_PREGEN UCH_CodeHeapCreate: Out of host mem 2 InitAccumUSECodeBlocks: Couldn't allocate USE code for HW BG Object glDrawElements: ValidateState() failed glTexGenfOES glBindRenderbufferOES glEGLImageTargetTexture2DOES CreateDummyVDMTErminateStream: Couldn't allocate USSE terminate buffer DeallocateTempReg(): register number %d not allocated SetupBuildFFTNLShaderConstants: psReg->eBindingRegDesc = %x (Bad state) OpenGL ES-CM 1.1 MakeTextureMipmapLevels: The format of the base level mipmap is NULL MakeTexStorageResident: TextureMakeResident failed SetupRenderState: Unsupported cull mode Square it Redirect output reg to input reg Disable dest base offset Invert the normal for calculating the back facing passes Infinite Point Temp size = %d Light Product GetReg: Reg space must be reserved using AllocRegSpace() before a relative load can be executed(%s, %d) IMG_UINT32 CheckAndEncodeRegisterNumber(PUSEASM_CONTEXT, PUSE_INST, IMG_BOOL, IMG_BOOL, IMG_UINT32, PCSGX_CORE_DESC, IMG_UINT32, IMG_UINT32, IMG_BOOL, USEASM_HWARG, IMG_BOOL, IMG_BOOL, PUSE_REGISTER) PDS_VERT UCH_CodeHeapCreate: Out of device mem GhostBufObj: Out of memory. Could not ghost buffer object at %p MultiDrawBatchOnVBuffer: Bad mode (0x%X) - shouldn't be here glWeightPointerOES glGetTexGenxvOES InitContext: CreateSharedState failed InitContext: CreateVertexArrayObjectState failed ComputeFrameBufferCompleteness: Couldn't insert item into surface list CompileFFGenUniFlexCode: PVRUniFlexCompileToHw failed with error (%d) MaxVertexBufferSize IgnoreNPOTWrapMode glReadPixels: Surface is invalid WaitForRender: Trying force-flip workaround glCopyTexSubImage2D: Failed to get strided data Default texture object is bound to the target Fog Params Reflection Map EncodeInstruction: Reg %d was null (%d) Use vertex colour alpha AmbientOnly Calculate specular components of color WriteEndOfTileUSSECode2xMSAA : memory layout not supported Warning: Unhandled data size when doing LD / ST CBUF_CreateBuffer: Invalid buffer type %d glBufferSubData: Can't update data as buffer didn't become free FreeBufferObject: Problem freeing buffer object InitContext: Couldn't initialise the TA kick VAO manager CreateSharedState: PVRSRVCreateMutex failed on hFlushListLock (%d) DefaultPregenPDSVertBufferSize glCopyTexSubImage2D: Can't flush HW TextureCreatePBufferLevel: Can't get drawable info TextureCreateImageLevel: Unknown pixel format: %d codegen/ffgen/codegen.c Pass through the fog coord Load reg with 1.0 to get round reg restrictions below If vertex falls outside of (cosine) of spotlight cutoff then it is not lit uMaxRegNum == (IMG_UINT32)((1 << uNumberFieldLength) - 1) IMG_VOID EncodeVecMovInstruction(PUSE_INST, IMG_PUINT32, PUSEASM_CONTEXT, PCSGX_CORE_DESC) FRM_Attach: Unable to get a new attachment. InitAccumUSECodeBlocks: Couldn't allocate USE vertex code for Accumulate Object glDrawTexfvOES glTexGeniOES InitContext: InitFFTNLState failed InitContext: CreateDummyVDMTerminateState failed CreateSharedState: Couldn't initialise the texture manager DeInitContext: Remove dummyrendertarget failed glBindFramebufferOES: ScheduleTA did not work properly CompileFFGenUniFlexCode: Failed to allocate host memory for USSE code SetupFFTNLShaderInputs: psReg->eBindingRegDesc = %x (Bad input) Couldn't allocate USE vertex code for Scissor Object SetupZLSRegs: Bad external Z Buffer Mode (%d) glTexStorage2D: levels is greater than floor(log2(max(width, height))) + 1 Specified internalformat is not an accepted value glBindVertexArrayOES: vertex array deleted or not yet created (by calling glGenVertexArrays) Vertex Blending FOG EXP2 - Multiply eye distance by (adjusted) density Vertex to Eye Vector Object Linear compute m: r[tT2] =((0.5f * 1/sqrt(r.x*r.x + r.y*r.y + (r.z + 1) * (r.z + 1))) END_PRED: Error, condition stack is zero Check if it's worth calculating the diffuse and specular components Local viewer enabled : h_i = (VP_pli + VP_e) Calculate specular coeff Warning: Invalid bank for load / store source CBUF_CreateBuffer: Requested buffer type should not be CBUF_TYPE_PDS_FRAG_BUFFER KRM_Initialize: Invalid mutex parameter DrawTexture: Can't prepare to draw glRenderbufferStorageOES InitContext: Failed to fill pregen buffer %u CreateSharedState: Failed to create USSE vertex code heap! EncodeGeneralAlphaBlend(): unsupported mode, shouldn't happen! Defaulting to REPLACE CompileFFGenUniFlexCode: PVRUniFlexCompileToHw uSpillAreaSize != 0 DisableHWTQNormalBlit EnableStaticMTECopy glCopyTexImage2D: Failed to get strided data Texture dimension, mipmap level or sample count is negative Couldn't create default texture AssembleUSEASMInstructions(): No USEASM input instructions Transform the normal by the ITMV Pass through the point size Texturing Scene colour - Use vertex colour for material emissive without Specular Restore the normal GetReg: Can't reget register with larger size than initial get or alloc (%s, %d)! IsKickFinished: Invalid manager type glGenFramebuffersOES InitContext: Couldn't create unshareable names array %d CreateSharedState: PVRSRVDestroyMutex failed on hPrimaryLock (%d) SetupFFTNLShaderCode: Failed to allocate fftnl code memory Imagination Technologies GetTexEnvCombine: Invalid pname FBODepthDiscard glCopyTexImage2D: Can't flush HW FreeTextureState: BindTexture %u,%u failed WritePDSVertexShaderProgramWithVAO: Can't allocate meminfo for VAO FFTNLGenTexturing: Dimension of tex coordinate is greater than 4! Multiply normal by blend weight lights and the texture generation code and point attenutation Point params generate sphere map texture coordinates StoreInstruction: Reg %d was null (%d) Local Spot with Specular End of light (att_i) input index * stride + offset LoadConstant(): No data to load CBUF_GetBufferSpace: Run out of space in the %s buffer, with no outstanding HW ops glBufferData: Can't update/free buffer as buffer didn't become free Couldn't allocate USE vertex code for Clear Object glDrawTexiOES glDrawTexivOES glDrawTexxvOES InitContext: HashTableCreate for PDSFragSA failed FreeContextSharedState: PVRSRVDestroyMutex failed on hFlushListLock (%d) FlushRenderSurface: ScheduleTA did not work properly on the current surface PowerVR SGX 544MP GetTexEnvCombine: Invalid scale DefaultVertexBufferSize SetupIteratorsAndTextureLookups: exceeded maximum number of iteration commands (SW limit) Projection matrix Position Map Material EndOfLight glBindBuffer: Failed to Create Buffer Object or, to insert it into NamesArray GetVertexIndexBufferSpace: Can't prepare to draw CreateLineStripStaticIndices: Can't allocate memory for static index buffer glBlendEquationOES glMultiDrawElements glEGLImageTargetRenderbufferStorageOES GLESMakeCurrentGC: Invalid drawable - what do we do? GetStridedSurfaceData: Invalid BytesPerPixel (%d) glReadPixels: Couldn't flush HW PrepareToDraw: KEGLGetDrawableParameters() failed FreeTexture: Can't remove item from surface list Calculate range fog distance... Light Model Product Move onto next light Set predicate for specular test - MOVE INTO ABOVE INSTRUCTION WHEN SUPPORTED GetReg: Size was 0 (%s, %d) StoreReg: size + offset is greater than original alloc size(%s, %d)! PDS_MTE_COPY_PREGEN USSE_FRAG WaitUntilResourceIsNotNeeded: Trying force-flip workaround glMultiDrawArrays ComputeFrameBufferCompleteness: Couldn't allocate memory for additional Z Buffer DestroyVertexVariants: Kicking the TA failed CreateDummyTexture: Can't create our white dummy texture WritePDSPixelShaderProgram: Failed to allocate PDS variant structure Multiply position by blend weight and accumulate Calculate eye to vertex vector up front as it can be used by multiple Pass through StoreInstruction: Failed to alloc mem for instruction entry Use diffuse material alpha SpecLightCoeff Attenuate light coefficients GetReg: If sizes match for existing constant reg then load offset and index reg should be 0 LoadConstant(): Can't handle negative values eDestFormat == DATA_FORMAT_F16 DrawBatchOnVBuffer: Bad mode (0x%X) - shouldn't be here glTexGenxOES GLESGetImageSource: CEM source requested from non-CEM texture GLESGetImageSource: Format mismatch with texture FlushRenderSurface: ScheduleTA did not work properly on the attachment CompileFFGenUniFlexCode: Realloc failed DisableHWTQMipGen DefaultVDMBufferSize SetupTextureRenderTargetControlWords: Can't make texture resident WritePDSPixelShaderProgram: No pixel shader! FFGenGenerateTNLProgram: Failed to allocate memory for FFGenProgram DumpDisassembly: Failed to open file ITMV matrix palette Get exponential value %s_LABEL%u codegen/ffgen/inst.c Disable dest increments Enable dest base offset Set specular coeff to 0 Calculate local diffuse mov input offset into temp PDS_FRAG KRM_Initialize: Invalid callback parameter glMultiDrawElements: ValidateState() failed CreateSharedState: PVRSRVCreateMutex failed on hPrimaryLock (%d) ReleaseImageFromTexture: Invalid BytesPerPixel (%d) GLESGetImageSource: Format mismatch with RenderbufferStorage SetupUSEVertexShader: Failed to allocate hash data memory SetupUSEVertexShader: Failed to allocate shader memory EnableStaticPDSVertex DefaultPDSVertBufferSize MaxGhostedBOMem glTexStorage2D: the specified target%x is invalid WritePDSPixelShaderProgram: Failed to allocate hash compare structure FFGenGenerateTNLProgram: Failed to allocate memory for FFGENProgramDetails MVP Matrix Test result - !! shift this test into prev instruction when HW and compiler fixed to support this !! CBUF_CreateBuffer: Requested buffer type should not be CBUF_TYPE_USE_FRAG_BUFFER PDS_VERT_SEC_PREGEN Couldn't allocate USE fragment code for Clear Object glClear: Can't send drawmask for clear glTexGenfvOES glUnmapBufferOES glMultiDrawArraysEXT InitContext: Invalid buffer type GLESDestroyGC: Failed to deinit the gc GetFrameBufferCompleteness: format mismatch with RenderbufferStorage AllocateTempReg(): failed to allocate register - defaulting to Temp0 glCopyTexImage2D: Cannot be used with immutable-format textures Unknown HW format glTexStorage2DEXT: Encountered an error DuplicateUSEASMInstrcutionList(): Failed to allocate memory for USEASM instructions Couldn't allocate USE pixel event PTOFF code Unrecogised output register %d Transform the normal by the inverse transpose MV FFTNLGenFog: FOGCOORD or FOGCOORDEYEPOS must be set if fog is enabled codegen/ffgen/lighting.c Zero seperate specular reg (non optimal) Light Model GetReg: Load offsets only valid for constants (%s, %d) GetReg: Can only reget constants with a different size from original get/alloc (%s, %d) PreGen Aux PDS Copy MultiDrawBatchOnVBuffer: ValidateState() failed glDeleteVertexArraysOES ComputeFrameBufferCompleteness: Can't create render surface. ReuseHashedBlendState: CreateIntegerFragmentProgramFromFF failed IntegerScaleColorAndAlpha: Invalid alpha scale GetTexEnvCombine: Invalid operation ExternalZBufferMode DisableStaticPDSPixelSAProgram glTexSubImage2D: Missing/Unsupported format conversion GLESBindTexImage: Can't ghost the texture Clamp matrix indices Unpack indices Clip plane calc Points Instruction below can't have existing reg type for 1st source so move into temp Light Calculate angle between light to vertex vector and spotlight direction (spot_i) IMG_VOID EncodeVEC4MadInstruction(PUSE_INST, IMG_PUINT32, PUSEASM_CONTEXT, PCSGX_CORE_DESC) WriteDirect16Indices: Bad eMode (0x%X) - shouldn't be here CreateSharedState: PVRSRVDestroyMutex failed on hSecondaryLock (%d) CreateSharedState: Couldn't create names array %d FreeContextSharedState: PVRSRVDestroyMutex failed on hTertiaryLock (%d) CreateIntegerFragmentProgramFromFF(): Failed to allocate memory for psFFGENProgramDetails UpdateFFTNLShaderConstantsSize: Failed to allocate constant data HardwareMipGen: Timeout failed on waiting for previous texture mipgen DoKickTA: SGXKickTA() failed with error %d CreateExternalTextureState: Unsupported height glBindVertexArrayOES: CreateVertexArrayObject failed Transform Normals Fog Lighting back face KRM_Initialize: Could not allocate attachment pool FreeContextSharedState: PVRSRVDestroyMutex failed on hSecondaryLock (%d) SetupFrameBufferColorAttachment: Couldn't insert item into surface list MakeTextureMipmapLevels: Unknown texture format ! DisableHWTQTextureUpload DisableHWTextureUpload DisableUSEASMOPT glTexStorage2DEXT: MakeTexStorageResident failed DestroyDummyTexture: Can't free our white dummy texture AddInstruction(): Failed to allocate memory for new instruction Illegal setup of clipping state Pass through the secondary colour Add 0.5f Normal Map tex gen Load light half angle tools/intern/useasm/useasm.c KRM_FlushUnKickedResource: Invalid resource manager type CreateSequentialStaticIndices: Can't allocate memory for static index buffer glPointSizePointerOES DeallocateTempReg(): invalid register number: %d DefaultIndexBufferSize DefaultPregenMTECopyBufferSize DoKickTA: Couldn't allocate memory for Z buffer HWTQTextureUpload: Timeout failed on waiting for previous texture transfer EmitState : Couldn't Kick TA as required for BRN 48913 WA WritePDSPixelSAProgram: malloc() failed ITMV matrix FFTNLRedirectOutputRegisterWrites: No regs in output list! Warning: Unknown dependency for PHAS. Setting to None VDM Control Stream VERTEX_DATA glLoadPaletteFromModelViewMatrixOES glDrawTexsvOES glGetTexGenivOES glDeleteRenderbuffersOES GLESCreateGC: Failed to create extension string InitContext: Couldn't init lighting state CreateExternalTextureState: Unsupported width Calculate Eye position User Clipping Pass through the colour Following code need to be aligned to instruction pairs SGX544 VDM_CTRL UCH_CodeHeapDestroy: In heap %p there are still at least %d memory leaks InitAccumUSECodeBlocks: Failed to allocate Dummy Pixel Secondary PDS program glBufferSubData: Can't allocate memory for object DrawTexture: Can't get vertex buffer space CreateSharedState: Failed to create USSE fragment code heap! ComputeFrameBufferCompleteness: Unknown texture format SetupFFTNLShaderOutputs: psOutputsList->psReg->eBindingRegDesc = %x (Bad output) SetupFFTNLShader: Failed to create FFTNL shader code SetupUSEVertexShader: Existing shader code not found RetrieveOrInsertNamedItem: Failed to Insert NamedItem in NamesArray %d DestroyUSECodeVariantGhostKRM: Shouldn't be called ever DestroyPDSVariantGhostKRM: Shouldn't be called ever FFGenGenerateTNLProgram: Malloc failed Transform the position by the MV Pass through the position Normalise normals Object Linear tex gen compute r: r[tT3] = r.x, r.y, r.z Position Map tex gen %s Light %d (%s) Normalise specular half angle GetReg: Load offset + size (%d + %d = %d) exceeds size of original alloc (%d) (%s, %d)! GetReg: Load offsets not valid for 1st get/alloc (%s, %d) StoreReg: Original register is not allocated (%s, %d) glTexGenxvOES InitContext: CreateTextureState failed CreateSharedState: Couldn't initialise the USSE code variant manager DestroyFBORenderSurface: Couldn't remove item from surface list DumpShaders TexImage*, CompressedTexImage*, CopyTexImage* or TexImage* API called with the same texture WritePDSStaticVertexShaderProgram: Failed to allocate PDS vertex variant structure Transform the position by the MVP Calculate attenuation GetLabel: Error, couldn't alloc label list Setup distance vector = {1, |VP_pli|, SQ(|VP_pli|) GetReg: Can't alloc space for the same register twice CBUF_CreateBuffer: Failed to alloc sync update dev mem for buffer %u glMultiDrawArrays: ValidateState() failed PickDrawElementsProc: Failed to create larger dynamic vertex buffer glBlendEquationSeparateOES CreateSharedState: PVRSRVDestroyMutex failed on hTertiaryLock (%d) DestroyFBORenderSurface: Couldn't destroy render surface WaitForRender: Timeout OutputTerminateState failed, even though space should have been reserved for it AssembleUSEASMInstructions(): Failed to allocate memory for HW instructions AssembleUSEASMInstructions(): UseoptProgram failed (%x) CreateVertexUnpackUSECode: Unknown stream-type Matrix palette Vertex Blending Reflection Map tex gen Calculate distance attenuation glClear: Can't send clear prims FreeContextSharedState: PVRSRVDestroyMutex failed on hPrimaryLock (%d) CalculateSourceInformation(): unsupported mode, shouldn't happen! ScheduleTA: SetupPixelEventProgram() failed glCopyTexSubImage2D: Couldn't flush HW No transformation - pass through Calculate eye position Linear Fog - Multiple fog coord by (-1.0f / (end - start)) and add to (end / (end - start)) Normal Map Gen %s texture coordinates GetLabel: Error, couldn't alloc label name CBUF_UpdateBufferPos: Buffer is not locked, cannot update pos IsResourceInUse: Invalid manager type. glDrawArrays: Can't prepare to draw DetermineMinAndMaxIndices: Bad type (0x%X) - shouldn't be here Index offset %ld is larger than index buffer size %zu glGenRenderbuffersOES glIsFramebufferOES glBindFramebufferOES glMultiDrawElementsEXT InitContext: Failed to create TA sync object DeInitContext: FreeTextureState failed UpdateEGLImage: Can't make texture resident CreateExternalTextureState: Unsupported stride CreateExternalTextureState: Unsupported pixel format %d Sphere + Reflection map common code Texture matrix transformation Failed to malloc register psInst->uFlags1 & USEASM_OPFLAGS1_MOVC_FMTF16 Dynamic Vertex data Dynamic Index data glBufferSubData: No memory for object data glDrawTexsOES glEGLImageTargetTexture2DOES: Can't ghost the texture HardwareMipGen: Unsupported texture format CreateNamesArray: Invalid name type SetupIteratorsAndTextureLookups: exceeded maximum number of HW iterated components Colours tDistAtten = 1.0, |Pe|, |Pe|^2, 1/|Pe| Clamp the result if required Transform by texture matrix %d Scene colour - Use light model product CBUF_UpdateTACtrlKickBase: Should always be space after we've assigned some new buffers DrawTexture: Can't get index buffer space DrawBatchOnVBuffer: ValidateState() failed glFramebufferRenderbufferOES GLESCreateGC: Failed to init the gc CreateSharedState: Failed to create PDS vertex code heap! SetupFFTNLShader: Hash table is full and cannot become free Hash table alloc failed TextureCreateImageLevel: Error while creating external texture state Eye Linear Get angle between eye vector and normal Sphere Map tex gen Enable dest increments Lighting front face Calculate angle between normal and vertex to light vector Calculate local specular Get vertex to light vector (fsub not support sa as 1st src so changed to add) Add spotlight calc to distance attenuation KRM_Initialize: Invalid type parameter glMultiDrawElements: Can't prepare to draw glMatrixIndexPointerOES glTexGenivOES InitContext: Failed to create buffer %u CreateSharedState: Couldn't initialise the TA kick buffer object manager ReuseHashedBlendState: malloc() failed IntegerScaleColorAndAlpha: Invalid colour scale HardwareMipGen: Failed to generate texture mipmap levels (error=%d) DisableHWTQBufferBlit StartFrame: Unsupported pixel format glCopyTexImage2D: SetupTextureRenderTargetControlWords() failed glCopyTexSubImage2D: Can't get drawable info PatchAuxiliaryPDSVertexShaderProgram: No PDS vertex program! WritePDSVertexShaderProgramWithVAO: No vertex shader! Multiply normal by blend weight and accumulate Scene colour - Use vertex colour for material ambient Infinite Spot NoSpecLightCoeff Calculate ambient components of color Local viewer disabled :h_i = (VP_pli + {0,0,1}) Calculate attenuation due to spotlight falloff Store the %s to memory GetNumIndices: Bad mode (0x%X) - shouldn't be here glCurrentPaletteMatrixOES glIsRenderbufferOES glGetBufferPointervOES glIsVertexArrayOES InitContext: Remove dummy render target on cleanup failed ValidateFFTextureConstants: Failed to allocate constant data OptimisedValidation StartFrame: Unsupported bytes per pixel for detwiddle BindTexture: Failed to Create Texture Object, or to insert it into NamesArray glTexSubImage2D: Can't get drawable info ReadBackTextureData: Timeout failed on waiting for texture upload HWTQTextureBufferBlit: Timeout failed on waiting for previous texture transfer TextureCreatePBufferLevel: Unknown pixel format: %d WritePDSStaticVertexShaderProgram: No vertex shader! Matrix index clamp value MV matrix palette Normalise supplied normal vector Calculate angle between normal and normalised vertex to light vector Clamp diff angle to 0.0 Calculate local ambient Calculate diffuse components of color Failed to alloc address reg Failed to alloc offset reg Warning: Unhandled data size in EOT task glBufferData: Can't allocate memory for object glClear: Can't prepare to draw MultiDrawArraysAutoIndices: Cannot get enough space for indices for primitive %d glTexStorage2DEXT GLESCreateGC: Can't alloc memory for the gc InitContext: Couldn't init transform state CreateSharedState: Couldn't initialise the attachment render manager CreateSharedState: Failed to create buffer object fragment heap! PrepareToDraw: KEGLResizeRenderSurface() failed ScheduleTA: Unsupported BPP to twiddle surface FreeVertexArrayObjectInternalPointers: Problem freeing VAO's MemInfo w+ MV Matrix Clip planes Multiply attenuation by requested point size floor(pointsize) Pass through texture coordinates Move source vector into temporary StoreInstructionfn: Failed to alloc mem for instruction entry Do we need to calc specular coeff? IMG_VOID EncodeDualIssueVectorSwizzle(PUSE_INST, IMG_UINT32, DUALISSUEVECTOR_SRCSLOT, IMG_BOOL, IMG_BOOL, IMG_BOOL, IMG_PUINT32, PUSEASM_CONTEXT) psInst->uOpcode == USEASM_OP_VMAD PDS Fragment shader CBUF_CreateBuffer: psBuffer allocation failed CBUF_CreateBuffer: DeviceMem alloc of 0x%x failed for buffer %d ? ? ? ? ? ? @ P ` p ? 0 ! t u ? ? ? P P X ` h h ` p 0 ! t u GL_OES_byte_coordinates GL_OES_fixed_point GL_OES_single_precision GL_OES_matrix_get GL_OES_read_format GL_OES_compressed_paletted_texture GL_OES_point_sprite GL_OES_point_size_array GL_OES_matrix_palette GL_OES_draw_texture GL_OES_query_matrix GL_OES_texture_env_crossbar GL_OES_texture_mirrored_repeat GL_OES_texture_cube_map GL_OES_blend_subtract GL_OES_blend_func_separate GL_OES_blend_equation_separate GL_OES_stencil_wrap GL_OES_extended_matrix_palette GL_OES_framebuffer_object GL_OES_rgb8_rgba8 GL_OES_depth24 GL_OES_stencil8 GL_OES_compressed_ETC1_RGB8_texture GL_OES_mapbuffer GL_OES_EGL_image GL_OES_EGL_image_external GL_EXT_multi_draw_arrays GL_OES_required_internalformat GL_OES_fbo_render_mipmap GL_IMG_read_format GL_IMG_texture_compression_pvrtc GL_IMG_texture_format_BGRA8888 GL_EXT_texture_format_BGRA8888 GL_OES_egl_sync GL_IMG_vertex_array_object GL_APPLE_texture_2D_limited_npot GL_EXT_texture_storage " # I L J K @ h j l n p r t v 8 : 8 4 8 8 6 I @ @ @ @ @ @ 0 4 @ @ @ ? ? ? ? @ @ A A B B C C D D E E F F G G ? > > = = < < ; ; : : 9 9 8 8 7 T -@ Z > ? 5? 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Android (5484270 based on r353983c) clang version 9.0.3 (https://android.googlesource.com/toolchain/clang 745b335211bb9eadfa6aa6301f84715cee4b37c5) (https://android.googlesource.com/toolchain/llvm 60cf23e54e46c807513f7a36d0a7b777920b5881) (based on LLVM 9.0.3svn) Android (6170260 based on r370808b) clang version 10.0.2 (https://android.googlesource.com/toolchain/llvm-project 122c8c71fd2978587324fd3c7ccbda7984520828) Linker: LLD 9.0.3 (https://android.googlesource.com/toolchain/lld 3ee225094a683a0f52ad9a00299a7f2004a2c997)
.init_array .fini_array .ARM.exidx .text .got .comment .note.android.ident .got.plt .rel.plt .bss .ARM.attributes .dynstr .gnu.version_r .interp .data.rel.ro .rel.dyn .gnu.version .dynsym .gnu_debuglink .gnu.hash .gnu.version_d .dynamic .ARM.extab .shstrtab .rodata