1 /*
2  * Copyright (C) 2011 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 
18 package com.android.nfc.beam;
19 
20 import android.content.Context;
21 import android.graphics.Bitmap;
22 import android.graphics.BitmapFactory;
23 import android.graphics.SurfaceTexture;
24 import android.opengl.GLUtils;
25 import android.util.Log;
26 
27 import java.io.IOException;
28 import java.io.InputStream;
29 import java.nio.ByteBuffer;
30 import java.nio.ByteOrder;
31 import java.nio.FloatBuffer;
32 import java.nio.ShortBuffer;
33 
34 import javax.microedition.khronos.egl.EGL10;
35 import javax.microedition.khronos.egl.EGLConfig;
36 import javax.microedition.khronos.egl.EGLContext;
37 import javax.microedition.khronos.egl.EGLDisplay;
38 import javax.microedition.khronos.egl.EGLSurface;
39 import javax.microedition.khronos.opengles.GL10;
40 
41 public class FireflyRenderer {
42     private static final String LOG_TAG = "NfcFireflyThread";
43 
44     static final int NUM_FIREFLIES = 200;
45 
46     static final float NEAR_CLIPPING_PLANE = 50f;
47     static final float FAR_CLIPPING_PLANE = 100f;
48 
49     // All final variables below only need to be allocated once
50     // and can be reused between subsequent Beams
51     static final int[] sEglConfig = {
52         EGL10.EGL_RED_SIZE, 8,
53         EGL10.EGL_GREEN_SIZE, 8,
54         EGL10.EGL_BLUE_SIZE, 8,
55         EGL10.EGL_ALPHA_SIZE, 0,
56         EGL10.EGL_DEPTH_SIZE, 0,
57         EGL10.EGL_STENCIL_SIZE, 0,
58         EGL10.EGL_NONE
59     };
60 
61     // Vertices for drawing a 32x32 rect
62     static final float mVertices[] = {
63         0.0f,  0.0f, 0.0f,  // 0, Top Left
64         0.0f,  32.0f, 0.0f, // 1, Bottom Left
65         32.0f, 32.0f, 0.0f, // 2, Bottom Right
66         32.0f, 0.0f, 0.0f,  // 3, Top Right
67     };
68 
69     // Mapping coordinates for the texture
70     static final float mTextCoords[] = {
71         0.0f, 0.0f,
72         1.0f, 0.0f,
73         1.0f, 1.0f,
74         0.0f, 1.0f
75     };
76 
77     // Connecting order (draws a square)
78     static final short[] mIndices = { 0, 1, 2, 0, 2, 3 };
79 
80     final Context mContext;
81 
82     // Buffer holding the vertices
83     final FloatBuffer mVertexBuffer;
84 
85     // Buffer holding the indices
86     final ShortBuffer mIndexBuffer;
87 
88     // Buffer holding the texture mapping coordinates
89     final FloatBuffer mTextureBuffer;
90 
91     final Firefly[] mFireflies;
92 
93     FireflyRenderThread mFireflyRenderThread;
94 
95     // The surface to render the flies on, including width and height
96     SurfaceTexture mSurface;
97     int mDisplayWidth;
98     int mDisplayHeight;
99 
FireflyRenderer(Context context)100     public FireflyRenderer(Context context) {
101         mContext = context;
102 
103         // First, build the vertex, texture and index buffers
104         ByteBuffer vbb = ByteBuffer.allocateDirect(mVertices.length * 4); // Float => 4 bytes
105         vbb.order(ByteOrder.nativeOrder());
106         mVertexBuffer = vbb.asFloatBuffer();
107         mVertexBuffer.put(mVertices);
108         mVertexBuffer.position(0);
109 
110         ByteBuffer ibb = ByteBuffer.allocateDirect(mIndices.length * 2); // Short => 2 bytes
111         ibb.order(ByteOrder.nativeOrder());
112         mIndexBuffer = ibb.asShortBuffer();
113         mIndexBuffer.put(mIndices);
114         mIndexBuffer.position(0);
115 
116         ByteBuffer tbb = ByteBuffer.allocateDirect(mTextCoords.length * 4);
117         tbb.order(ByteOrder.nativeOrder());
118         mTextureBuffer = tbb.asFloatBuffer();
119         mTextureBuffer.put(mTextCoords);
120         mTextureBuffer.position(0);
121 
122         mFireflies = new Firefly[NUM_FIREFLIES];
123         for (int i = 0; i < NUM_FIREFLIES; i++) {
124             mFireflies[i] = new Firefly();
125         }
126     }
127 
128     /**
129      * Starts rendering fireflies on the given surface.
130      * Must be called from the UI-thread.
131      */
start(SurfaceTexture surface, int width, int height)132     public void start(SurfaceTexture surface, int width, int height) {
133         mSurface = surface;
134         mDisplayWidth = width;
135         mDisplayHeight = height;
136 
137         mFireflyRenderThread = new FireflyRenderThread();
138         mFireflyRenderThread.start();
139     }
140 
141     /**
142      * Stops rendering fireflies.
143      * Must be called from the UI-thread.
144      */
stop()145     public void stop() {
146         if (mFireflyRenderThread != null) {
147             mFireflyRenderThread.finish();
148             try {
149                 mFireflyRenderThread.join();
150             } catch (InterruptedException e) {
151                 Log.e(LOG_TAG, "Couldn't wait for FireflyRenderThread.");
152             }
153             mFireflyRenderThread = null;
154         }
155     }
156 
157     private class FireflyRenderThread extends Thread {
158         EGL10 mEgl;
159         EGLDisplay mEglDisplay;
160         EGLConfig mEglConfig;
161         EGLContext mEglContext;
162         EGLSurface mEglSurface;
163         GL10 mGL;
164 
165         // Holding the handle to the texture
166         int mTextureId;
167 
168         // Read/written by multiple threads
169         volatile boolean mFinished;
170 
171         @Override
run()172         public void run() {
173             if (!initGL()) {
174                 Log.e(LOG_TAG, "Failed to initialize OpenGL.");
175                 return;
176             }
177             loadStarTexture();
178 
179             mGL.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
180 
181             mGL.glViewport(0, 0, mDisplayWidth, mDisplayHeight);
182 
183             // make adjustments for screen ratio
184             mGL.glMatrixMode(GL10.GL_PROJECTION);
185             mGL.glLoadIdentity();
186             mGL.glFrustumf(-mDisplayWidth, mDisplayWidth, mDisplayHeight, -mDisplayHeight, NEAR_CLIPPING_PLANE, FAR_CLIPPING_PLANE);
187 
188             // Switch back to modelview
189             mGL.glMatrixMode(GL10.GL_MODELVIEW);
190             mGL.glLoadIdentity();
191 
192             mGL.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_NICEST);
193             mGL.glDepthMask(true);
194 
195 
196             for (Firefly firefly : mFireflies) {
197                 firefly.reset();
198             }
199 
200             for (int i = 0; i < 3; i++) {
201                 // Call eglSwapBuffers 3 times - this will allocate the necessary
202                 // buffers, and make sure the animation looks smooth from the start.
203                 mGL.glClear(GL10.GL_COLOR_BUFFER_BIT);
204                 if (!mEgl.eglSwapBuffers(mEglDisplay, mEglSurface)) {
205                     Log.e(LOG_TAG, "Could not swap buffers");
206                     mFinished = true;
207                 }
208             }
209 
210             long startTime = System.currentTimeMillis();
211 
212             while (!mFinished) {
213                 long timeElapsedMs = System.currentTimeMillis() - startTime;
214                 startTime = System.currentTimeMillis();
215 
216                 checkCurrent();
217 
218                 mGL.glClear(GL10.GL_COLOR_BUFFER_BIT);
219                 mGL.glLoadIdentity();
220 
221                 mGL.glEnable(GL10.GL_TEXTURE_2D);
222                 mGL.glEnable(GL10.GL_BLEND);
223                 mGL.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE);
224 
225                 for (Firefly firefly : mFireflies) {
226                     firefly.updatePositionAndScale(timeElapsedMs);
227                     firefly.draw(mGL);
228                 }
229 
230                 if (!mEgl.eglSwapBuffers(mEglDisplay, mEglSurface)) {
231                     Log.e(LOG_TAG, "Could not swap buffers");
232                     mFinished = true;
233                 }
234 
235                 long elapsed = System.currentTimeMillis() - startTime;
236                 try {
237                     Thread.sleep(Math.max(30 - elapsed, 0));
238                 } catch (InterruptedException e) {
239 
240                 }
241             }
242             finishGL();
243         }
244 
finish()245         public void finish() {
246             mFinished = true;
247         }
248 
loadStarTexture()249         void loadStarTexture() {
250             int[] textureIds = new int[1];
251             mGL.glGenTextures(1, textureIds, 0);
252             mTextureId = textureIds[0];
253 
254             InputStream in = null;
255             try {
256                 // Remember that both texture dimensions must be a power of 2!
257                 in = mContext.getAssets().open("star.png");
258 
259                 Bitmap bitmap = BitmapFactory.decodeStream(in);
260                 mGL.glBindTexture(GL10.GL_TEXTURE_2D, mTextureId);
261 
262                 mGL.glTexParameterx(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR);
263                 mGL.glTexParameterx(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR);
264 
265                 GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0);
266 
267                 bitmap.recycle();
268 
269             } catch (IOException e) {
270                 Log.e(LOG_TAG, "IOException opening assets.");
271             } finally {
272                 if (in != null) {
273                     try {
274                         in.close();
275                     } catch (IOException e) { }
276                 }
277             }
278         }
279 
checkCurrent()280         private void checkCurrent() {
281             if (!mEglContext.equals(mEgl.eglGetCurrentContext()) ||
282                     !mEglSurface.equals(mEgl.eglGetCurrentSurface(EGL10.EGL_DRAW))) {
283                 if (!mEgl.eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, mEglContext)) {
284                     throw new RuntimeException("eglMakeCurrent failed "
285                             + GLUtils.getEGLErrorString(mEgl.eglGetError()));
286                 }
287             }
288         }
289 
initGL()290         boolean initGL() {
291             // Initialize openGL engine
292             mEgl = (EGL10) EGLContext.getEGL();
293 
294             mEglDisplay = mEgl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);
295             if (mEglDisplay == EGL10.EGL_NO_DISPLAY) {
296                 Log.e(LOG_TAG, "eglGetDisplay failed " +
297                         GLUtils.getEGLErrorString(mEgl.eglGetError()));
298                 return false;
299             }
300 
301             int[] version = new int[2];
302             if (!mEgl.eglInitialize(mEglDisplay, version)) {
303                 Log.e(LOG_TAG, "eglInitialize failed " +
304                         GLUtils.getEGLErrorString(mEgl.eglGetError()));
305                 return false;
306             }
307 
308             mEglConfig = chooseEglConfig();
309             if (mEglConfig == null) {
310                 Log.e(LOG_TAG, "eglConfig not initialized.");
311                 return false;
312             }
313 
314             mEglContext = mEgl.eglCreateContext(mEglDisplay, mEglConfig, EGL10.EGL_NO_CONTEXT, null);
315 
316             mEglSurface = mEgl.eglCreateWindowSurface(mEglDisplay, mEglConfig, mSurface, null);
317 
318             if (mEglSurface == null || mEglSurface == EGL10.EGL_NO_SURFACE) {
319                 int error = mEgl.eglGetError();
320                 Log.e(LOG_TAG,"createWindowSurface returned error " + Integer.toString(error));
321                 return false;
322             }
323 
324             if (!mEgl.eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, mEglContext)) {
325                 Log.e(LOG_TAG, "eglMakeCurrent failed " +
326                         GLUtils.getEGLErrorString(mEgl.eglGetError()));
327                 return false;
328             }
329 
330             mGL = (GL10) mEglContext.getGL();
331 
332             return true;
333         }
334 
finishGL()335         private void finishGL() {
336             if (mEgl == null || mEglDisplay == null) {
337                 // Nothing to free
338                 return;
339             }
340             // Unbind the current surface and context from the display
341             mEgl.eglMakeCurrent(mEglDisplay, EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_SURFACE,
342                     EGL10.EGL_NO_CONTEXT);
343 
344             if (mEglSurface != null) {
345                 mEgl.eglDestroySurface(mEglDisplay, mEglSurface);
346             }
347 
348             if (mEglContext != null) {
349                 mEgl.eglDestroyContext(mEglDisplay, mEglContext);
350             }
351         }
352 
chooseEglConfig()353         private EGLConfig chooseEglConfig() {
354             int[] configsCount = new int[1];
355             EGLConfig[] configs = new EGLConfig[1];
356             if (!mEgl.eglChooseConfig(mEglDisplay, sEglConfig, configs, 1, configsCount)) {
357                 throw new IllegalArgumentException("eglChooseConfig failed " +
358                         GLUtils.getEGLErrorString(mEgl.eglGetError()));
359             } else if (configsCount[0] > 0) {
360                 return configs[0];
361             }
362             return null;
363         }
364     }
365 
366     private class Firefly {
367         static final float TEXTURE_HEIGHT = 30f; // TODO use measurement of texture size
368         static final float SPEED = .5f;
369 
370         float mX; // between -mDisplayHeight and mDisplayHeight
371         float mY; // between -mDisplayWidth and mDisplayWidth
372         float mZ; // between 0.0 (near) and 1.0 (far)
373         float mZ0;
374         float mT;
375         float mScale;
376         float mAlpha;
377 
Firefly()378         public Firefly() {
379         }
380 
reset()381         void reset() {
382             mX = (float) (Math.random() * mDisplayWidth) * 4 - 2 * mDisplayWidth;
383             mY = (float) (Math.random() * mDisplayHeight) * 4 - 2 * mDisplayHeight;
384             mZ0 = mZ = (float) (Math.random()) * 2 - 1;
385             mT = 0f;
386             mScale = 1.5f;
387             mAlpha = 0f;
388         }
389 
updatePositionAndScale(long timeElapsedMs)390         public void updatePositionAndScale(long timeElapsedMs) {
391                mT += timeElapsedMs;
392                mZ = mZ0 + mT/1000f * SPEED;
393                mAlpha = 1f-mZ;
394                if(mZ > 1.0) reset();
395         }
396 
draw(GL10 gl)397         public void draw(GL10 gl) {
398             gl.glLoadIdentity();
399 
400             // Counter clockwise winding
401             gl.glFrontFace(GL10.GL_CCW);
402 
403             gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
404             gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY);
405 
406             gl.glVertexPointer(3, GL10.GL_FLOAT, 0, mVertexBuffer);
407             gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, mTextureBuffer);
408 
409             gl.glTranslatef(mX, mY, -NEAR_CLIPPING_PLANE-mZ*(FAR_CLIPPING_PLANE-NEAR_CLIPPING_PLANE));
410             gl.glColor4f(1, 1, 1, mAlpha);
411 
412             // scale around center
413             gl.glTranslatef(TEXTURE_HEIGHT/2, TEXTURE_HEIGHT/2, 0);
414             gl.glScalef(mScale, mScale, 0);
415             gl.glTranslatef(-TEXTURE_HEIGHT/2, -TEXTURE_HEIGHT/2, 0);
416 
417             gl.glDrawElements(GL10.GL_TRIANGLES, mIndices.length, GL10.GL_UNSIGNED_SHORT,
418                     mIndexBuffer);
419 
420             gl.glColor4f(1, 1, 1, 1);
421             gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY);
422             gl.glDisableClientState(GL10.GL_VERTEX_ARRAY);
423         }
424     }
425 }
426