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Searched refs:shader (Results 1 – 25 of 85) sorted by relevance

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/frameworks/base/core/jni/android/graphics/
DShader.cpp55 static void Shader_safeUnref(SkShader* shader) { in Shader_safeUnref() argument
56 SkSafeUnref(shader); in Shader_safeUnref()
79 sk_sp<SkShader> shader = image->makeShader( in BitmapShader_constructor() local
81 ThrowIAE_IfNull(env, shader.get()); in BitmapShader_constructor()
84 shader = shader->makeWithLocalMatrix(*matrix); in BitmapShader_constructor()
87 return reinterpret_cast<jlong>(shader.release()); in BitmapShader_constructor()
123 sk_sp<SkShader> shader(SkGradientShader::MakeLinear(pts, &colors[0], in LinearGradient_create() local
126 ThrowIAE_IfNull(env, shader); in LinearGradient_create()
130 shader = shader->makeWithLocalMatrix(*matrix); in LinearGradient_create()
133 return reinterpret_cast<jlong>(shader.release()); in LinearGradient_create()
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/frameworks/native/opengl/tests/gl2_jni/jni/
Dgl_code.cpp43 GLuint shader = glCreateShader(shaderType); in loadShader() local
44 if (shader) { in loadShader()
45 glShaderSource(shader, 1, &pSource, NULL); in loadShader()
46 glCompileShader(shader); in loadShader()
48 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader()
51 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in loadShader()
55 glGetShaderInfoLog(shader, infoLen, NULL, buf); in loadShader()
60 glDeleteShader(shader); in loadShader()
61 shader = 0; in loadShader()
65 return shader; in loadShader()
/frameworks/native/opengl/tests/gldual/jni/
Dgl_code.cpp43 GLuint shader = glCreateShader(shaderType); in loadShader() local
44 if (shader) { in loadShader()
45 glShaderSource(shader, 1, &pSource, NULL); in loadShader()
46 glCompileShader(shader); in loadShader()
48 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader()
51 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in loadShader()
55 glGetShaderInfoLog(shader, infoLen, NULL, buf); in loadShader()
60 glDeleteShader(shader); in loadShader()
61 shader = 0; in loadShader()
65 return shader; in loadShader()
/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/
DGL2JavaView.java96 int shader = GLES20.glCreateShader(shaderType); in loadShader() local
97 if (shader != 0) { in loadShader()
98 GLES20.glShaderSource(shader, source); in loadShader()
99 GLES20.glCompileShader(shader); in loadShader()
101 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader()
104 Log.e(TAG, GLES20.glGetShaderInfoLog(shader)); in loadShader()
105 GLES20.glDeleteShader(shader); in loadShader()
106 shader = 0; in loadShader()
109 return shader; in loadShader()
/frameworks/native/opengl/tools/glgen/stubs/gles11/
DglGetShaderSource.cpp4 …(JNIEnv *_env, jobject _this, jint shader, jint bufsize, jintArray length_ref, jint lengthOffset, … in android_glGetShaderSource__II_3II_3BI() argument
46 (GLuint)shader, in android_glGetShaderSource__II_3II_3BI()
69 (JNIEnv *_env, jobject _this, jint shader, jint bufsize, jobject length_buf, jbyte source) { in android_glGetShaderSource__IILjava_nio_IntBuffer_2B() argument
81 (GLuint)shader, in android_glGetShaderSource__IILjava_nio_IntBuffer_2B()
92 static jstring android_glGetShaderSource(JNIEnv *_env, jobject, jint shader) { in android_glGetShaderSource() argument
94 glGetShaderiv((GLuint)shader, GL_SHADER_SOURCE_LENGTH, &shaderLen); in android_glGetShaderSource()
103 glGetShaderSource(shader, shaderLen, NULL, buf); in android_glGetShaderSource()
DglGetShaderSource.java4 int shader, in glGetShaderSource() argument
16 int shader, in glGetShaderSource() argument
25 int shader in glGetShaderSource() argument
DglGetProgramPipelineInfoLog.cpp4 static jstring android_glGetProgramPipelineInfoLog(JNIEnv *_env, jobject, jint shader) { in android_glGetProgramPipelineInfoLog() argument
6 glGetProgramPipelineiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in android_glGetProgramPipelineInfoLog()
15 glGetProgramPipelineInfoLog(shader, infoLen, NULL, buf); in android_glGetProgramPipelineInfoLog()
DglGetProgramInfoLog.cpp4 static jstring android_glGetProgramInfoLog(JNIEnv *_env, jobject, jint shader) { in android_glGetProgramInfoLog() argument
6 glGetProgramiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in android_glGetProgramInfoLog()
15 glGetProgramInfoLog(shader, infoLen, NULL, buf); in android_glGetProgramInfoLog()
DglGetShaderInfoLog.cpp4 static jstring android_glGetShaderInfoLog(JNIEnv *_env, jobject, jint shader) { in android_glGetShaderInfoLog() argument
6 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in android_glGetShaderInfoLog()
16 glGetShaderInfoLog(shader, infoLen, &outLen, buf); in android_glGetShaderInfoLog()
/frameworks/native/opengl/tests/gl_perf/
Dfill_common.cpp34 GLuint shader = glCreateShader(shaderType); in loadShader() local
35 if (shader) { in loadShader()
36 glShaderSource(shader, 1, &pSource, NULL); in loadShader()
37 glCompileShader(shader); in loadShader()
39 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader()
42 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in loadShader()
46 glGetShaderInfoLog(shader, infoLen, NULL, buf); in loadShader()
50 glDeleteShader(shader); in loadShader()
51 shader = 0; in loadShader()
55 return shader; in loadShader()
/frameworks/av/cmds/screenrecord/
DProgram.cpp139 GLuint shader = glCreateShader(shaderType); in compileShader() local
140 if (shader == 0) { in compileShader()
145 glShaderSource(shader, 1, &src, NULL); in compileShader()
146 glCompileShader(shader); in compileShader()
149 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in compileShader()
153 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in compileShader()
157 glGetShaderInfoLog(shader, infoLen, NULL, buf); in compileShader()
162 glDeleteShader(shader); in compileShader()
165 *outShader = shader; in compileShader()
/frameworks/native/libs/renderengine/gl/
DProgram.cpp99 GLuint shader = glCreateShader(type); in buildShader() local
100 glShaderSource(shader, 1, &source, 0); in buildShader()
101 glCompileShader(shader); in buildShader()
103 glGetShaderiv(shader, GL_COMPILE_STATUS, &status); in buildShader()
108 glGetShaderInfoLog(shader, sizeof(log), 0, log); in buildShader()
110 glDeleteShader(shader); in buildShader()
113 return shader; in buildShader()
/frameworks/native/libs/gui/tests/
DGLTest.cpp256 GLuint shader = glCreateShader(shaderType); in loadShader() local
258 if (shader) { in loadShader()
259 glShaderSource(shader, 1, &pSource, nullptr); in loadShader()
261 glCompileShader(shader); in loadShader()
264 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader()
268 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in loadShader()
273 glGetShaderInfoLog(shader, infoLen, nullptr, buf); in loadShader()
281 glGetShaderInfoLog(shader, 0x1000, nullptr, buf); in loadShader()
287 glDeleteShader(shader); in loadShader()
288 shader = 0; in loadShader()
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/frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/
DTestLatencyView.java170 int shader = GLES20.glCreateShader(shaderType); in loadShader() local
171 if (shader != 0) { in loadShader()
172 GLES20.glShaderSource(shader, source); in loadShader()
173 GLES20.glCompileShader(shader); in loadShader()
175 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader()
178 Log.e(TAG, GLES20.glGetShaderInfoLog(shader)); in loadShader()
179 GLES20.glDeleteShader(shader); in loadShader()
180 shader = 0; in loadShader()
183 return shader; in loadShader()
/frameworks/native/opengl/tests/gl2_yuvtex/
Dgl2_yuvtex.cpp84 GLuint shader = glCreateShader(shaderType); in loadShader() local
85 if (shader) { in loadShader()
86 glShaderSource(shader, 1, &pSource, NULL); in loadShader()
87 glCompileShader(shader); in loadShader()
89 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader()
92 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in loadShader()
96 glGetShaderInfoLog(shader, infoLen, NULL, buf); in loadShader()
105 glGetShaderInfoLog(shader, 0x1000, NULL, buf); in loadShader()
111 glDeleteShader(shader); in loadShader()
112 shader = 0; in loadShader()
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/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/
DMyGLSurfaceView.java236 int shader = GLES20.glCreateShader(shaderType); in loadShader() local
237 if (shader != 0) { in loadShader()
238 GLES20.glShaderSource(shader, source); in loadShader()
239 GLES20.glCompileShader(shader); in loadShader()
241 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader()
244 Log.e(TAG, GLES20.glGetShaderInfoLog(shader)); in loadShader()
245 GLES20.glDeleteShader(shader); in loadShader()
246 shader = 0; in loadShader()
249 return shader; in loadShader()
/frameworks/native/opengl/tests/gl2_basic/
Dgl2_basic.cpp86 GLuint shader = glCreateShader(shaderType); in loadShader() local
87 if (shader) { in loadShader()
88 glShaderSource(shader, 1, &pSource, NULL); in loadShader()
89 glCompileShader(shader); in loadShader()
91 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader()
94 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in loadShader()
98 glGetShaderInfoLog(shader, infoLen, NULL, buf); in loadShader()
103 glDeleteShader(shader); in loadShader()
104 shader = 0; in loadShader()
108 return shader; in loadShader()
/frameworks/base/packages/SystemUI/src/com/android/systemui/glwallpaper/
DImageGLProgram.java79 final int shader = glCreateShader(type); in getShaderHandle() local
80 if (shader == 0) { in getShaderHandle()
84 glShaderSource(shader, src); in getShaderHandle()
85 glCompileShader(shader); in getShaderHandle()
86 return shader; in getShaderHandle()
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
DViewFilter.java131 protected void setupShader(ImageShader shader, Rect frameRect, Rect outputRect) { in setupShader() argument
132 shader.setTargetRect(getTargetRect(frameRect, outputRect)); in setupShader()
133 shader.setClearsOutput(true); in setupShader()
134 shader.setClearColor(mClearColor); in setupShader()
136 shader.setSourceRect(0f, 1f, 1f, -1f); in setupShader()
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
DGLDepthTestActivity.java265 int shader = GLES20.glCreateShader(shaderType); in loadShader() local
266 if (shader != 0) { in loadShader()
267 GLES20.glShaderSource(shader, source); in loadShader()
268 GLES20.glCompileShader(shader); in loadShader()
270 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader()
273 Log.e(TAG, GLES20.glGetShaderInfoLog(shader)); in loadShader()
274 GLES20.glDeleteShader(shader); in loadShader()
275 shader = 0; in loadShader()
278 return shader; in loadShader()
/frameworks/native/opengl/tests/gl2_copyTexImage/
Dgl2_copyTexImage.cpp77 GLuint shader = glCreateShader(shaderType); in loadShader() local
78 if (shader) { in loadShader()
79 glShaderSource(shader, 1, &pSource, NULL); in loadShader()
80 glCompileShader(shader); in loadShader()
82 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader()
85 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in loadShader()
89 glGetShaderInfoLog(shader, infoLen, NULL, buf); in loadShader()
94 glDeleteShader(shader); in loadShader()
95 shader = 0; in loadShader()
99 return shader; in loadShader()
/frameworks/native/cmds/flatland/
DGLHelper.cpp291 GLuint shader = glCreateShader(shaderType); in compileShader() local
292 if (shader == 0) { in compileShader()
297 glShaderSource(shader, 1, &src, nullptr); in compileShader()
298 glCompileShader(shader); in compileShader()
301 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in compileShader()
304 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in compileShader()
308 glGetShaderInfoLog(shader, infoLen, nullptr, buf); in compileShader()
313 glDeleteShader(shader); in compileShader()
316 *outShader = shader; in compileShader()
/frameworks/base/libs/hwui/tests/unit/
DShaderCacheTests.cpp89 inline bool checkShader(const sk_sp<SkData>& shader, const char* program) { in checkShader() argument
91 return checkShader(shader, shader2); in checkShader()
95 bool checkShader(const sk_sp<SkData>& shader, std::vector<T>& program) { in checkShader() argument
97 return checkShader(shader, shader2); in checkShader()
100 void setShader(sk_sp<SkData>& shader, const char* program) { in setShader() argument
101 shader = SkData::MakeWithCString(program); in setShader()
105 void setShader(sk_sp<SkData>& shader, std::vector<T>& buffer) { in setShader() argument
106 shader = SkData::MakeWithCopy(buffer.data(), buffer.size() * sizeof(T)); in setShader()
/frameworks/rs/tests/java_api/RsNbody/src/com/example/android/rs/nbody_gl/
DBasicGLRenderer.java71 int shader = GLES20.glCreateShader(type); in loadShader() local
72 GLES20.glShaderSource(shader, shaderCode); in loadShader()
73 GLES20.glCompileShader(shader); in loadShader()
75 return shader; in loadShader()
/frameworks/opt/bitmap/src/com/android/bitmap/drawable/
DCircularBitmapDrawable.java134 BitmapShader shader = (BitmapShader) mBitmapPaint.getShader(); in onDrawCircularBitmap() local
135 if (shader == null || mShaderBitmap != bitmap) { in onDrawCircularBitmap()
136 shader = new BitmapShader(bitmap, TileMode.CLAMP, TileMode.CLAMP); in onDrawCircularBitmap()
147 shader.setLocalMatrix(mMatrix); in onDrawCircularBitmap()
148 mBitmapPaint.setShader(shader); in onDrawCircularBitmap()

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