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Searched refs:vertexBuffersCount (Results 1 – 6 of 6) sorted by relevance

/frameworks/rs/
DrsMesh.cpp31 mHal.state.vertexBuffersCount = 0; in Mesh()
39 uint32_t vertexBuffersCount, in Mesh() argument
52 mHal.state.vertexBuffersCount = vertexBuffersCount; in Mesh()
53 mHal.state.vertexBuffers = new Allocation *[mHal.state.vertexBuffersCount]; in Mesh()
54 for (uint32_t i = 0; i < mHal.state.vertexBuffersCount; i ++) { in Mesh()
58 mVertexBuffers = new ObjectBaseRef<Allocation>[mHal.state.vertexBuffersCount]; in Mesh()
87 stream->addU32(mHal.state.vertexBuffersCount); in serialize()
88 for (uint32_t vCount = 0; vCount < mHal.state.vertexBuffersCount; vCount ++) { in serialize()
116 uint32_t vertexBuffersCount = stream->loadU32(); in createFromStream() local
118 if (vertexBuffersCount) { in createFromStream()
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DrsApiMesh.cpp24 *numVtx = sm->mHal.state.vertexBuffersCount; in rsaMeshGetVertexBufferCount()
34 rsAssert(vtxDataCount == sm->mHal.state.vertexBuffersCount); in rsaMeshGetVertices()
DrsMesh.h46 uint32_t vertexBuffersCount; member
59 Mesh(Context *, uint32_t vertexBuffersCount, uint32_t primitivesCount);
/frameworks/rs/driver/runtime/
Drs_mesh.c16 return mesh->mHal.state.vertexBuffersCount; in rsgMeshGetVertexAllocationCount()
31 if (mesh == NULL || index >= mesh->mHal.state.vertexBuffersCount) { in rsgMeshGetVertexAllocation()
Drs_structs.h293 uint32_t vertexBuffersCount; member
/frameworks/rs/driver/
DrsdMeshObj.cpp81 for (uint32_t ct=0; ct < mRSMesh->mHal.state.vertexBuffersCount; ct++) { in init()
104 for (uint32_t ct=0; ct < mRSMesh->mHal.state.vertexBuffersCount; ct++) { in init()
139 for (uint32_t ct=0; ct < mRSMesh->mHal.state.vertexBuffersCount; ct++) { in renderPrimitiveRange()