Searched refs:wRatio (Results 1 – 4 of 4) sorted by relevance
383 float wRatio = 1.0; in getActionSafePosition() local417 wRatio = (float)w/(float)fbWidth; in getActionSafePosition()423 w = int(wRatio * asW); in getActionSafePosition()479 float wRatio = 1.0; in getAspectRatioPosition() local507 wRatio = (float)(inPos.w/actualWidth); in getAspectRatioPosition()513 outPos.w = uint32_t(wRatio * width); in getAspectRatioPosition()536 wRatio = (float)outPos.w/width; in getAspectRatioPosition()542 outPos.w = uint32_t(wRatio * fbWidth); in getAspectRatioPosition()561 wRatio = (float)outPos.w/fbWidth; in getAspectRatioPosition()566 outPos.w = uint32_t(wRatio * (float)extW); in getAspectRatioPosition()[all …]
398 float wRatio = 1.0; in getActionSafePosition() local432 wRatio = (float)w/(float)fbWidth; in getActionSafePosition()438 w = int(wRatio * asW); in getActionSafePosition()466 float wRatio = 1.0; in getAspectRatioPosition() local494 wRatio = (float)((float)inPos.w/actualWidth); in getAspectRatioPosition()500 outPos.w = uint32_t(wRatio * width); in getAspectRatioPosition()523 wRatio = (float)outPos.w/width; in getAspectRatioPosition()529 outPos.w = uint32_t(wRatio * fbWidth); in getAspectRatioPosition()548 wRatio = (float)outPos.w/fbWidth; in getAspectRatioPosition()553 outPos.w = uint32_t(wRatio * (float)extW); in getAspectRatioPosition()[all …]
559 float wRatio = 1.0; in getActionSafePosition() local593 wRatio = (float)w/(float)fbWidth; in getActionSafePosition()599 w = int(wRatio * asW); in getActionSafePosition()627 float wRatio = 1.0; in getAspectRatioPosition() local655 wRatio = (float)((float)inPos.w/actualWidth); in getAspectRatioPosition()661 outPos.w = uint32_t(wRatio * width); in getAspectRatioPosition()684 wRatio = (float)outPos.w/width; in getAspectRatioPosition()690 outPos.w = uint32_t(wRatio * fbWidth); in getAspectRatioPosition()714 wRatio = (float)outPos.w/fbWidth; in getAspectRatioPosition()719 outPos.w = uint32_t(wRatio * (float)extW); in getAspectRatioPosition()[all …]
320 float wRatio = 1.0; in getActionSafePosition() local348 wRatio = (float)w/fbWidth; in getActionSafePosition()354 w = (wRatio * asW); in getActionSafePosition()