1 /*
2 * Copyright (C) 2016 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16 #include "Light.h"
17
18 namespace android {
19 namespace hardware {
20 namespace tests {
21 namespace extension {
22 namespace light {
23 namespace V2_0 {
24 namespace implementation {
25
26 // Methods from ::android::hardware::light::V2_0::ILight follow.
setLight(Type type,const OldLightState & state)27 Return<Status> Light::setLight(Type type, const OldLightState& state) {
28 // Forward types for new methods.
29
30 LightState extState{.state = state,
31 .interpolationOmega = static_cast<int32_t>(Default::INTERPOLATION_OMEGA),
32 .brightness = // Brightness inherits from Brightness
33 static_cast<Brightness>(state.brightnessMode)};
34
35 return setLightExt(type, extState);
36 }
37
getSupportedTypes(getSupportedTypes_cb _hidl_cb)38 Return<void> Light::getSupportedTypes(getSupportedTypes_cb _hidl_cb) {
39 // implement unchanged method as you would always
40 hidl_vec<Type> vec{};
41
42 // ******************************************************
43 // Note: awesome proprietary hardware implementation here
44 // ******************************************************
45
46 _hidl_cb(vec);
47
48 return Void();
49 }
50
51 // Methods from ::android::hardware::example::extension::light::V2_0::ILight follow.
setLightExt(Type,const LightState &)52 Return<Status> Light::setLightExt(Type /* type */, const LightState& /* state */) {
53 // ******************************************************
54 // Note: awesome proprietary hardware implementation here
55 // ******************************************************
56
57 return Status::SUCCESS;
58 }
59
60 } // namespace implementation
61 } // namespace V2_0
62 } // namespace light
63 } // namespace extension
64 } // namespace tests
65 } // namespace hardware
66 } // namespace android
67