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Searched refs:NUM_CHANNELS (Results 1 – 4 of 4) sorted by relevance

/device/generic/goldfish/camera/fake-pipeline2/
DScene.cpp31 #define G (Scene::GRASS * Scene::NUM_CHANNELS)
32 #define S (Scene::GRASS_SHADOW * Scene::NUM_CHANNELS)
33 #define H (Scene::HILL * Scene::NUM_CHANNELS)
34 #define W (Scene::WALL * Scene::NUM_CHANNELS)
35 #define R (Scene::ROOF * Scene::NUM_CHANNELS)
36 #define D (Scene::DOOR * Scene::NUM_CHANNELS)
37 #define C (Scene::CHIMNEY * Scene::NUM_CHANNELS)
38 #define I (Scene::WINDOW * Scene::NUM_CHANNELS)
39 #define U (Scene::SUN * Scene::NUM_CHANNELS)
40 #define K (Scene::SKY * Scene::NUM_CHANNELS)
[all …]
DScene.h108 NUM_CHANNELS enumerator
158 uint32_t mCurrentColors[NUM_MATERIALS*NUM_CHANNELS];
/device/google/cuttlefish/guest/hals/camera/fake-pipeline2/
DScene.cpp31 #define G (Scene::GRASS * Scene::NUM_CHANNELS)
32 #define S (Scene::GRASS_SHADOW * Scene::NUM_CHANNELS)
33 #define H (Scene::HILL * Scene::NUM_CHANNELS)
34 #define W (Scene::WALL * Scene::NUM_CHANNELS)
35 #define R (Scene::ROOF * Scene::NUM_CHANNELS)
36 #define D (Scene::DOOR * Scene::NUM_CHANNELS)
37 #define C (Scene::CHIMNEY * Scene::NUM_CHANNELS)
38 #define I (Scene::WINDOW * Scene::NUM_CHANNELS)
39 #define U (Scene::SUN * Scene::NUM_CHANNELS)
40 #define K (Scene::SKY * Scene::NUM_CHANNELS)
[all …]
DScene.h71 enum ColorChannels { R = 0, Gr, Gb, B, Y, Cb, Cr, NUM_CHANNELS }; enumerator
115 uint32_t mCurrentColors[NUM_MATERIALS * NUM_CHANNELS];