Searched refs:NUM_CHANNELS (Results 1 – 4 of 4) sorted by relevance
31 #define G (Scene::GRASS * Scene::NUM_CHANNELS)32 #define S (Scene::GRASS_SHADOW * Scene::NUM_CHANNELS)33 #define H (Scene::HILL * Scene::NUM_CHANNELS)34 #define W (Scene::WALL * Scene::NUM_CHANNELS)35 #define R (Scene::ROOF * Scene::NUM_CHANNELS)36 #define D (Scene::DOOR * Scene::NUM_CHANNELS)37 #define C (Scene::CHIMNEY * Scene::NUM_CHANNELS)38 #define I (Scene::WINDOW * Scene::NUM_CHANNELS)39 #define U (Scene::SUN * Scene::NUM_CHANNELS)40 #define K (Scene::SKY * Scene::NUM_CHANNELS)[all …]
108 NUM_CHANNELS enumerator158 uint32_t mCurrentColors[NUM_MATERIALS*NUM_CHANNELS];
71 enum ColorChannels { R = 0, Gr, Gb, B, Y, Cb, Cr, NUM_CHANNELS }; enumerator115 uint32_t mCurrentColors[NUM_MATERIALS * NUM_CHANNELS];