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Searched refs:glDrawArraysIndirect (Results 1 – 11 of 11) sorted by relevance

/device/generic/goldfish-opengl/system/GLESv2_enc/
Dgl2_ftable.h375 {"glDrawArraysIndirect", (void*)glDrawArraysIndirect},
Dgl2_client_context.h411 glDrawArraysIndirect_client_proc_t glDrawArraysIndirect; member
Dgl2_client_context.cpp411glDrawArraysIndirect = (glDrawArraysIndirect_client_proc_t) getProc("glDrawArraysIndirect", userDa… in initDispatchByName()
Dgl2_entry.cpp406 void glDrawArraysIndirect(GLenum mode, const void* indirect);
2867 void glDrawArraysIndirect(GLenum mode, const void* indirect) in glDrawArraysIndirect() function
2870 ctx->glDrawArraysIndirect(ctx, mode, indirect); in glDrawArraysIndirect()
DGL2Encoder.cpp366 OVERRIDE_CUSTOM(glDrawArraysIndirect); in GL2Encoder()
Dgl2_enc.cpp11971 this->glDrawArraysIndirect = (glDrawArraysIndirect_client_proc_t) &enc_unsupported; in gl2_encoder_context_t()
/device/generic/opengl-transport/host/libs/virglrenderer/
DGLESv3.cpp309 s_gles3.glDrawArraysIndirect(mode, indirect); in glDrawArraysIndirectDataAEMU()
313 s_gles3.glDrawArraysIndirect(mode, reinterpret_cast<const void*>(offset)); in glDrawArraysIndirectOffsetAEMU()
/device/generic/opengl-transport/host/libs/virglrenderer/OpenGLESDispatch/
Dgles31_only.entries7 void glDrawArraysIndirect(GLenum mode, const void *indirect);
/device/generic/opengl-transport/host/libs/virglrenderer/GLESv3_dec/
Dgles3.attrib937 glDrawArraysIndirect
Dgles3.in540 GL_ENTRY(void, glDrawArraysIndirect, GLenum mode, const void * indirect)
/device/generic/goldfish-opengl/system/include/GLES3/
Dgl31.h1112 GL_APICALL void GL_APIENTRY glDrawArraysIndirect (GLenum mode, const void *indirect);