Searched refs:glEnableClientState (Results 1 – 13 of 13) sorted by relevance
90 {"glEnableClientState", (void *)glEnableClientState},
93 glEnableClientState_t glEnableClientState; member365 …EnableClientState_t f) { glEnableClientState_t retval = glEnableClientState; glEnableClientState =… in set_glEnableClientState()
406 void glEnableClientState(GLenum array) in glEnableClientState() function408 getDispatch()->glEnableClientState(array); in glEnableClientState()
80 {"glEnableClientState", (void*)glEnableClientState},
82 glEnableClientState_client_proc_t glEnableClientState; member
82 glEnableClientState = (glEnableClientState_client_proc_t) getProc("glEnableClientState", userData); in initDispatchByName()
77 void glEnableClientState(GLenum array);725 void glEnableClientState(GLenum array) in glEnableClientState() function728 ctx->glEnableClientState(ctx, array); in glEnableClientState()
1057 OVERRIDE(glEnableClientState); in GLEncoder()
8441 this->glEnableClientState = &glEnableClientState_enc; in gl_encoder_context_t()
267 glEnableClientState(GL_VERTEX_ARRAY); in update_scene()268 glEnableClientState(GL_TEXTURE_COORD_ARRAY); in update_scene()
78 void glEnableClientState(GLenum array);
665 GL_API void GL_APIENTRY glEnableClientState (GLenum array);
70 GL_ENTRY(void, glEnableClientState, GLenum array)