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Searched refs:glProgramUniform2ui (Results 1 – 9 of 9) sorted by relevance

/device/generic/goldfish-opengl/system/GLESv2_enc/
Dgl2_ftable.h338 {"glProgramUniform2ui", (void*)glProgramUniform2ui},
Dgl2_client_context.h374 glProgramUniform2ui_client_proc_t glProgramUniform2ui; member
Dgl2_client_context.cpp374 glProgramUniform2ui = (glProgramUniform2ui_client_proc_t) getProc("glProgramUniform2ui", userData); in initDispatchByName()
Dgl2_entry.cpp369 void glProgramUniform2ui(GLuint program, GLint location, GLint v0, GLuint v1);
2643 void glProgramUniform2ui(GLuint program, GLint location, GLint v0, GLuint v1) in glProgramUniform2ui() function
2646 ctx->glProgramUniform2ui(ctx, program, location, v0, v1); in glProgramUniform2ui()
DGL2Encoder.cpp326 OVERRIDE(glProgramUniform2ui); in GL2Encoder()
Dgl2_enc.cpp11934 this->glProgramUniform2ui = &glProgramUniform2ui_enc; in gl2_encoder_context_t()
/device/generic/opengl-transport/host/libs/virglrenderer/OpenGLESDispatch/
Dgles31_only.entries29 void glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1);
/device/generic/goldfish-opengl/system/include/GLES3/
Dgl31.h1134 GL_APICALL void GL_APIENTRY glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint …
/device/generic/opengl-transport/host/libs/virglrenderer/GLESv3_dec/
Dgles3.in488 GL_ENTRY(void, glProgramUniform2ui, GLuint program, GLint location, GLuint v0, GLuint v1)