Searched refs:shadeIllumXYZ (Results 1 – 2 of 2) sorted by relevance
247 float shadeIllumXYZ[3] = { in calculateScene() local253 shadeIllumXYZ[0] += (mHour < kSunOverhead) ? sunXYZ[0] : sunShadeXYZ[0]; in calculateScene()254 shadeIllumXYZ[1] += (mHour < kSunOverhead) ? sunXYZ[1] : sunShadeXYZ[1]; in calculateScene()255 shadeIllumXYZ[2] += (mHour < kSunOverhead) ? sunXYZ[2] : sunShadeXYZ[2]; in calculateScene()260 shadeIllumXYZ[0] += (adjHour < adjMoonOverhead) ? in calculateScene()262 shadeIllumXYZ[1] += (adjHour < adjMoonOverhead) ? in calculateScene()264 shadeIllumXYZ[2] += (adjHour < adjMoonOverhead) ? in calculateScene()270 shadeIllumXYZ[0], shadeIllumXYZ[1], shadeIllumXYZ[2]); in calculateScene()290 matXYZ[0] *= shadeIllumXYZ[0]; in calculateScene()291 matXYZ[1] *= shadeIllumXYZ[1]; in calculateScene()[all …]
229 float shadeIllumXYZ[3] = {kClearNightXYZ[0], kClearNightXYZ[1], in calculateScene() local232 shadeIllumXYZ[0] += (mHour < kSunOverhead) ? sunXYZ[0] : sunShadeXYZ[0]; in calculateScene()233 shadeIllumXYZ[1] += (mHour < kSunOverhead) ? sunXYZ[1] : sunShadeXYZ[1]; in calculateScene()234 shadeIllumXYZ[2] += (mHour < kSunOverhead) ? sunXYZ[2] : sunShadeXYZ[2]; in calculateScene()239 shadeIllumXYZ[0] += in calculateScene()241 shadeIllumXYZ[1] += in calculateScene()243 shadeIllumXYZ[2] += in calculateScene()248 ALOGV("Shade XYZ: %f, %f, %f", shadeIllumXYZ[0], shadeIllumXYZ[1], in calculateScene()249 shadeIllumXYZ[2]); in calculateScene()267 matXYZ[0] *= shadeIllumXYZ[0]; in calculateScene()[all …]