1 /*
2  * Copyright (C) 2013 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except
5  * in compliance with the License. You may obtain a copy of the License at
6  *
7  * http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software distributed under the License
10  * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
11  * or implied. See the License for the specific language governing permissions and limitations under
12  * the License.
13  */
14 
15 #include "PerspectiveProgram.h"
16 
17 #include <EGL/egl.h>
18 #include <GLES2/gl2.h>
19 #include <GLES2/gl2ext.h>
20 
PerspectiveProgram(GLuint programId)21 PerspectiveProgram::PerspectiveProgram(GLuint programId) :
22         Program(programId) {
23     mLightPosInModelSpace[0] = 0.0f;
24     mLightPosInModelSpace[1] = 0.0f;
25     mLightPosInModelSpace[2] = 1.0f;
26     mLightPosInModelSpace[3] = 2.0f;
27     mMVMatrixHandle = glGetUniformLocation(programId, "u_MVMatrix");
28     mMVPMatrixHandle = glGetUniformLocation(programId, "u_MVPMatrix");
29     mLightPosHandle = glGetUniformLocation(programId, "u_LightPos");
30 }
31 
before(Matrix & model,Matrix & view,Matrix & projection)32 void PerspectiveProgram::before(Matrix& model, Matrix& view, Matrix& projection) {
33     Program::before(model, view, projection);
34     mLightModelMatrix.identity();
35 
36     Matrix::multiplyVector(mLightPosInWorldSpace, mLightModelMatrix, mLightPosInModelSpace);
37     Matrix::multiplyVector(mLightPosInEyeSpace, view, mLightPosInWorldSpace);
38 }
39