/device/generic/opengl-transport/host/libs/virglrenderer/libOpenglRender/ |
D | YUVConverter.cpp | 169 s_gles2.glBindTexture(GL_TEXTURE_2D, *texName_out); in createYUVGLTex() 190 s_gles2.glBindTexture(GL_TEXTURE_2D, tex); in subUpdateYUVGLTex()
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/device/generic/goldfish-opengl/tests/gles_android_wrapper/ |
D | gles_ftable.h | 61 {"glBindTexture", (void *)glBindTexture},
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D | gles_dispatch.h | 64 glBindTexture_t glBindTexture; member 336 …t_glBindTexture(glBindTexture_t f) { glBindTexture_t retval = glBindTexture; glBindTexture = f; re… in set_glBindTexture()
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D | gles.cpp | 261 void glBindTexture(GLenum target, GLuint texture) in glBindTexture() function 263 getDispatch()->glBindTexture(target, texture); in glBindTexture()
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/device/generic/goldfish-opengl/system/GLESv1_enc/ |
D | gl_ftable.h | 52 {"glBindTexture", (void*)glBindTexture},
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D | gl_client_context.h | 54 glBindTexture_client_proc_t glBindTexture; member
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D | gl_client_context.cpp | 54 glBindTexture = (glBindTexture_client_proc_t) getProc("glBindTexture", userData); in initDispatchByName()
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D | gl_entry.cpp | 49 void glBindTexture(GLenum target, GLuint texture); 555 void glBindTexture(GLenum target, GLuint texture) in glBindTexture() function 558 ctx->glBindTexture(ctx, target, texture); in glBindTexture()
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D | GLEncoder.cpp | 1069 OVERRIDE(glBindTexture); in GLEncoder()
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D | gl_enc.cpp | 8413 this->glBindTexture = &glBindTexture_enc; in gl_encoder_context_t()
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/device/generic/goldfish-opengl/system/GLESv2_enc/ |
D | gl2_ftable.h | 17 {"glBindTexture", (void*)glBindTexture},
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D | gl2_client_context.h | 19 glBindTexture_client_proc_t glBindTexture; member
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D | gl2_client_context.cpp | 19 glBindTexture = (glBindTexture_client_proc_t) getProc("glBindTexture", userData); in initDispatchByName()
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D | gl2_entry.cpp | 14 void glBindTexture(GLenum target, GLuint texture); 478 void glBindTexture(GLenum target, GLuint texture) in glBindTexture() function 481 ctx->glBindTexture(ctx, target, texture); in glBindTexture()
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D | GL2Encoder.cpp | 183 OVERRIDE(glBindTexture); in GL2Encoder()
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D | gl2_enc.cpp | 11579 this->glBindTexture = &glBindTexture_enc; in gl2_encoder_context_t()
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/device/generic/goldfish/camera/ |
D | EmulatedFakeRotatingCameraDevice.cpp | 176 glBindTexture(GL_TEXTURE_2D, mTexture); in create_texture_dotx()
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/device/generic/opengl-transport/host/libs/virglrenderer/OpenGLESDispatch/ |
D | gles2_core.entries | 11 void glBindTexture(GLenum target, GLuint texture);
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D | gles1_core.entries | 49 void glBindTexture(GLenum target, GLuint texture);
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/device/generic/goldfish-opengl/system/include/GLES2/ |
D | gl2.h | 383 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
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/device/generic/goldfish-opengl/system/include/GLES/ |
D | gl.h | 636 GL_API void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
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/device/generic/opengl-transport/host/libs/virglrenderer/GLESv1_dec/ |
D | gles1.in | 42 GL_ENTRY(void, glBindTexture, GLenum target, GLuint texture)
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/device/generic/goldfish-opengl/system/include/GLES3/ |
D | gl3.h | 383 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
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D | gl31.h | 383 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
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/device/generic/opengl-transport/host/libs/virglrenderer/GLESv3_dec/ |
D | gles3.in | 7 GL_ENTRY(void, glBindTexture, GLenum target, GLuint texture)
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