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Searched refs:glBindTexture (Results 1 – 25 of 25) sorted by relevance

/device/generic/opengl-transport/host/libs/virglrenderer/libOpenglRender/
DYUVConverter.cpp169 s_gles2.glBindTexture(GL_TEXTURE_2D, *texName_out); in createYUVGLTex()
190 s_gles2.glBindTexture(GL_TEXTURE_2D, tex); in subUpdateYUVGLTex()
/device/generic/goldfish-opengl/tests/gles_android_wrapper/
Dgles_ftable.h61 {"glBindTexture", (void *)glBindTexture},
Dgles_dispatch.h64 glBindTexture_t glBindTexture; member
336 …t_glBindTexture(glBindTexture_t f) { glBindTexture_t retval = glBindTexture; glBindTexture = f; re… in set_glBindTexture()
Dgles.cpp261 void glBindTexture(GLenum target, GLuint texture) in glBindTexture() function
263 getDispatch()->glBindTexture(target, texture); in glBindTexture()
/device/generic/goldfish-opengl/system/GLESv1_enc/
Dgl_ftable.h52 {"glBindTexture", (void*)glBindTexture},
Dgl_client_context.h54 glBindTexture_client_proc_t glBindTexture; member
Dgl_client_context.cpp54 glBindTexture = (glBindTexture_client_proc_t) getProc("glBindTexture", userData); in initDispatchByName()
Dgl_entry.cpp49 void glBindTexture(GLenum target, GLuint texture);
555 void glBindTexture(GLenum target, GLuint texture) in glBindTexture() function
558 ctx->glBindTexture(ctx, target, texture); in glBindTexture()
DGLEncoder.cpp1069 OVERRIDE(glBindTexture); in GLEncoder()
Dgl_enc.cpp8413 this->glBindTexture = &glBindTexture_enc; in gl_encoder_context_t()
/device/generic/goldfish-opengl/system/GLESv2_enc/
Dgl2_ftable.h17 {"glBindTexture", (void*)glBindTexture},
Dgl2_client_context.h19 glBindTexture_client_proc_t glBindTexture; member
Dgl2_client_context.cpp19 glBindTexture = (glBindTexture_client_proc_t) getProc("glBindTexture", userData); in initDispatchByName()
Dgl2_entry.cpp14 void glBindTexture(GLenum target, GLuint texture);
478 void glBindTexture(GLenum target, GLuint texture) in glBindTexture() function
481 ctx->glBindTexture(ctx, target, texture); in glBindTexture()
DGL2Encoder.cpp183 OVERRIDE(glBindTexture); in GL2Encoder()
Dgl2_enc.cpp11579 this->glBindTexture = &glBindTexture_enc; in gl2_encoder_context_t()
/device/generic/goldfish/camera/
DEmulatedFakeRotatingCameraDevice.cpp176 glBindTexture(GL_TEXTURE_2D, mTexture); in create_texture_dotx()
/device/generic/opengl-transport/host/libs/virglrenderer/OpenGLESDispatch/
Dgles2_core.entries11 void glBindTexture(GLenum target, GLuint texture);
Dgles1_core.entries49 void glBindTexture(GLenum target, GLuint texture);
/device/generic/goldfish-opengl/system/include/GLES2/
Dgl2.h383 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
/device/generic/goldfish-opengl/system/include/GLES/
Dgl.h636 GL_API void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
/device/generic/opengl-transport/host/libs/virglrenderer/GLESv1_dec/
Dgles1.in42 GL_ENTRY(void, glBindTexture, GLenum target, GLuint texture)
/device/generic/goldfish-opengl/system/include/GLES3/
Dgl3.h383 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
Dgl31.h383 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
/device/generic/opengl-transport/host/libs/virglrenderer/GLESv3_dec/
Dgles3.in7 GL_ENTRY(void, glBindTexture, GLenum target, GLuint texture)