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Searched refs:glClearDepthf (Results 1 – 22 of 22) sorted by relevance

/device/generic/goldfish-opengl/tests/gles_android_wrapper/
Dgles_ftable.h22 {"glClearDepthf", (void *)glClearDepthf},
Dgles_dispatch.h25 glClearDepthf_t glClearDepthf; member
297 …t_glClearDepthf(glClearDepthf_t f) { glClearDepthf_t retval = glClearDepthf; glClearDepthf = f; re… in set_glClearDepthf()
Dgles.cpp66 void glClearDepthf(GLclampf depth) in glClearDepthf() function
68 getDispatch()->glClearDepthf(depth); in glClearDepthf()
/device/generic/goldfish-opengl/system/GLESv1_enc/
Dgl_ftable.h13 {"glClearDepthf", (void*)glClearDepthf},
Dgl_client_context.h15 glClearDepthf_client_proc_t glClearDepthf; member
Dgl_client_context.cpp15 glClearDepthf = (glClearDepthf_client_proc_t) getProc("glClearDepthf", userData); in initDispatchByName()
Dgl_entry.cpp10 void glClearDepthf(GLclampf depth);
321 void glClearDepthf(GLclampf depth) in glClearDepthf() function
324 ctx->glClearDepthf(ctx, depth); in glClearDepthf()
Dgl_enc.cpp8374 this->glClearDepthf = &glClearDepthf_enc; in gl_encoder_context_t()
/device/generic/goldfish-opengl/system/GLESv2_enc/
Dgl2_ftable.h28 {"glClearDepthf", (void*)glClearDepthf},
Dgl2_client_context.h30 glClearDepthf_client_proc_t glClearDepthf; member
Dgl2_client_context.cpp30 glClearDepthf = (glClearDepthf_client_proc_t) getProc("glClearDepthf", userData); in initDispatchByName()
Dgl2_entry.cpp25 void glClearDepthf(GLclampf depth);
544 void glClearDepthf(GLclampf depth) in glClearDepthf() function
547 ctx->glClearDepthf(ctx, depth); in glClearDepthf()
Dgl2_enc.cpp11590 this->glClearDepthf = &glClearDepthf_enc; in gl2_encoder_context_t()
/device/generic/opengl-transport/host/libs/virglrenderer/
DGLESv1.cpp326 glClearDepthfOES = glClearDepthf; in GLESv1()
/device/generic/opengl-transport/host/libs/virglrenderer/OpenGLESDispatch/
Dgles2_core.entries22 void glClearDepthf(GLfloat d);
Dgles1_core.entries10 void glClearDepthf(GLclampf depth);
/device/generic/goldfish-opengl/system/include/GLES2/
Dgl2.h394 GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);
/device/generic/goldfish-opengl/system/include/GLES/
Dgl.h595 GL_API void GL_APIENTRY glClearDepthf (GLclampf depth);
/device/generic/opengl-transport/host/libs/virglrenderer/GLESv1_dec/
Dgles1.in3 GL_ENTRY(void, glClearDepthf, GLclampf depth)
/device/generic/goldfish-opengl/system/include/GLES3/
Dgl3.h394 GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);
Dgl31.h394 GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);
/device/generic/opengl-transport/host/libs/virglrenderer/GLESv3_dec/
Dgles3.in18 GL_ENTRY(void, glClearDepthf, GLclampf depth)