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Searched refs:glDepthMask (Results 1 – 21 of 21) sorted by relevance

/device/generic/goldfish-opengl/tests/gles_android_wrapper/
Dgles_ftable.h83 {"glDepthMask", (void *)glDepthMask},
Dgles_dispatch.h86 glDepthMask_t glDepthMask; member
358 …ask_t set_glDepthMask(glDepthMask_t f) { glDepthMask_t retval = glDepthMask; glDepthMask = f; retu… in set_glDepthMask()
Dgles.cpp371 void glDepthMask(GLboolean flag) in glDepthMask() function
373 getDispatch()->glDepthMask(flag); in glDepthMask()
/device/generic/goldfish-opengl/system/GLESv1_enc/
Dgl_ftable.h73 {"glDepthMask", (void*)glDepthMask},
Dgl_client_context.h75 glDepthMask_client_proc_t glDepthMask; member
Dgl_client_context.cpp75 glDepthMask = (glDepthMask_client_proc_t) getProc("glDepthMask", userData); in initDispatchByName()
Dgl_entry.cpp70 void glDepthMask(GLboolean flag);
683 void glDepthMask(GLboolean flag) in glDepthMask() function
686 ctx->glDepthMask(ctx, flag); in glDepthMask()
Dgl_enc.cpp8434 this->glDepthMask = &glDepthMask_enc; in gl_encoder_context_t()
/device/generic/goldfish-opengl/system/GLESv2_enc/
Dgl2_ftable.h46 {"glDepthMask", (void*)glDepthMask},
Dgl2_client_context.h48 glDepthMask_client_proc_t glDepthMask; member
Dgl2_client_context.cpp48 glDepthMask = (glDepthMask_client_proc_t) getProc("glDepthMask", userData); in initDispatchByName()
Dgl2_entry.cpp43 void glDepthMask(GLboolean flag);
658 void glDepthMask(GLboolean flag) in glDepthMask() function
661 ctx->glDepthMask(ctx, flag); in glDepthMask()
Dgl2_enc.cpp11608 this->glDepthMask = &glDepthMask_enc; in gl2_encoder_context_t()
/device/generic/opengl-transport/host/libs/virglrenderer/OpenGLESDispatch/
Dgles2_core.entries40 void glDepthMask(GLboolean flag);
Dgles1_core.entries71 void glDepthMask(GLboolean flag);
/device/generic/goldfish-opengl/system/include/GLES2/
Dgl2.h412 GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
/device/generic/goldfish-opengl/system/include/GLES/
Dgl.h658 GL_API void GL_APIENTRY glDepthMask (GLboolean flag);
/device/generic/opengl-transport/host/libs/virglrenderer/GLESv1_dec/
Dgles1.in63 GL_ENTRY(void, glDepthMask, GLboolean flag)
/device/generic/goldfish-opengl/system/include/GLES3/
Dgl3.h412 GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
Dgl31.h412 GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
/device/generic/opengl-transport/host/libs/virglrenderer/GLESv3_dec/
Dgles3.in36 GL_ENTRY(void, glDepthMask, GLboolean flag)