Home
last modified time | relevance | path

Searched refs:glExtGetShadersQCOM (Results 1 – 21 of 21) sorted by relevance

/device/generic/opengl-transport/host/libs/virglrenderer/
DGLESv1.cpp67 static void glExtGetShadersQCOM(GLuint*, GLint, GLint*) { in glExtGetShadersQCOM() function
402 glExtGetShadersQCOM = ::glExtGetShadersQCOM; in GLESv1()
DGLESv3.cpp70 static void glExtGetShadersQCOM(GLuint*, GLint, GLint*) { in glExtGetShadersQCOM() function
607 glExtGetShadersQCOM = ::glExtGetShadersQCOM; in GLESv3()
/device/generic/goldfish-opengl/tests/gles_android_wrapper/
Dgles_ftable.h285 {"glExtGetShadersQCOM", (void *)glExtGetShadersQCOM},
Dgles_dispatch.h288 glExtGetShadersQCOM_t glExtGetShadersQCOM; member
560 …ExtGetShadersQCOM_t f) { glExtGetShadersQCOM_t retval = glExtGetShadersQCOM; glExtGetShadersQCOM =… in set_glExtGetShadersQCOM()
Dgles.cpp1381 void glExtGetShadersQCOM(GLuint *shaders, GLint maxShaders, GLint *numShaders) in glExtGetShadersQCOM() function
1383 getDispatch()->glExtGetShadersQCOM(shaders, maxShaders, numShaders); in glExtGetShadersQCOM()
/device/generic/goldfish-opengl/system/GLESv1_enc/
Dgl_ftable.h278 {"glExtGetShadersQCOM", (void*)glExtGetShadersQCOM},
Dgl_client_context.h298 glExtGetShadersQCOM_client_proc_t glExtGetShadersQCOM; member
Dgl_client_context.cpp298 glExtGetShadersQCOM = (glExtGetShadersQCOM_client_proc_t) getProc("glExtGetShadersQCOM", userData); in initDispatchByName()
Dgl_entry.cpp293 void glExtGetShadersQCOM(GLuint* shaders, GLint maxShaders, GLint* numShaders);
2031 void glExtGetShadersQCOM(GLuint* shaders, GLint maxShaders, GLint* numShaders) in glExtGetShadersQCOM() function
2034 ctx->glExtGetShadersQCOM(ctx, shaders, maxShaders, numShaders); in glExtGetShadersQCOM()
Dgl_enc.cpp8657 this->glExtGetShadersQCOM = &glExtGetShadersQCOM_enc; in gl_encoder_context_t()
/device/generic/goldfish-opengl/system/GLESv2_enc/
Dgl2_ftable.h206 {"glExtGetShadersQCOM", (void*)glExtGetShadersQCOM},
Dgl2_client_context.h208 glExtGetShadersQCOM_client_proc_t glExtGetShadersQCOM; member
Dgl2_client_context.cpp208 glExtGetShadersQCOM = (glExtGetShadersQCOM_client_proc_t) getProc("glExtGetShadersQCOM", userData); in initDispatchByName()
Dgl2_entry.cpp203 void glExtGetShadersQCOM(GLuint* shaders, GLint maxShaders, GLint* numShaders);
1631 void glExtGetShadersQCOM(GLuint* shaders, GLint maxShaders, GLint* numShaders) in glExtGetShadersQCOM() function
1634 ctx->glExtGetShadersQCOM(ctx, shaders, maxShaders, numShaders); in glExtGetShadersQCOM()
Dgl2_enc.cpp11768 this->glExtGetShadersQCOM = (glExtGetShadersQCOM_client_proc_t) &enc_unsupported; in gl2_encoder_context_t()
/device/generic/opengl-transport/host/libs/virglrenderer/GLESv1_dec/
Dgles1.attrib431 glExtGetShadersQCOM
Dgles1.in293 GL_ENTRY(void, glExtGetShadersQCOM, GLuint *shaders, GLint maxShaders, GLint *numShaders)
/device/generic/opengl-transport/host/libs/virglrenderer/GLESv3_dec/
Dgles3.attrib406 glExtGetShadersQCOM
Dgles3.in200 GL_ENTRY(void, glExtGetShadersQCOM, GLuint *shaders, GLint maxShaders, GLint *numShaders)
/device/generic/goldfish-opengl/system/include/GLES/
Dglext.h1241 GL_API void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShaders);
/device/generic/goldfish-opengl/system/include/GLES2/
Dgl2ext.h1864 GL_APICALL void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShade…